ALL: missed mesh
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bc292587e0
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1d5c413dd2
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After Width: | Height: | Size: 162 B |
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@ -33,6 +33,9 @@ set(FILES
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client/ui/window/client-lostpassword.tb.txt
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client/ui/window/client-signup.tb.txt
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testmesh/chr_skelett.fbx
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testmesh/chr_skelett2.png
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shared/font.ttf
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shared/worldparams.lua
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)
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@ -336,7 +336,7 @@ void Client::entityUpdate(frontend::ClientEntityId id, const glm::vec3& pos, flo
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void Client::entitySpawn(frontend::ClientEntityId id, network::EntityType type, float orientation, const glm::vec3& pos) {
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Log::info("Entity %li spawned at pos %f:%f:%f (type %i)", id, pos.x, pos.y, pos.z, (int)type);
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const std::string_view& meshName = "chr_skelett2_bake"; // core::string::toLower(network::EnumNameEntityType(type));
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const std::string_view& meshName = "chr_skelett"; // TODO: core::string::toLower(network::EnumNameEntityType(type));
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const video::MeshPtr& mesh = _meshPool->getMesh(meshName);
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_worldRenderer.addEntity(std::make_shared<frontend::ClientEntity>(id, type, pos, orientation, mesh));
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}
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@ -36,7 +36,7 @@ core::AppState TestMeshApp::onConstruct() {
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}
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}).setHelp("Load a mesh from the pool. The name is without extension and the file must be in the mesh/ dir.");
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_meshName = core::Var::get("mesh", "chr_skelett2_bake");
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_meshName = core::Var::get("mesh", "chr_skelett");
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_animationIndex = core::Var::get("animation", "0");
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_shadowMap = core::Var::getSafe(cfg::ClientShadowMap);
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_shadowMapShow = core::Var::get(cfg::ClientShadowMapShow, "false");
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@ -8,6 +8,7 @@
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#include "core/Log.h"
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#include <assimp/scene.h>
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#include <assimp/importerdesc.h>
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#include <array>
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namespace video {
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@ -39,10 +40,13 @@ void MeshPool::shutdown() {
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std::string MeshPool::getName(std::string_view id) const {
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const io::FilesystemPtr& filesystem = core::App::getInstance()->filesystem();
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for (const char **format = supportedFormats; *format != nullptr; format++) {
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const std::string& name = core::string::format("mesh/%s.%s", id.data(), *format);
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if (filesystem->exists(name)) {
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return name;
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const std::array<std::string, 2> directories {".", "mesh"};
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for (const auto& dir : directories) {
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for (const char **format = supportedFormats; *format != nullptr; format++) {
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const std::string& name = core::string::format("%s/%s.%s", dir.c_str(), id.data(), *format);
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if (filesystem->exists(name)) {
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return name;
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}
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}
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}
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@ -2,5 +2,9 @@ project(testdepthbuffer)
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set(SRCS
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TestDepthBuffer.h TestDepthBuffer.cpp
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)
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engine_add_executable(TARGET ${PROJECT_NAME} SRCS ${SRCS} WINDOWED NOINSTALL)
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set(FILES
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testmesh/chr_skelett.fbx
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testmesh/chr_skelett2.png
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)
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engine_add_executable(TARGET ${PROJECT_NAME} FILES ${FILES} SRCS ${SRCS} WINDOWED NOINSTALL)
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engine_target_link_libraries(TARGET ${PROJECT_NAME} DEPENDENCIES testcore)
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@ -2,5 +2,9 @@ project(testmesh)
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set(SRCS
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TestMesh.cpp
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)
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engine_add_executable(TARGET ${PROJECT_NAME} SRCS ${SRCS} WINDOWED NOINSTALL)
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set(FILES
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testmesh/chr_skelett.fbx
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testmesh/chr_skelett2.png
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)
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engine_add_executable(TARGET ${PROJECT_NAME} FILES ${FILES} SRCS ${SRCS} WINDOWED NOINSTALL)
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engine_target_link_libraries(TARGET ${PROJECT_NAME} DEPENDENCIES testcore)
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@ -4,6 +4,8 @@ set(SRCS
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)
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set(FILES
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shared/worldparams.lua
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testmesh/chr_skelett.fbx
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testmesh/chr_skelett2.png
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)
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engine_add_executable(TARGET ${PROJECT_NAME} SRCS ${SRCS} FILES ${FILES} WINDOWED)
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engine_target_link_libraries(TARGET ${PROJECT_NAME} DEPENDENCIES imgui voxelrender)
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@ -91,7 +91,7 @@ core::AppState MapEdit::onInit() {
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_meshPool->init();
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const char *meshName = "chr_skelett2_bake";
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const char *meshName = "chr_skelett";
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const video::MeshPtr& mesh = _meshPool->getMesh(meshName);
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if (!mesh) {
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Log::error("Failed to load the mesh '%s'", meshName);
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