VIDEO: removed real fullscreen support - use fake fullscreen
this fixes the ui displays not receiving mouse input with the correct coordinates in (real) fullscreen modemaster
parent
236e743530
commit
12fbd2ae7f
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@ -175,11 +175,21 @@ void WindowedApp::onMouseButtonRelease(int32_t x, int32_t y, uint8_t button) {
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bool WindowedApp::onKeyPress(int32_t key, int16_t modifier) {
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if (modifier & KMOD_LALT) {
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if (key == SDLK_RETURN) {
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const uint32_t flags = SDL_GetWindowFlags(_window);
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if (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) {
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SDL_SetWindowFullscreen(_window, 0);
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} else {
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SDL_SetWindowFullscreen(_window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_DisplayMode displayMode;
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if (SDL_GetWindowDisplayMode(_window, &displayMode) == 0) {
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const uint32_t flags = SDL_GetWindowFlags(_window);
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if (flags & SDL_WINDOW_BORDERLESS) {
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SDL_SetWindowBordered(_window, SDL_TRUE);
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SDL_SetWindowResizable(_window, SDL_TRUE);
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core::Var::getSafe(cfg::ClientFullscreen)->setVal(false);
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Log::debug("Add window border and allow to resize (windowed)");
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} else {
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SDL_SetWindowBordered(_window, SDL_FALSE);
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SDL_SetWindowResizable(_window, SDL_FALSE);
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core::Var::getSafe(cfg::ClientFullscreen)->setVal(true);
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Log::debug("Remove window border and don't allow to resize (fullscreen)");
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}
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SDL_SetWindowSize(_window, displayMode.w, displayMode.h);
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}
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return true;
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}
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@ -296,7 +306,7 @@ app::AppState WindowedApp::onInit() {
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Log::debug("Disable high dpi support");
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}
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if (fullscreen) {
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flags |= SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_BORDERLESS;
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flags |= SDL_WINDOW_BORDERLESS;
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} else {
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flags |= SDL_WINDOW_RESIZABLE;
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}
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