VOXELFORMAT: removed unused code
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6b3d67fc81
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5c1d96e985
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@ -169,7 +169,6 @@ public:
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bool addChild(int id);
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bool addChild(int id);
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bool removeChild(int id);
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bool removeChild(int id);
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const glm::mat4 &matrix(uint32_t frameIdx = 0) const;
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void setTransform(uint32_t frameIdx, const SceneGraphTransform &transform, bool updateMatrix);
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void setTransform(uint32_t frameIdx, const SceneGraphTransform &transform, bool updateMatrix);
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SceneGraphTransform &transform(uint32_t frameIdx = 0);
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SceneGraphTransform &transform(uint32_t frameIdx = 0);
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const SceneGraphTransform &transform(uint32_t frameIdx = 0) const;
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const SceneGraphTransform &transform(uint32_t frameIdx = 0) const;
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@ -316,8 +315,4 @@ inline void SceneGraphNode::setLocked(bool locked) {
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_locked = locked;
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_locked = locked;
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}
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}
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inline const glm::mat4 &SceneGraphNode::matrix(uint32_t frameIdx) const {
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return _keyFrames[frameIdx].transform.matrix();
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}
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} // namespace voxel
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} // namespace voxel
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