LIBS: updated glm

master
Martin Gerhardy 2020-07-26 16:34:03 +02:00
parent d274a8a13b
commit 739c72cc4e
4 changed files with 12 additions and 11 deletions

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@ -119,7 +119,7 @@
# define GLM_LANG (GLM_LANG_CXX2A | GLM_LANG_EXT)
# elif __cplusplus == 201703L || GLM_LANG_PLATFORM == 201703L
# define GLM_LANG (GLM_LANG_CXX17 | GLM_LANG_EXT)
# elif __cplusplus == 201402L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L
# elif __cplusplus == 201402L || __cplusplus == 201406L || __cplusplus == 201500L || GLM_LANG_PLATFORM == 201402L
# define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_EXT)
# elif __cplusplus == 201103L || GLM_LANG_PLATFORM == 201103L
# define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_EXT)

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@ -144,9 +144,10 @@ namespace glm
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> lookAt(vec<3, T, Q> const& eye, vec<3, T, Q> const& center, vec<3, T, Q> const& up)
{
GLM_IF_CONSTEXPR(GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return lookAtLH(eye, center, up);
else
return lookAtRH(eye, center, up);
# if (GLM_CONFIG_CLIP_CONTROL & GLM_CLIP_CONTROL_LH_BIT)
return lookAtLH(eye, center, up);
# else
return lookAtRH(eye, center, up);
# endif
}
}//namespace glm

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@ -8,7 +8,7 @@
namespace glm {
namespace neon {
static float32x4_t dupq_lane(float32x4_t vsrc, int lane) {
static inline float32x4_t dupq_lane(float32x4_t vsrc, int lane) {
switch(lane) {
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
case 0: return vdupq_laneq_f32(vsrc, 0);
@ -26,7 +26,7 @@ namespace glm {
return vdupq_n_f32(0.0f);
}
static float32x2_t dup_lane(float32x4_t vsrc, int lane) {
static inline float32x2_t dup_lane(float32x4_t vsrc, int lane) {
switch(lane) {
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
case 0: return vdup_laneq_f32(vsrc, 0);
@ -44,7 +44,7 @@ namespace glm {
return vdup_n_f32(0.0f);
}
static float32x4_t copy_lane(float32x4_t vdst, int dlane, float32x4_t vsrc, int slane) {
static inline float32x4_t copy_lane(float32x4_t vdst, int dlane, float32x4_t vsrc, int slane) {
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
switch(dlane) {
case 0:
@ -102,7 +102,7 @@ namespace glm {
return vdupq_n_f32(0.0f);
}
static float32x4_t mul_lane(float32x4_t v, float32x4_t vlane, int lane) {
static inline float32x4_t mul_lane(float32x4_t v, float32x4_t vlane, int lane) {
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
switch(lane) {
case 0: return vmulq_laneq_f32(v, vlane, 0); break;
@ -119,7 +119,7 @@ namespace glm {
#endif
}
static float32x4_t madd_lane(float32x4_t acc, float32x4_t v, float32x4_t vlane, int lane) {
static inline float32x4_t madd_lane(float32x4_t acc, float32x4_t v, float32x4_t vlane, int lane) {
#if GLM_ARCH & GLM_ARCH_ARMV8_BIT
#ifdef GLM_CONFIG_FORCE_FMA
# define FMADD_LANE(acc, x, y, L) do { asm volatile ("fmla %0.4s, %1.4s, %2.4s" : "+w"(acc) : "w"(x), "w"(dup_lane(y, L))); } while(0)

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@ -96,7 +96,7 @@ namespace glm
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> asin(vec<L, T, Q> const& x);
/// Arc cosine. Returns an angle whose sine is x.
/// Arc cosine. Returns an angle whose cosine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///