Merge commit '7a7614a'

Also moved all freeminer stuff to end of config

Conflicts:
	freeminer.conf.example
This commit is contained in:
proller 2014-12-25 14:43:52 +03:00
commit a5e6ca1714

View File

@ -1,37 +1,37 @@
# This file is read by default from:
# ../freeminer.conf
# ../../freeminer.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "freeminer.exe --config ../freeminer.conf.example"
#
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
#
# Further documentation:
# http://wiki.minetest.net/
#
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://github.com/freeminer/freeminer/blob/master/src/defaultsettings.cpp
#
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua
# This file is read by default from:
# ../freeminer.conf
# ../../freeminer.conf
# Any other path can be chosen by passing the path as a parameter
# to the program, eg. "freeminer.exe --config ../freeminer.conf.example".
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Further documentation:
# http://wiki.minetest.net/
# NOTE: This file might not be up-to-date, refer to the
# defaultsettings.cpp file for an up-to-date list:
# https://github.com/freeminer/freeminer/blob/master/src/defaultsettings.cpp
# A vim command to convert most of defaultsettings.cpp to conf file format:
# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
# Note: Some of the settings are implemented in Lua.
#
# Client and server
# Client and server
#
# Name of player; on a server this is the main admin
# Name of player, on a server this is the main admin
#name =
#
# Client stuff
# Client stuff
#
# Port to connect to (UDP)
#remote_port =
# Key mappings
# Key mappings.
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
#keymap_forward = KEY_KEY_W
#keymap_backward = KEY_KEY_S
@ -57,8 +57,6 @@
#doubletap_jump = false
# If false aux1 is used to fly fast
#always_fly_fast = true
# FOV when using zoom, default 15
#zoom_fov=15
# Some (temporary) keys for debugging
#keymap_print_debug_stacks = KEY_KEY_P
#keymap_quicktune_prev = KEY_HOME
@ -66,40 +64,35 @@
#keymap_quicktune_dec = KEY_NEXT
#keymap_quicktune_inc = KEY_PRIOR
# If set to true, you can place blocks at the position (feet + eye level) where you stand
# this is helpful when working with nodeboxes
# If set to true, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes.
#enable_build_where_you_stand = false
# Minimum FPS
# The amount of rendered stuff is dynamically set according to this
# Minimum FPS.
# The amount of rendered stuff is dynamically set according to this.
#wanted_fps = 30
# If FPS would go higher than this, limit it by sleeping
# to not waste CPU power for no benefit
# to not waste CPU power for no benefit.
#fps_max = 60
# Maximum FPS when game is paused
#pause_fps_max = 20
# The allowed adjustment range for the automatic rendering range adjustment
#viewing_range_nodes_max = 160
#viewing_range_nodes_min = 35
#Start optimizing far blocks, in blocks. good values 2 - 5 . 0 = disable
#farmesh = 0
#farmesh_step = 2
# Initial window size
#screenW = 800
#screenH = 600
#fullscreen = false
#fullscreen_bpp = 24
# Experimental option, might cause visible spaces between blocks
# when set to higher number than 0
# when set to higher number than 0.
#fsaa = 0
#vsync = false
# Field of view in degrees
#fov = 72
# Address to connect to (#blank = start local server)
#address =
# Enable random user input, for testing
#random_input = false
# Disable death screen, respawn automaticaly
#respawn_auto = false
# Timeout for client to remove unused map data from memory
#client_unload_unused_data_timeout = 600
# Whether to fog out the end of the visible area
@ -108,41 +101,25 @@
#show_debug = false
# Enable a bit lower water surface; disable for speed (not quite optimized)
#new_style_water = false
# Constant volume liquids
#liquid_real = false
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 0.4
# Send to client updated liquid every (increase on high loaded servers with liquid_real)
#liquid_send = 1.0
# Relax flowing blocks to source if level near max and N nearby
# source blocks, more realistic, but not true constant.
# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
# (for finite liquids)
#liquid_fast_flood = 1
# Enable nice leaves; disable for speed
#old liquids:
# Max liquids processed per step
#liquid_loop_max = 100000
# The time (in seconds) that the liquids queue may grow beyond processing
# capacity until an attempt is made to decrease its size by dumping old queue
# items. A value of 0 disables the functionality.
#liquid_queue_purge_time = 0
# Update liquids every .. recommend for finite: 0.2
# Liquid update interval in seconds
#liquid_update = 1.0
# Enable nice leaves; disable for speed
# Enable transparent leaf textures, disable for speed
#new_style_leaves = true
# Connects glass if supported by node
#connected_glass = false
# Enable smooth lighting with simple ambient occlusion
# disable for speed or for different looks.
# Enable smooth lighting with simple ambient occlusion.
# Disable for speed or for different looks.
#smooth_lighting = true
# Path to texture directory. All textures are first searched from here.
#texture_path =
# Video back-end.
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
#video_driver = opengl
# Unobstructed movement without physics, downwards key is keymap_special1
#free_move = false
@ -154,25 +131,25 @@
#invert_mouse = false
# Enable/disable clouds
#enable_clouds = true
#cloud_height = 300
#cloud_height = 120
#enable_3d_clouds = true
# Use a cloud animation for the main menu background
#menu_clouds = true
# Path for screenshots
#screenshot_path = .
#screenshot_path =
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
#view_bobbing_amount = 1.0
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
#fall_bobbing_amount = 0.0
# 3d support
# currently:
# "none" = no 3d output,
# "anaglyph" = cyan/magenta color 3d,
# "interlaced" = odd/even line based polarisation screen support,
# "topbottom" = split screen top boton,
# "sidebyside" = split screen side by side
# 3d support.
# Currently:
# "none" = no 3d output.
# "anaglyph" = cyan/magenta color 3d.
# "interlaced" = odd/even line based polarisation screen support.
# "topbottom" = split screen top/bottom.
# "sidebyside" = split screen side by side.
#3d_mode = none
#3d_paralax_strength = 0.025
#3d_parallax_strength = 0.025
# In-game chat console background color (R,G,B)
#console_color = (0,0,0)
# In-game chat console background alpha (opaqueness, between 0 and 255)
@ -190,16 +167,16 @@
# Sound settings
#enable_sound = true
#sound_volume = 0.7
# Whether node texture animations should be desynchronized per MapBlock
# Whether node texture animations should be desynchronized per mapblock
#desynchronize_mapblock_texture_animation = true
# Width of the selectionbox's lines (Between 1 and 5)
#selectionbox_width = 2
# Maximum proportion of current window to be used for hotbar
# useful if there's something to be displayed right or left of hotbar
# Maximum proportion of current window to be used for hotbar.
# Useful if there's something to be displayed right or left of hotbar.
#hud_hotbar_max_width = 1.0
# Save the map received by the client on disk
#enable_local_map_saving = false
# Enable highlighting for nodes (disables selectionboxes)
# Enable selection highlighting for nodes (disables selectionbox)
#enable_node_highlighting = false
# Texture filtering settings
#mip_map = false
@ -219,8 +196,8 @@
#normalmaps_strength = 0.6
# Strength of generated normalmaps
#normalmaps_smooth = 1
# Defines sampling step of texture (0 - 2)
# a higher value results in smoother normal maps
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#enable_parallax_occlusion = false
# Scale of parallax occlusion effect
#parallax_occlusion_scale = 0.08
@ -236,71 +213,64 @@
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#enable_waving_plants = false
# Set to true to disable wield light (enabled by default, requires shaders)
#disable_wieldlight = false
# Enables caching of facedir rotated meshes
#enable_mesh_cache = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button
# right clicks when holding the right mouse button.
#repeat_rightclick_time = 0.25
# Increases performance on modern GPUs a lot
# it may be needed to decrease client_unload_unused_data_timeout to limit the RAM usage
#enable_vbo = false
# Greater FOV when running or flying
#enable_movement_fov = true
# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
#directional_colored_fog = true
# Delay showing tooltips, in miliseconds
# Delay showing tooltips, stated in milliseconds
#tooltip_show_delay = 400
# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
#screen_dpi = 72
# Default timeout for cURL, in milliseconds
# Only has an effect if compiled with cURL
# Default timeout for cURL, stated in milliseconds.
# Only has an effect if compiled with cURL.
#curl_timeout = 5000
# Limits number of parallel HTTP requests. Affects:
# Media fetch if server uses remote_media setting
# Serverlist download and server announcement
# Downloads performed by main menu (e.g. mod manager)
# Only has an effect if compiled with cURL
# Media fetch if server uses remote_media setting.
# Serverlist download and server announcement.
# Downloads performed by main menu (e.g. mod manager).
# Only has an effect if compiled with cURL.
#curl_parallel_limit = 8
# Maximum time in ms a file download (e.g. a mod download) may take
#curl_file_download_timeout = 300000
# Enable usage of remote media server (if provided by server)
#enable_remote_media_server = true
# Url to the server list displayed in the Multiplayer Tab
#serverlist_url = servers.freeminer.org
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
#serverlist_file = favoriteservers.txt
# Whether freetype fonts are used, requires freetype support to be compiled in
#freetype = true
# Path to TrueTypeFont or bitmap
#font_path = fonts/liberationsans.ttf
#font_size = 13
# Font shadow offset, if 0 then shadow will not be drawn.
# Font shadow offset, if 0 then shadow will not be drawn
#font_shadow = 1
# Font shadow alpha (opaqueness, between 0 and 255)
#font_shadow_alpha = 128
#mono_font_path = fonts/liberationmono.ttf
#mono_font_size = 13
# This font will be used for certain languages
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
#fallback_font_size = 13
#fallback_font_shadow = 1
#fallback_font_shadow_alpha = 128
#Save password for every server in favorites (in plaintext)
#password_save = 1
# Show cmd console on Windows
#console_enabled = 0
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
#
# Server stuff
# Server stuff
#
# Network port to listen (UDP)
@ -317,7 +287,8 @@
#server_url = http://freeminer.org
# Automaticaly report to masterserver
#server_announce = 0
# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.freeminer.org
# Announce to this masterserver.
# if you want to announce your ipv6 address - use serverlist_url = v6.servers.freeminer.org
#serverlist_url = servers.minetest.net
# Default game (default when creating a new world)
#default_game = default
@ -329,8 +300,8 @@
#max_users = 15
# Set to true to disallow old clients from connecting
#strict_protocol_version_checking = false
# Time in seconds for item entity to live. Default value: 900s
# Setting it to -1 disables the feature
# Time in seconds for item entity to live. Default value: 900s.
# Setting it to -1 disables the feature.
#item_entity_ttl = 900
# Set to true to enable creative mode (unlimited inventory)
#creative_mode = false
@ -345,8 +316,8 @@
# Available privileges: interact, shout, teleport, settime, privs, ...
# See /privs in game for a full list on your server and mod configuration.
#default_privs = interact, shout
# Whether players are shown to clients without any range limit
# Deprecated, use the setting player_transfer_distance instead
# Whether players are shown to clients without any range limit.
# Deprecated, use the setting player_transfer_distance instead.
#unlimited_player_transfer_distance = true
# Defines the maximal player transfer distance in blocks (0 = unlimited)
#player_transfer_distance = 0
@ -360,62 +331,49 @@
#disable_anticheat = false
# If true, actions are recorded for rollback
#enable_rollback_recording = false
# If true, blocks are cached (and generated if not before) before a player is spawned.
#cache_block_before_spawn = true
# Defines the maximum height a player can spawn in a map, above water level
#max_spawn_height = 50
# Allow players with any symbols in names
#enable_any_name = 0 # WARNING!!! SECURITY RISK WITH SOME MODULES
# Report broken recipes in mods
#mod_debugging = false
# handling for deprecated lua api calls
# "legacy" = (try to) mimic old behaviour (default for release)
# "log" = mimic and log backtrace of deprecated call (default for debug)
# "error" = abort on usage of deprecated call (suggested for mod developers)
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).
# "log" = mimic and log backtrace of deprecated call (default for debug).
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
# Mod profiler
#mod_profiling = false
# Detailed mod profile data
#detailed_profiling = false
# Profiler data print interval. #0 = disable.
#profiler_print_interval = 0
#enable_mapgen_debug_info = false
# From how far client knows about objects
#active_object_send_range_blocks = 3
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
# How large area of blocks are subject to the active block stuff.
# Active = objects are loaded and ABMs run.
#active_block_range = 2
# if entities are allowed to force load the world
#enable_force_load = true
# How many blocks are flying in the wire simultaneously per client
#max_simultaneous_block_sends_per_client = 10
# How many blocks are flying in the wire simultaneously per server
#max_simultaneous_block_sends_server_total = 40
# From how far blocks are sent to clients (value * 16 nodes)
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
#max_block_send_distance = 10
# From how far blocks are generated for clients (value * 16 nodes)
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
#max_block_generate_distance = 6
# Number of extra blocks that can be loaded by /clearobjects at once
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between sqlite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb)
# memory consumption (4096=100MB, as a rule of thumb).
#max_clearobjects_extra_loaded_blocks = 4096
# Maximum number of forceloaded blocks
#max_forceloaded_blocks = 16
# Interval of sending time of day to clients
#time_send_interval = 5
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
# Controls length of day/night cycle.
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
#time_speed = 72
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
# 30 days = 10 real hours
# Length of year in days for seasons change.
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
#year_days = 30
#server_unload_unused_data_timeout = 29
# Maximum number of statically stored objects in a block
#max_objects_per_block = 49
# Save freshly generated but not changed block, disable it for reducing map size on big servers
#save_generated_block = 1
# Interval of saving important changes in the world
# Interval of saving important changes in the world, stated in seconds
#server_map_save_interval = 5.3
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#sqlite_synchronous = 2
@ -426,17 +384,15 @@
#dedicated_server_step = 0.1
# Can be set to true to disable shutting down on invalid world data
#ignore_world_load_errors = false
# Specifies URL from which client fetches media instead of using UDP
# Specifies URL from which client fetches media instead of using UDP.
# $filename should be accessible from $remote_media$filename via cURL
# (obviously, remote_media should end with a slash)
# Files that are not present would be fetched the usual way
# (obviously, remote_media should end with a slash).
# Files that are not present would be fetched the usual way.
#remote_media =
# Level of logging to be written to debug.txt.
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
# Level of logging to be written to debug.txt:
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
#debug_log_level = 2
# Cpu-eating debug timing tool (also automatically enabled with debug_log_level>=3)
#time_taker_enabled = 0
# Maximum number of blocks that can be queued for loading.
# Maximum number of blocks that can be queued for loading
#emergequeue_limit_total = 256
# Maximum number of blocks to be queued that are to be loaded from file.
# Set to blank for an appropriate amount to be chosen automatically.
@ -444,22 +400,23 @@
# Maximum number of blocks to be queued that are to be generated.
# Set to blank for an appropriate amount to be chosen automatically.
#emergequeue_limit_generate = 32
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
# Number of emerge threads to use. Make this field blank, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
#num_emerge_threads = 1
# Maximum number of packets sent per send step, if you have a slow connection
# try reducing it, but don't reduce it to a number below double of targeted
# client number
# client number.
#max_packets_per_iteration = 1024
# Enable thread for send_blocks and thread for map stuff (liquid, map save, ...) Disable if you have frequent crashes
#more_threads = 1
# Process abms for blocks out of active area, one block per step. Can take 100-200ms per block
#abm_random = 0
# [dev] Shadows from objects
#shadows = 0
# Enable/disable IPv6
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
#
# Physics stuff
# Physics stuff
#
#movement_acceleration_default = 3
@ -476,40 +433,25 @@
#movement_liquid_sink = 10
#movement_gravity = 9.81
#
# Player model animations (sent to client to be handled locally)
#
# Animation range for model when not walking, digging or doin both
#animation_default_start = 0
#animation_default_stop = 79
# Animation range for model when walking
#animation_walk_start = 168
#animation_walk_stop = 187
# Animation range for model when digging
#animation_dig_start = 189
#animation_dig_stop = 198
# Animation range for model when walking and digging
#animation_wd_start = 200
#animation_wd_stop = 219
#
# Mapgen stuff
# Mapgen stuff
#
# Name of map generator to be used. Currently supported: v5, v6, indev, v7, math, singlenode
#mg_name = v6
# Water surface level of map.
# Water surface level of map
#water_level = 1
# Size of chunks to be generated.
# Size of chunks to be generated, stated in mapblocks (16 nodes)
#chunksize = 5
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
# Flags that are not specified in the flag string are not modified from the default.
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#mg_flags = trees, caves
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
# Map generation attributes specific to Mapgen V6.
# Currently supported: biomeblend, jungles, mudflow.
#mgv6_spflags = biomeblend, jungles, mudflow
# Controls size of deserts and beaches in Mapgen V6.
# Controls size of deserts and beaches in Mapgen V6
#mgv6_freq_desert = 0.45
#mgv6_freq_beach = 0.15
@ -517,7 +459,6 @@
# Noise parameters can be specified as a set of positional values:
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
# Or the new group format can be used instead:
#mgv6_np_terrain_base = {
# offset = -4
@ -604,21 +545,78 @@
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
# Noise parameters for biome API temperature and humidity.
# Noise parameters for biome API temperature and humidity
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
# freeminer stuff:
# client:
#Start optimizing far blocks, in blocks. good values 2 - 5 . 0 = disable
#farmesh = 0
#farmesh_step = 2
# Set to true to disable wield light (enabled by default, requires shaders)
#disable_wieldlight = false
# Increases performance on modern GPUs a lot
# it may be needed to decrease client_unload_unused_data_timeout to limit the RAM usage
#enable_vbo = false
# Greater FOV when running or flying
#enable_movement_fov = true
# FOV when using zoom, default 15
#zoom_fov=15
# [dev] Shadows from objects
#shadows = 0
# Disable death screen, respawn automaticaly
#respawn_auto = false
#Save password for every server in favorites (in plaintext)
#password_save = 1
# Show cmd console on Windows
#console_enabled = 0
# server:
# If true, blocks are cached (and generated if not before) before a player is spawned.
#cache_block_before_spawn = true
# Defines the maximum height a player can spawn in a map, above water level
#max_spawn_height = 50
# Allow players with any symbols in names
#enable_any_name = 0 # WARNING!!! SECURITY RISK WITH SOME MODULES
# Report broken recipes in mods
#mod_debugging = false
# if entities are allowed to force load the world
#enable_force_load = true
# Start profiler when the server starts. Profiler is only available when LuaJIT is used.
# Use /profiler_start to start the profiler manually and /profiler_stop to stop it.
# The log name profile.txt will only be generated when you manually execute /profiler_stop
#profiler_autostart = false
# Save freshly generated but not changed block, disable it for reducing map size on big servers
#save_generated_block = 1
# Cpu-eating debug timing tool (also automatically enabled with debug_log_level>=3)
#time_taker_enabled = 0
# Enable thread for send_blocks and thread for map stuff (liquid, map save, ...) Disable if you have frequent crashes
#more_threads = 1
# Process abms for blocks out of active area, one block per step. Can take 100-200ms per block
#abm_random = 0
# Constant volume liquids
#liquid_real = false
# Update liquids every .. recommend for finite: 0.2
#liquid_update = 0.4
# Send to client updated liquid every (increase on high loaded servers with liquid_real)
#liquid_send = 1.0
# Relax flowing blocks to source if level near max and N nearby
# source blocks, more realistic, but not true constant.
# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
# (for finite liquids)
#liquid_relax = 2
# Optimization: faster cave flood (and not true constant)
# (for finite liquids)
#liquid_fast_flood = 1
# Enable weather (cold-hot, water freeze-melt). use only with liquid_real=1
#weather = false
@ -644,6 +642,16 @@
# Humidity change amplitude
#weather_humidity_days = 2
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
# Float islands starts from height, 0 to disable
#mgindev_float_islands = 500
@ -654,28 +662,18 @@
# Enable/disable IPv6.
#enable_ipv6 = true
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
# to IPv6 clients, depending on system configuration.
# Ignored if bind_address is set.
#ipv6_server = false
# Player model animations (sent to client to be handled locally)
# NOT USED!
# Animation range for model when not walking, digging or doin both
#animation_default_start = 0
#animation_default_stop = 79
# Animation range for model when walking
#animation_walk_start = 168
#animation_walk_stop = 187
# Animation range for model when digging
#animation_dig_start = 189
#animation_dig_stop = 198
# Animation range for model when walking and digging
#animation_wd_start = 200
#animation_wd_stop = 219
#main_menu_script =
#main_menu_game_mgr = 0
#main_menu_mod_mgr = 1
#modstore_download_url = https://forum.minetest.net/media/
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
#high_precision_fpu = true
# Override language. When no value is provided (default) system language is used.
# Check "locale" directory for the list of available translations.
#language =
# Start profiler when the server starts. Profiler is only available when LuaJIT is used.
# Use /profiler_start to start the profiler manually and /profiler_stop to stop it.
# The log name profile.txt will only be generated when you manually execute /profiler_stop
#profiler_autostart = false