VOXEDIT: activate the cubeview for the camera
parent
721c25c997
commit
46a4683dd6
|
@ -253,9 +253,7 @@ void Viewport::renderGizmo(video::Camera &camera, const float headerSize, const
|
|||
const uint32_t keyFrame = node.keyFrameForFrame(sceneMgr().currentFrame());
|
||||
const voxelformat::SceneGraphTransform &transform = node.transform(keyFrame);
|
||||
glm::mat4 transformMatrix = transform.matrix();
|
||||
glm::mat4 viewMatrix = camera.viewMatrix();
|
||||
const float *projMatrix = glm::value_ptr(camera.projectionMatrix());
|
||||
ImGuizmo::Manipulate(glm::value_ptr(viewMatrix), projMatrix, (ImGuizmo::OPERATION)operation, mode, glm::value_ptr(transformMatrix), nullptr, _guizmoSnap->boolVal() ? snap: nullptr);
|
||||
ImGuizmo::Manipulate(glm::value_ptr(camera.viewMatrix()), glm::value_ptr(camera.projectionMatrix()), (ImGuizmo::OPERATION)operation, mode, glm::value_ptr(transformMatrix), nullptr, _guizmoSnap->boolVal() ? snap: nullptr);
|
||||
if (ImGuizmo::IsUsing()) {
|
||||
_guizmoActivated = true;
|
||||
sceneMgr().nodeUpdateTransform(activeNode, transformMatrix, keyFrame, false);
|
||||
|
@ -264,26 +262,18 @@ void Viewport::renderGizmo(video::Camera &camera, const float headerSize, const
|
|||
_guizmoActivated = false;
|
||||
}
|
||||
|
||||
// TODO: active me
|
||||
#if 0
|
||||
glm::mat4 viewMatrix = camera.viewMatrix();
|
||||
ImGuizmo::ViewManipulate(glm::value_ptr(viewMatrix), camera.targetDistance(), ImGui::GetWindowPos(),
|
||||
ImVec2(128, 128), 0x10101010);
|
||||
#if 0
|
||||
glm::vec3 scale;
|
||||
glm::vec3 rotation;
|
||||
glm::vec3 translation;
|
||||
ImGuizmo::DecomposeMatrixToComponents(glm::value_ptr(viewMatrix), glm::value_ptr(translation), glm::value_ptr(rotation), glm::value_ptr(scale));
|
||||
const glm::quat orientation(rotation);
|
||||
#else
|
||||
glm::vec3 scale;
|
||||
glm::vec3 translation;
|
||||
glm::quat orientation;
|
||||
glm::vec3 skew;
|
||||
glm::vec4 perspective;
|
||||
glm::decompose(viewMatrix, scale, orientation, translation, skew, perspective);
|
||||
#endif
|
||||
camera.setOrientation(orientation);
|
||||
#endif
|
||||
ImVec2(128, 128), 0);
|
||||
if (viewMatrix != camera.viewMatrix()) {
|
||||
glm::vec3 scale;
|
||||
glm::vec3 translation;
|
||||
glm::quat orientation;
|
||||
glm::vec3 skew;
|
||||
glm::vec4 perspective;
|
||||
glm::decompose(viewMatrix, scale, orientation, translation, skew, perspective);
|
||||
camera.setOrientation(orientation);
|
||||
}
|
||||
}
|
||||
|
||||
void Viewport::renderToFrameBuffer() {
|
||||
|
|
Loading…
Reference in New Issue