CHANGELOG: updated changelog
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CHANGELOG.md
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CHANGELOG.md
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@ -4,6 +4,10 @@ A more detailed changelog can be found at: https://github.com/mgerhardy/engine/c
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VoxEdit:
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- Static linked VC++ Runtime
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- Extract voxels by color into own layers
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- Updated tree and noise windows
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- Implemented `thicken` console command
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- Escape abort modifier action
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General:
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- Fixed binvox header parsing
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@ -11,10 +15,24 @@ A more detailed changelog can be found at: https://github.com/mgerhardy/engine/c
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- Fixed compile errors with locally installed glm 0.9.9
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- Fixed setup-documentation errors
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- Fixed shader pipeline rebuilds if included shader files were modified
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- Improved palm tree generator
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- Optimized mesh extraction for the world (streaming volumes)
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- Added new voxel models
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- (Re-)added Tracy profiler support and removed own imgui-based implementation
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- Fixed writing of key bindings
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- Improved compile speed and further removed the STL from a lot of places
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- Updated all dependencies to their latest version
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Server/Client:
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- Added DBChunkPersister
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- Built-in HTTP server to download the chunks
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- Replaced ui for the client
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Voxel rendering
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- Implemented reflection for water surfaces
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- Apply checkerboard pattern to voxel surfaces
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- Up-scaling effect for new voxel chunks while they pop in
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- Optimized rendering by not using one giant vbo
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#### 0.0.1 "Initial Release" (2020-02-08)
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