DOCS: updated docs
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@ -43,4 +43,9 @@ Exporting to ply, gltf, stl and obj is also supported. A few [cvars](Configurati
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* `voxformat_withcolor`: Export vertex colors
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* `voxformat_withtexcoords`: Export texture coordinates
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Basic voxelization is supported for obj and stl files, too.
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Basic voxelization is supported for ply, gltf, stl and obj files, too. The following [cvars](Configuration.md) can be modified here:
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* `voxformat_scale`: Scale the vertices on all axis by the given factor
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* `voxformat_scale_x`: Scale the vertices on X axis by the given factor
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* `voxformat_scale_y`: Scale the vertices on Y axis by the given factor
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* `voxformat_scale_z`: Scale the vertices on Z axis by the given factor
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@ -24,7 +24,7 @@ Merge several models into one:
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`./vengi-voxconvert --input one.vox --input two.vox --output onetwo.vox`
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## Voxelize an obj
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## Voxelize an obj, gltf, ply or stl file
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Voxelize an obj and save as magicavoxel (including colors):
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@ -33,11 +33,15 @@ Voxelize an obj and save as magicavoxel (including colors):
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> This can be done by reducing the color to 256 and import that reduced image in
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> [voxedit](../voxedit/Index.md) as palette.
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>
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> This only works for obj files - but if you have different mesh formats that you
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> would like to voxelize, you can use the [assimp tools](https://github.com/assimp/assimp) to
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> convert to obj.
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> For obj the mtl file must be in the same dir as the obj files, as well as the
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> potential textures.
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>
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> glTF is supported both in ascii and binary - but the satelite files must also
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> reside in the same dir as the `glb` or `gltf` file.
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`./vengi-voxconvert -set palette /path/to/palette.png --input mesh.obj --output voxels.vox`
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`./vengi-voxconvert -set voxformat_scale 2 -set palette /path/to/palette.png --input mesh.obj --output voxels.vox`
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> See the [supported formats](Formats.md) for a few more details.
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## Generate from heightmap
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