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[![Actions Status ](https://github.com/mgerhardy/engine/workflows/build/badge.svg )](https://github.com/mgerhardy/engine/actions)
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[![License: MIT ](https://img.shields.io/badge/License-MIT-yellow.svg )](https://opensource.org/licenses/MIT)
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# About
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Voxel engine and tools.
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# Contact
- [Discord Server ](https://discord.gg/AgjCPXy )
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# Tools
* [The voxel editor ](src/tools/voxedit/README.md )
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* [World viewer ](src/tools/mapview/README.md )
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* [Remote AI Debugger ](src/tools/rcon/README.md )
* [Database tool ](src/tools/databasetool/README.md )
* [Shader tool ](src/tools/shadertool/README.md )
* [Compute Shader tool ](src/tools/computeshadertool/README.md )
* [Traze client ](src/tests/testtraze/README.md )
# General
* [Dependencies ](docs/Dependencies.md )
* [Compilation ](docs/Compilation.md )
* [Setup ](docs/Setup.md )
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* [GameDesign ](docs/GameDesign.md )
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# Running the tests
The tests need a postgres database named `engine` and a user named `engine` with the password.... `engine` (you can modify them via cvars). If no OpenGL or OpenCL context is available, the related tests are skipped.
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You can use the docker-compose files to set up your environment.
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# More information
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For more information, please check out the [wiki ](https://gitlab.com/mgerhardy/engine/wikis/home ) or the [doxygen ](https://mgerhardy.gitlab.io/engine/ ) documentation.
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You can find some old and most likely outdated videos in my [youtube channel ](https://www.youtube.com/channel/UCbnJUW0d4tYvdmsJ-R6iUpA ).