VOXELFORMAT: debug logging
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fb0fa829fb
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40447a70b8
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@ -90,6 +90,7 @@ void MeshFormat::voxelizeTris(voxel::RawVolume *volume, const core::DynamicArray
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typedef core::Map<glm::ivec3, PosSampling, 64, glm::hash<glm::ivec3>> PosMap;
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PosMap posMap((int)subdivided.size() * 3);
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Log::debug("subdivided into %i triangles", (int)subdivided.size());
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for (const Tri &tri : subdivided) {
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const glm::vec2 &uv = tri.centerUV();
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const core::RGBA rgba = tri.colorAt(uv);
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