Merge commit '7a7614a'
Also moved all freeminer stuff to end of config Conflicts: freeminer.conf.example
This commit is contained in:
commit
a5e6ca1714
@ -1,37 +1,37 @@
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# This file is read by default from:
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# ../freeminer.conf
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# ../../freeminer.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "freeminer.exe --config ../freeminer.conf.example"
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#
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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#
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# Further documentation:
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# http://wiki.minetest.net/
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#
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://github.com/freeminer/freeminer/blob/master/src/defaultsettings.cpp
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#
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua
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# This file is read by default from:
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# ../freeminer.conf
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# ../../freeminer.conf
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# Any other path can be chosen by passing the path as a parameter
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# to the program, eg. "freeminer.exe --config ../freeminer.conf.example".
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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# Further documentation:
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# http://wiki.minetest.net/
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# NOTE: This file might not be up-to-date, refer to the
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# defaultsettings.cpp file for an up-to-date list:
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# https://github.com/freeminer/freeminer/blob/master/src/defaultsettings.cpp
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# A vim command to convert most of defaultsettings.cpp to conf file format:
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# :'<,'>s/\tsettings->setDefault("\([^"]*\)", "\([^"]*\)");.*/#\1 = \2/g
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# Note: Some of the settings are implemented in Lua.
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#
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# Client and server
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# Client and server
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#
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# Name of player; on a server this is the main admin
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# Name of player, on a server this is the main admin
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#name =
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#
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# Client stuff
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# Client stuff
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#
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# Port to connect to (UDP)
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#remote_port =
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# Key mappings
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# Key mappings.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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#keymap_forward = KEY_KEY_W
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#keymap_backward = KEY_KEY_S
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@ -57,8 +57,6 @@
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#doubletap_jump = false
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# If false aux1 is used to fly fast
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#always_fly_fast = true
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# FOV when using zoom, default 15
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#zoom_fov=15
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# Some (temporary) keys for debugging
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#keymap_print_debug_stacks = KEY_KEY_P
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#keymap_quicktune_prev = KEY_HOME
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@ -66,40 +64,35 @@
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#keymap_quicktune_dec = KEY_NEXT
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#keymap_quicktune_inc = KEY_PRIOR
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# If set to true, you can place blocks at the position (feet + eye level) where you stand
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# this is helpful when working with nodeboxes
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# If set to true, you can place blocks at the position (feet + eye level) where you stand.
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# This is helpful when working with nodeboxes.
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#enable_build_where_you_stand = false
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# Minimum FPS
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# The amount of rendered stuff is dynamically set according to this
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# Minimum FPS.
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# The amount of rendered stuff is dynamically set according to this.
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#wanted_fps = 30
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# If FPS would go higher than this, limit it by sleeping
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# to not waste CPU power for no benefit
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# to not waste CPU power for no benefit.
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#fps_max = 60
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# Maximum FPS when game is paused
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#pause_fps_max = 20
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# The allowed adjustment range for the automatic rendering range adjustment
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#viewing_range_nodes_max = 160
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#viewing_range_nodes_min = 35
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#Start optimizing far blocks, in blocks. good values 2 - 5 . 0 = disable
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#farmesh = 0
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#farmesh_step = 2
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# Initial window size
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#screenW = 800
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#screenH = 600
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#fullscreen = false
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#fullscreen_bpp = 24
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# Experimental option, might cause visible spaces between blocks
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# when set to higher number than 0
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# when set to higher number than 0.
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#fsaa = 0
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#vsync = false
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# Field of view in degrees
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#fov = 72
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# Address to connect to (#blank = start local server)
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#address =
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# Enable random user input, for testing
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#random_input = false
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# Disable death screen, respawn automaticaly
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#respawn_auto = false
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# Timeout for client to remove unused map data from memory
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#client_unload_unused_data_timeout = 600
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# Whether to fog out the end of the visible area
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@ -108,41 +101,25 @@
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#show_debug = false
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# Enable a bit lower water surface; disable for speed (not quite optimized)
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#new_style_water = false
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# Constant volume liquids
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#liquid_real = false
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# Update liquids every .. recommend for finite: 0.2
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#liquid_update = 0.4
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# Send to client updated liquid every (increase on high loaded servers with liquid_real)
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#liquid_send = 1.0
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# Relax flowing blocks to source if level near max and N nearby
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# source blocks, more realistic, but not true constant.
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# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
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# (for finite liquids)
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#liquid_relax = 2
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# Optimization: faster cave flood (and not true constant)
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# (for finite liquids)
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#liquid_fast_flood = 1
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# Enable nice leaves; disable for speed
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#old liquids:
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# Max liquids processed per step
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#liquid_loop_max = 100000
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# The time (in seconds) that the liquids queue may grow beyond processing
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# capacity until an attempt is made to decrease its size by dumping old queue
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# items. A value of 0 disables the functionality.
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#liquid_queue_purge_time = 0
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# Update liquids every .. recommend for finite: 0.2
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# Liquid update interval in seconds
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#liquid_update = 1.0
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# Enable nice leaves; disable for speed
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# Enable transparent leaf textures, disable for speed
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#new_style_leaves = true
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# Connects glass if supported by node
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#connected_glass = false
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# Enable smooth lighting with simple ambient occlusion
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# disable for speed or for different looks.
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# Enable smooth lighting with simple ambient occlusion.
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# Disable for speed or for different looks.
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#smooth_lighting = true
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl
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# Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
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#video_driver = opengl
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# Unobstructed movement without physics, downwards key is keymap_special1
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#free_move = false
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@ -154,25 +131,25 @@
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#invert_mouse = false
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# Enable/disable clouds
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#enable_clouds = true
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#cloud_height = 300
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#cloud_height = 120
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#enable_3d_clouds = true
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# Use a cloud animation for the main menu background
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#menu_clouds = true
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# Path for screenshots
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#screenshot_path = .
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#screenshot_path =
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# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
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#view_bobbing_amount = 1.0
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# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
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#fall_bobbing_amount = 0.0
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# 3d support
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# currently:
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# "none" = no 3d output,
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# "anaglyph" = cyan/magenta color 3d,
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# "interlaced" = odd/even line based polarisation screen support,
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# "topbottom" = split screen top boton,
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# "sidebyside" = split screen side by side
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# 3d support.
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# Currently:
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# "none" = no 3d output.
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# "anaglyph" = cyan/magenta color 3d.
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# "interlaced" = odd/even line based polarisation screen support.
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# "topbottom" = split screen top/bottom.
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# "sidebyside" = split screen side by side.
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#3d_mode = none
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#3d_paralax_strength = 0.025
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#3d_parallax_strength = 0.025
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# In-game chat console background color (R,G,B)
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#console_color = (0,0,0)
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# In-game chat console background alpha (opaqueness, between 0 and 255)
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@ -190,16 +167,16 @@
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# Sound settings
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#enable_sound = true
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#sound_volume = 0.7
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# Whether node texture animations should be desynchronized per MapBlock
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# Whether node texture animations should be desynchronized per mapblock
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#desynchronize_mapblock_texture_animation = true
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# Width of the selectionbox's lines (Between 1 and 5)
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#selectionbox_width = 2
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# Maximum proportion of current window to be used for hotbar
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# useful if there's something to be displayed right or left of hotbar
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# Maximum proportion of current window to be used for hotbar.
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# Useful if there's something to be displayed right or left of hotbar.
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#hud_hotbar_max_width = 1.0
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# Save the map received by the client on disk
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#enable_local_map_saving = false
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# Enable highlighting for nodes (disables selectionboxes)
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# Enable selection highlighting for nodes (disables selectionbox)
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#enable_node_highlighting = false
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# Texture filtering settings
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#mip_map = false
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@ -219,8 +196,8 @@
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#normalmaps_strength = 0.6
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# Strength of generated normalmaps
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#normalmaps_smooth = 1
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# Defines sampling step of texture (0 - 2)
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# a higher value results in smoother normal maps
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# Defines sampling step of texture (0 - 2).
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# A higher value results in smoother normal maps.
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#enable_parallax_occlusion = false
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# Scale of parallax occlusion effect
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#parallax_occlusion_scale = 0.08
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@ -236,71 +213,64 @@
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#enable_waving_leaves = false
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# Set to true enables waving plants. Requires shaders enabled.
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#enable_waving_plants = false
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# Set to true to disable wield light (enabled by default, requires shaders)
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#disable_wieldlight = false
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# Enables caching of facedir rotated meshes
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#enable_mesh_cache = true
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button
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# right clicks when holding the right mouse button.
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#repeat_rightclick_time = 0.25
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# Increases performance on modern GPUs a lot
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# it may be needed to decrease client_unload_unused_data_timeout to limit the RAM usage
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#enable_vbo = false
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# Greater FOV when running or flying
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#enable_movement_fov = true
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# Make fog and sky colors depend on daytime (dawn/sunset) and view direction
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#directional_colored_fog = true
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# Delay showing tooltips, in miliseconds
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# Delay showing tooltips, stated in milliseconds
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#tooltip_show_delay = 400
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# Adjust dpi configuration to your screen (Desktop only) e.g. for 4k screens
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#screen_dpi = 72
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||||
# Default timeout for cURL, in milliseconds
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# Only has an effect if compiled with cURL
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# Default timeout for cURL, stated in milliseconds.
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# Only has an effect if compiled with cURL.
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#curl_timeout = 5000
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# Limits number of parallel HTTP requests. Affects:
|
||||
# Media fetch if server uses remote_media setting
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# Serverlist download and server announcement
|
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# Downloads performed by main menu (e.g. mod manager)
|
||||
# Only has an effect if compiled with cURL
|
||||
# Media fetch if server uses remote_media setting.
|
||||
# Serverlist download and server announcement.
|
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# Downloads performed by main menu (e.g. mod manager).
|
||||
# Only has an effect if compiled with cURL.
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#curl_parallel_limit = 8
|
||||
# Maximum time in ms a file download (e.g. a mod download) may take
|
||||
#curl_file_download_timeout = 300000
|
||||
|
||||
# Enable usage of remote media server (if provided by server)
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||||
#enable_remote_media_server = true
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||||
|
||||
# Url to the server list displayed in the Multiplayer Tab
|
||||
#serverlist_url = servers.freeminer.org
|
||||
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab
|
||||
#serverlist_file = favoriteservers.txt
|
||||
|
||||
# Whether freetype fonts are used, requires freetype support to be compiled in
|
||||
#freetype = true
|
||||
# Path to TrueTypeFont or bitmap
|
||||
#font_path = fonts/liberationsans.ttf
|
||||
#font_size = 13
|
||||
# Font shadow offset, if 0 then shadow will not be drawn.
|
||||
# Font shadow offset, if 0 then shadow will not be drawn
|
||||
#font_shadow = 1
|
||||
# Font shadow alpha (opaqueness, between 0 and 255)
|
||||
#font_shadow_alpha = 128
|
||||
#mono_font_path = fonts/liberationmono.ttf
|
||||
#mono_font_size = 13
|
||||
|
||||
# This font will be used for certain languages
|
||||
#fallback_font_path = fonts/DroidSansFallbackFull.ttf
|
||||
#fallback_font_size = 13
|
||||
#fallback_font_shadow = 1
|
||||
#fallback_font_shadow_alpha = 128
|
||||
|
||||
#Save password for every server in favorites (in plaintext)
|
||||
#password_save = 1
|
||||
|
||||
# Show cmd console on Windows
|
||||
#console_enabled = 0
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
#language =
|
||||
#main_menu_script =
|
||||
#main_menu_game_mgr = 0
|
||||
#main_menu_mod_mgr = 1
|
||||
#modstore_download_url = https://forum.minetest.net/media/
|
||||
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
||||
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
#high_precision_fpu = true
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
# Server stuff
|
||||
#
|
||||
|
||||
# Network port to listen (UDP)
|
||||
@ -317,7 +287,8 @@
|
||||
#server_url = http://freeminer.org
|
||||
# Automaticaly report to masterserver
|
||||
#server_announce = 0
|
||||
# Announce to this masterserver. if you want to announce your ipv6 address - use serverlist_url = v6.servers.freeminer.org
|
||||
# Announce to this masterserver.
|
||||
# if you want to announce your ipv6 address - use serverlist_url = v6.servers.freeminer.org
|
||||
#serverlist_url = servers.minetest.net
|
||||
# Default game (default when creating a new world)
|
||||
#default_game = default
|
||||
@ -329,8 +300,8 @@
|
||||
#max_users = 15
|
||||
# Set to true to disallow old clients from connecting
|
||||
#strict_protocol_version_checking = false
|
||||
# Time in seconds for item entity to live. Default value: 900s
|
||||
# Setting it to -1 disables the feature
|
||||
# Time in seconds for item entity to live. Default value: 900s.
|
||||
# Setting it to -1 disables the feature.
|
||||
#item_entity_ttl = 900
|
||||
# Set to true to enable creative mode (unlimited inventory)
|
||||
#creative_mode = false
|
||||
@ -345,8 +316,8 @@
|
||||
# Available privileges: interact, shout, teleport, settime, privs, ...
|
||||
# See /privs in game for a full list on your server and mod configuration.
|
||||
#default_privs = interact, shout
|
||||
# Whether players are shown to clients without any range limit
|
||||
# Deprecated, use the setting player_transfer_distance instead
|
||||
# Whether players are shown to clients without any range limit.
|
||||
# Deprecated, use the setting player_transfer_distance instead.
|
||||
#unlimited_player_transfer_distance = true
|
||||
# Defines the maximal player transfer distance in blocks (0 = unlimited)
|
||||
#player_transfer_distance = 0
|
||||
@ -360,62 +331,49 @@
|
||||
#disable_anticheat = false
|
||||
# If true, actions are recorded for rollback
|
||||
#enable_rollback_recording = false
|
||||
# If true, blocks are cached (and generated if not before) before a player is spawned.
|
||||
#cache_block_before_spawn = true
|
||||
# Defines the maximum height a player can spawn in a map, above water level
|
||||
#max_spawn_height = 50
|
||||
# Allow players with any symbols in names
|
||||
#enable_any_name = 0 # WARNING!!! SECURITY RISK WITH SOME MODULES
|
||||
# Report broken recipes in mods
|
||||
#mod_debugging = false
|
||||
|
||||
# handling for deprecated lua api calls
|
||||
# "legacy" = (try to) mimic old behaviour (default for release)
|
||||
# "log" = mimic and log backtrace of deprecated call (default for debug)
|
||||
# "error" = abort on usage of deprecated call (suggested for mod developers)
|
||||
# Handling for deprecated lua api calls:
|
||||
# "legacy" = (try to) mimic old behaviour (default for release).
|
||||
# "log" = mimic and log backtrace of deprecated call (default for debug).
|
||||
# "error" = abort on usage of deprecated call (suggested for mod developers).
|
||||
#deprecated_lua_api_handling = legacy
|
||||
|
||||
# Mod profiler
|
||||
#mod_profiling = false
|
||||
# Detailed mod profile data
|
||||
#detailed_profiling = false
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
#enable_mapgen_debug_info = false
|
||||
# From how far client knows about objects
|
||||
#active_object_send_range_blocks = 3
|
||||
# How large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
||||
# How large area of blocks are subject to the active block stuff.
|
||||
# Active = objects are loaded and ABMs run.
|
||||
#active_block_range = 2
|
||||
# if entities are allowed to force load the world
|
||||
#enable_force_load = true
|
||||
# How many blocks are flying in the wire simultaneously per client
|
||||
#max_simultaneous_block_sends_per_client = 10
|
||||
# How many blocks are flying in the wire simultaneously per server
|
||||
#max_simultaneous_block_sends_server_total = 40
|
||||
# From how far blocks are sent to clients (value * 16 nodes)
|
||||
# From how far blocks are sent to clients, stated in mapblocks (16 nodes)
|
||||
#max_block_send_distance = 10
|
||||
# From how far blocks are generated for clients (value * 16 nodes)
|
||||
# From how far blocks are generated for clients, stated in mapblocks (16 nodes)
|
||||
#max_block_generate_distance = 6
|
||||
# Number of extra blocks that can be loaded by /clearobjects at once
|
||||
# Number of extra blocks that can be loaded by /clearobjects at once.
|
||||
# This is a trade-off between sqlite transaction overhead and
|
||||
# memory consumption (4096=100MB, as a rule of thumb)
|
||||
# memory consumption (4096=100MB, as a rule of thumb).
|
||||
#max_clearobjects_extra_loaded_blocks = 4096
|
||||
# Maximum number of forceloaded blocks
|
||||
#max_forceloaded_blocks = 16
|
||||
# Interval of sending time of day to clients
|
||||
#time_send_interval = 5
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||
# Controls length of day/night cycle.
|
||||
# 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
|
||||
#time_speed = 72
|
||||
# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year.
|
||||
# 30 days = 10 real hours
|
||||
# Length of year in days for seasons change.
|
||||
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
|
||||
#year_days = 30
|
||||
#server_unload_unused_data_timeout = 29
|
||||
# Maximum number of statically stored objects in a block
|
||||
#max_objects_per_block = 49
|
||||
# Save freshly generated but not changed block, disable it for reducing map size on big servers
|
||||
#save_generated_block = 1
|
||||
# Interval of saving important changes in the world
|
||||
# Interval of saving important changes in the world, stated in seconds
|
||||
#server_map_save_interval = 5.3
|
||||
# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
|
||||
#sqlite_synchronous = 2
|
||||
@ -426,17 +384,15 @@
|
||||
#dedicated_server_step = 0.1
|
||||
# Can be set to true to disable shutting down on invalid world data
|
||||
#ignore_world_load_errors = false
|
||||
# Specifies URL from which client fetches media instead of using UDP
|
||||
# Specifies URL from which client fetches media instead of using UDP.
|
||||
# $filename should be accessible from $remote_media$filename via cURL
|
||||
# (obviously, remote_media should end with a slash)
|
||||
# Files that are not present would be fetched the usual way
|
||||
# (obviously, remote_media should end with a slash).
|
||||
# Files that are not present would be fetched the usual way.
|
||||
#remote_media =
|
||||
# Level of logging to be written to debug.txt.
|
||||
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
|
||||
# Level of logging to be written to debug.txt:
|
||||
# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose.
|
||||
#debug_log_level = 2
|
||||
# Cpu-eating debug timing tool (also automatically enabled with debug_log_level>=3)
|
||||
#time_taker_enabled = 0
|
||||
# Maximum number of blocks that can be queued for loading.
|
||||
# Maximum number of blocks that can be queued for loading
|
||||
#emergequeue_limit_total = 256
|
||||
# Maximum number of blocks to be queued that are to be loaded from file.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
@ -444,22 +400,23 @@
|
||||
# Maximum number of blocks to be queued that are to be generated.
|
||||
# Set to blank for an appropriate amount to be chosen automatically.
|
||||
#emergequeue_limit_generate = 32
|
||||
# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
|
||||
# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
|
||||
# Number of emerge threads to use. Make this field blank, or increase this number
|
||||
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
|
||||
# at the cost of slightly buggy caves.
|
||||
#num_emerge_threads = 1
|
||||
# Maximum number of packets sent per send step, if you have a slow connection
|
||||
# try reducing it, but don't reduce it to a number below double of targeted
|
||||
# client number
|
||||
# client number.
|
||||
#max_packets_per_iteration = 1024
|
||||
# Enable thread for send_blocks and thread for map stuff (liquid, map save, ...) Disable if you have frequent crashes
|
||||
#more_threads = 1
|
||||
# Process abms for blocks out of active area, one block per step. Can take 100-200ms per block
|
||||
#abm_random = 0
|
||||
# [dev] Shadows from objects
|
||||
#shadows = 0
|
||||
# Enable/disable IPv6
|
||||
#enable_ipv6 = true
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
#ipv6_server = false
|
||||
|
||||
#
|
||||
# Physics stuff
|
||||
# Physics stuff
|
||||
#
|
||||
|
||||
#movement_acceleration_default = 3
|
||||
@ -476,40 +433,25 @@
|
||||
#movement_liquid_sink = 10
|
||||
#movement_gravity = 9.81
|
||||
|
||||
#
|
||||
# Player model animations (sent to client to be handled locally)
|
||||
#
|
||||
|
||||
# Animation range for model when not walking, digging or doin both
|
||||
#animation_default_start = 0
|
||||
#animation_default_stop = 79
|
||||
# Animation range for model when walking
|
||||
#animation_walk_start = 168
|
||||
#animation_walk_stop = 187
|
||||
# Animation range for model when digging
|
||||
#animation_dig_start = 189
|
||||
#animation_dig_stop = 198
|
||||
# Animation range for model when walking and digging
|
||||
#animation_wd_start = 200
|
||||
#animation_wd_stop = 219
|
||||
|
||||
#
|
||||
# Mapgen stuff
|
||||
# Mapgen stuff
|
||||
#
|
||||
|
||||
# Name of map generator to be used. Currently supported: v5, v6, indev, v7, math, singlenode
|
||||
#mg_name = v6
|
||||
# Water surface level of map.
|
||||
# Water surface level of map
|
||||
#water_level = 1
|
||||
# Size of chunks to be generated.
|
||||
# Size of chunks to be generated, stated in mapblocks (16 nodes)
|
||||
#chunksize = 5
|
||||
# Global map generation attributes. Currently supported: trees, caves, flat, dungeons, light.
|
||||
# Flags that are not specified in the flag string are not modified from the default.
|
||||
# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
|
||||
#mg_flags = trees, caves
|
||||
# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow.
|
||||
# Map generation attributes specific to Mapgen V6.
|
||||
# Currently supported: biomeblend, jungles, mudflow.
|
||||
#mgv6_spflags = biomeblend, jungles, mudflow
|
||||
# Controls size of deserts and beaches in Mapgen V6.
|
||||
# Controls size of deserts and beaches in Mapgen V6
|
||||
#mgv6_freq_desert = 0.45
|
||||
#mgv6_freq_beach = 0.15
|
||||
|
||||
@ -517,7 +459,6 @@
|
||||
# Noise parameters can be specified as a set of positional values:
|
||||
# Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
|
||||
#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
|
||||
|
||||
# Or the new group format can be used instead:
|
||||
#mgv6_np_terrain_base = {
|
||||
# offset = -4
|
||||
@ -604,21 +545,78 @@
|
||||
#mgv7_np_mountain = 0, 1, (250, 350, 250), 5333, 5, 0.68, 2.0
|
||||
#mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
|
||||
|
||||
# Noise parameters for biome API temperature and humidity.
|
||||
# Noise parameters for biome API temperature and humidity
|
||||
#mg_biome_np_heat = 50, 50, (500, 500, 500), 5349, 3, 0.5, 2.0
|
||||
#mg_biome_np_humidity = 50, 50, (500, 500, 500), 842, 3, 0.5, 2.0
|
||||
|
||||
|
||||
|
||||
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
|
||||
#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
|
||||
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
|
||||
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
|
||||
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
|
||||
#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
|
||||
#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
|
||||
#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
|
||||
#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
|
||||
# freeminer stuff:
|
||||
# client:
|
||||
|
||||
#Start optimizing far blocks, in blocks. good values 2 - 5 . 0 = disable
|
||||
#farmesh = 0
|
||||
#farmesh_step = 2
|
||||
# Set to true to disable wield light (enabled by default, requires shaders)
|
||||
#disable_wieldlight = false
|
||||
# Increases performance on modern GPUs a lot
|
||||
# it may be needed to decrease client_unload_unused_data_timeout to limit the RAM usage
|
||||
#enable_vbo = false
|
||||
# Greater FOV when running or flying
|
||||
#enable_movement_fov = true
|
||||
# FOV when using zoom, default 15
|
||||
#zoom_fov=15
|
||||
# [dev] Shadows from objects
|
||||
#shadows = 0
|
||||
|
||||
# Disable death screen, respawn automaticaly
|
||||
#respawn_auto = false
|
||||
#Save password for every server in favorites (in plaintext)
|
||||
#password_save = 1
|
||||
# Show cmd console on Windows
|
||||
#console_enabled = 0
|
||||
|
||||
|
||||
# server:
|
||||
|
||||
# If true, blocks are cached (and generated if not before) before a player is spawned.
|
||||
#cache_block_before_spawn = true
|
||||
# Defines the maximum height a player can spawn in a map, above water level
|
||||
#max_spawn_height = 50
|
||||
# Allow players with any symbols in names
|
||||
#enable_any_name = 0 # WARNING!!! SECURITY RISK WITH SOME MODULES
|
||||
# Report broken recipes in mods
|
||||
#mod_debugging = false
|
||||
# if entities are allowed to force load the world
|
||||
#enable_force_load = true
|
||||
# Start profiler when the server starts. Profiler is only available when LuaJIT is used.
|
||||
# Use /profiler_start to start the profiler manually and /profiler_stop to stop it.
|
||||
# The log name profile.txt will only be generated when you manually execute /profiler_stop
|
||||
#profiler_autostart = false
|
||||
# Save freshly generated but not changed block, disable it for reducing map size on big servers
|
||||
#save_generated_block = 1
|
||||
# Cpu-eating debug timing tool (also automatically enabled with debug_log_level>=3)
|
||||
#time_taker_enabled = 0
|
||||
# Enable thread for send_blocks and thread for map stuff (liquid, map save, ...) Disable if you have frequent crashes
|
||||
#more_threads = 1
|
||||
# Process abms for blocks out of active area, one block per step. Can take 100-200ms per block
|
||||
#abm_random = 0
|
||||
|
||||
|
||||
# Constant volume liquids
|
||||
#liquid_real = false
|
||||
# Update liquids every .. recommend for finite: 0.2
|
||||
#liquid_update = 0.4
|
||||
# Send to client updated liquid every (increase on high loaded servers with liquid_real)
|
||||
#liquid_send = 1.0
|
||||
# Relax flowing blocks to source if level near max and N nearby
|
||||
# source blocks, more realistic, but not true constant.
|
||||
# values: 0,1,2,3,4 : 0 - disable, 1 - most aggresive
|
||||
# (for finite liquids)
|
||||
#liquid_relax = 2
|
||||
# Optimization: faster cave flood (and not true constant)
|
||||
# (for finite liquids)
|
||||
#liquid_fast_flood = 1
|
||||
|
||||
# Enable weather (cold-hot, water freeze-melt). use only with liquid_real=1
|
||||
#weather = false
|
||||
@ -644,6 +642,16 @@
|
||||
# Humidity change amplitude
|
||||
#weather_humidity_days = 2
|
||||
|
||||
# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale, farspread
|
||||
#mgindev_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10
|
||||
#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10
|
||||
#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2, 10
|
||||
#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1, 1
|
||||
#mgindev_np_float_islands1 = 0, 1, (64, 64, 64 ), 3683, 5, 0.5, 1, 1.5
|
||||
#mgindev_np_float_islands2 = 0, 1, (8, 8, 8 ), 9292, 2, 0.5, 1, 1.5
|
||||
#mgindev_np_float_islands3 = 0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5
|
||||
#mgindev_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10
|
||||
|
||||
# Float islands starts from height, 0 to disable
|
||||
#mgindev_float_islands = 500
|
||||
|
||||
@ -654,28 +662,18 @@
|
||||
|
||||
|
||||
|
||||
# Enable/disable IPv6.
|
||||
#enable_ipv6 = true
|
||||
# Enable/disable running an IPv6 server. An IPv6 server may be restricted
|
||||
# to IPv6 clients, depending on system configuration.
|
||||
# Ignored if bind_address is set.
|
||||
#ipv6_server = false
|
||||
# Player model animations (sent to client to be handled locally)
|
||||
# NOT USED!
|
||||
# Animation range for model when not walking, digging or doin both
|
||||
#animation_default_start = 0
|
||||
#animation_default_stop = 79
|
||||
# Animation range for model when walking
|
||||
#animation_walk_start = 168
|
||||
#animation_walk_stop = 187
|
||||
# Animation range for model when digging
|
||||
#animation_dig_start = 189
|
||||
#animation_dig_stop = 198
|
||||
# Animation range for model when walking and digging
|
||||
#animation_wd_start = 200
|
||||
#animation_wd_stop = 219
|
||||
|
||||
#main_menu_script =
|
||||
#main_menu_game_mgr = 0
|
||||
#main_menu_mod_mgr = 1
|
||||
#modstore_download_url = https://forum.minetest.net/media/
|
||||
#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
|
||||
#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
|
||||
|
||||
# Makes DirectX work with LuaJIT. Disable if it causes troubles.
|
||||
#high_precision_fpu = true
|
||||
|
||||
# Override language. When no value is provided (default) system language is used.
|
||||
# Check "locale" directory for the list of available translations.
|
||||
#language =
|
||||
|
||||
# Start profiler when the server starts. Profiler is only available when LuaJIT is used.
|
||||
# Use /profiler_start to start the profiler manually and /profiler_stop to stop it.
|
||||
# The log name profile.txt will only be generated when you manually execute /profiler_stop
|
||||
#profiler_autostart = false
|
||||
|
Loading…
x
Reference in New Issue
Block a user