fix enable_ipv6=0
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b3c0e08197
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c843504f17
@ -715,11 +715,17 @@ void ServerEnvironment::saveLoadedPlayers()
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{
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auto lock = m_players.lock_unique_rec();
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auto it = m_players.begin();
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errorstream<< "ServerEnvironment::saveLoadedPlayers() \n";
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while (it != m_players.end()) {
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auto *player = *it;
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//if (player->checkModified())
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errorstream << "save id=" << player->peer_id << "refs="<< player->refs << " SAO="<<player->getPlayerSAO()<< "\n";
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savePlayer(player);
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if(!player->peer_id && !player->getPlayerSAO() && player->refs <= 0) {
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Json::Value t;
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t << *player;
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errorstream << "remove player = " << player->peer_id << " j="<< t<<"\n";
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delete player;
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it = m_players.erase(it);
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} else {
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@ -742,6 +748,7 @@ void ServerEnvironment::saveLoadedPlayers()
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void ServerEnvironment::savePlayer(RemotePlayer *player)
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{
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errorstream<<"ServerEnvironment::savePlayer " << player << "SAO=" << player->getPlayerSAO() << "\n";
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if (!player || !player->getPlayerSAO())
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return;
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Json::Value player_json;
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@ -2235,7 +2235,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
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std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0, 0, 0, 0, port);
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if (g_settings->getBool("ipv6_server")) {
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if (g_settings->getBool("ipv6_server") && g_settings->getBool("enable_ipv6")) {
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bind_addr.setAddress(in6addr_any);
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}
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@ -2477,7 +2477,7 @@ bool Game::connectToServer(const std::string &playername,
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if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
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//connect_address.Resolve("localhost");
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if (connect_address.isIPv6() || g_settings->getBool("ipv6_server")) {
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if (connect_address.isIPv6() || (g_settings->getBool("ipv6_server") && g_settings->getBool("enable_ipv6"))) {
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connect_address.setAddress(in6addr_loopback);
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} else {
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connect_address.setAddress(127, 0, 0, 1);
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