BACKEND: fixed missing lock of member
this is not really needed - but still better (as there is no other access before or during init())master
parent
d05bc273ad
commit
3b789e6482
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@ -62,11 +62,11 @@ protected:
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* @brief called in the zone update to add new @c AI instances.
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*
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* @note Make sure to also call @c removeAI whenever you despawn the given @c AI instance
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* @note This doesn't lock the zone - but because @c Zone::update already does it
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* @note This doesn't lock the zone - because @c Zone::update already does it
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*/
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bool doAddAI(const AIPtr& ai);
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/**
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* @note This doesn't lock the zone - but only because @c Zone::update already does it
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* @note This doesn't lock the zone - because @c Zone::update already does it
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*/
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bool doRemoveAI(const ai::CharacterId& id);
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/**
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@ -74,7 +74,7 @@ protected:
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*
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* @note That means, that this can be called in case the attached @c ICharacter instances or the @c AI instance itself is
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* already invalid.
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* @note This doesn't lock the zone - but because @c Zone::update already does it
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* @note This doesn't lock the zone - because @c Zone::update already does it
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*/
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bool doDestroyAI(const ai::CharacterId& id);
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@ -3,6 +3,7 @@
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*/
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#include "UserCooldownMgr.h"
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#include "core/concurrent/Lock.h"
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#include "persistence/DBHandler.h"
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#include "persistence/PersistenceMgr.h"
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#include "core/Log.h"
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@ -25,8 +26,9 @@ bool UserCooldownMgr::init() {
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const cooldown::Type type = (cooldown::Type)id;
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const uint64_t millis = model.starttime().millis();
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const cooldown::CooldownPtr& c = createCooldown(type, millis);
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_cooldowns.put(type, c);
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if (c->running()) {
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core::ScopedWriteLock scoped(_lock);
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_cooldowns.put(type, c);
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_queue.push(c);
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}
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})) {
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