10904 Commits

Author SHA1 Message Date
red-001
fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
proller
390c7fdd8b update submodules 2016-12-02 19:32:26 +03:00
proller
a5f670a8d5 Merge remote-tracking branch 'minetest/master' 2016-12-02 19:31:57 +03:00
Amaz
8b63fbefba Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02 11:41:08 +01:00
Bluebird
144da5f522 Very small documentation fix. (#4830) 2016-12-02 20:20:55 +10:00
proller
2c0d56800f Android SDK build-tools 25.0.1 2016-12-01 23:36:12 +03:00
proller
b8734f9922 update submodules 2016-12-01 19:02:50 +03:00
proller
ac541b01dc Merge remote-tracking branch 'minetest/master' 2016-12-01 19:02:20 +03:00
paramat
105676b952 Lua_api.txt: Clarify use of looping sounds 2016-12-01 05:09:01 +00:00
paramat
6c9f10e132 Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
2016-12-01 05:08:51 +00:00
proller
2ce92e62ed Merge remote-tracking branch 'minetest/master' 2016-11-30 20:36:47 +03:00
proller
6eccb911e6 update submodules 2016-11-30 17:59:05 +03:00
proller
3fa0057ac3 Merge commit 'c389858' 2016-11-30 17:47:24 +03:00
proller
4352a6b207 merge fix 2016-11-30 17:47:18 +03:00
proller
d1fbd4afc4 Merge commit '2fe3bf5' 2016-11-30 17:46:16 +03:00
proller
6296159991 Merge commit 'bb06d37' 2016-11-30 17:46:04 +03:00
proller
5bba159138 merge fix 2016-11-30 17:45:49 +03:00
proller
2aa520c2a1 Merge commit '785a9a6' 2016-11-30 17:44:18 +03:00
proller
b50377129a Merge commit 'e4ee654' 2016-11-30 17:44:09 +03:00
proller
e992962b3a Merge commit '3af5eef' 2016-11-30 17:44:01 +03:00
proller
4c7a8e2f32 Merge commit '0d1c959' 2016-11-30 17:43:52 +03:00
proller
d8d4230677 Merge commit '4bf4154' 2016-11-30 17:43:31 +03:00
lhofhansl
5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
sfan5
c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
juhdanad
2fe3bf5a18 Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
2016-11-28 18:43:33 +10:00
sfan5
bb06d377a1 Fix filepath > RemoveRelativePathComponent unittest
(was broken by e4ee6548afd01040046ee3780d0fbb121d141251)
2016-11-27 18:39:00 +01:00
TeTpaAka
785a9a6c1a Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
ShadowNinja
e4ee6548af Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Previously, paths like ./worlds would be resolved to /worlds since the
leading dot was considered just as irrelevant as a dot in the middle of
the path.
2016-11-24 10:38:23 -05:00
ShadowNinja
3af5eef964 Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
2016-11-24 10:10:20 -05:00
ShadowNinja
9e10f9f49a Fix secure io.open without mode 2016-11-24 09:58:21 -05:00
orwell96
0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
Zeno-
dbeb322f62 No functional changes. Credit gcu
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23 01:23:34 +10:00
ShadowNinja
4bf4154cad Fix superflous shader setting updates (#4800)
This improves rendering performance by ~40%
2016-11-23 00:05:39 +10:00
proller
b43120ba38 update submodules 2016-11-22 14:28:55 +03:00
proller
b95b5f086f update submodules 2016-11-21 12:00:05 +03:00
proller
e122e5b52b update submodules 2016-11-21 02:33:31 +03:00
proller
b220f3a0c5 update submodules 2016-11-20 16:51:22 +03:00
proller
a7024e8e2d Merge remote-tracking branch 'minetest/master' 2016-11-20 16:39:59 +03:00
paramat
c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
proller
42326c4d33 update submodules 2016-11-20 00:12:42 +03:00
proller
31c8233f09 mapgen v7: huge caves 2016-11-19 23:58:15 +03:00
proller
b08bb902d6 update submodules 2016-11-18 19:55:33 +03:00
proller
f9ab0977b1 Merge remote-tracking branch 'minetest/master' 2016-11-18 19:13:50 +03:00
orwell96
681d127ff1 Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-18 06:18:54 +00:00
Auke Kok
4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
proller
b945952352 update submodules 2016-11-17 16:05:00 +03:00
proller
21d2b150f6 disable pld freeminer floatislands in v7 mapgen 2016-11-17 16:03:56 +03:00
proller
348b7b0cf8 Merge remote-tracking branch 'minetest/master' 2016-11-17 15:44:46 +03:00
est31
afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
Rogier-5
5f0dc8e78a Fix unexplained shader issue (glsl compiler bug??) (#4757) 2016-11-17 02:56:05 +10:00