109 lines
2.8 KiB
Diff
109 lines
2.8 KiB
Diff
diff -EbBw --normal -u ../mandelbulber-read-only/src/fractal.cpp src/mandelbulber/fractal.cpp
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--- ../mandelbulber-read-only/src/fractal.cpp 2014-01-21 16:34:55.000000000 +0400
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+++ src/mandelbulber/fractal.cpp 2014-01-21 17:43:39.000000000 +0400
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@@ -9,9 +9,11 @@
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/
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********************************************************/
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+#ifndef MANDELBULBER_EMBEDDED
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#include "Render3D.h"
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#include "interface.h"
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#include "primitives.h"
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+#endif
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#include <stdlib.h>
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unsigned int MixNumbers(double a, double b, double c)
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@@ -1172,7 +1174,7 @@
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distance = z.Length();
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if (distance > 1e15)
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{
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- distance = (L - log(log(r) / log(N)) / log(p))/100.0;
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+ distance = (L - log(log(r) / log((double)N)) / log(p))/100.0;
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break;
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}
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}
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@@ -1191,6 +1193,7 @@
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}
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//************ return values *****************
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+#ifndef MANDELBULBER_EMBEDDED
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N_counter += L + 1;
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Loop_counter++;
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@@ -1198,6 +1201,7 @@
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histogram[L]++;
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else
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histogram[63]++;
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+#endif
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if (iter_count != NULL)
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*iter_count = L;
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@@ -1240,6 +1244,7 @@
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}
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}
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+#ifndef MANDELBULBER_EMBEDDED
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//******************* Calculate distance *******************8
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double CalculateDistance(CVector3 point, sFractal ¶ms, bool *max_iter)
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@@ -1446,6 +1451,7 @@
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}
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return distance;
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}
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+#endif
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// force template instantiation
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template double Compute<normal>(CVector3, const sFractal&, int*);
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diff -EbBw --normal -u ../mandelbulber-read-only/src/fractal.h src/mandelbulber/fractal.h
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--- ../mandelbulber-read-only/src/fractal.h 2014-01-21 16:34:56.000000000 +0400
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+++ src/mandelbulber/fractal.h 2014-01-21 17:43:40.000000000 +0400
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@@ -14,7 +14,9 @@
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#include <vector>
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#include "common_math.h"
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+#ifndef MANDELBULBER_EMBEDDED
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#include "fractparams.h"
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+#endif
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#include <stddef.h>
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#include <string>
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diff -EbBw --normal -u ../mandelbulber-read-only/src/fractparams.h src/mandelbulber/fractparams.h
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--- ../mandelbulber-read-only/src/fractparams.h 2014-01-21 16:34:55.000000000 +0400
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+++ src/mandelbulber/fractparams.h 2014-01-21 17:43:41.000000000 +0400
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@@ -13,7 +13,9 @@
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#define FRACTPARAMS_H_
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#include "fractal.h"
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+#ifndef MANDELBULBER_EMBEDDED
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#include "texture.hpp"
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+#endif
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struct sParamRenderD
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{
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@@ -58,7 +60,9 @@
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double primitiveInvertedSphereReflect;
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double primitiveWaterReflect;
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+#ifndef MANDELBULBER_EMBEDDED
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sImageAdjustments imageAdjustments;
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+#endif
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CVector3 vp; //view point
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CVector3 auxLightPre[4];
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@@ -110,6 +114,7 @@
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bool quiet;
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bool fishEyeCut;
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bool fakeLightsEnabled;
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+#ifndef MANDELBULBER_EMBEDDED
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sImageSwitches imageSwitches;
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sRGB background_color1; //background colour
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@@ -139,6 +144,7 @@
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cTexture *backgroundTexture;
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cTexture *envmapTexture;
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cTexture *lightmapTexture;
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+#endif
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std::vector<enumFractalFormula> formulaSequence;
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std::vector<double> hybridPowerSequence;
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