farming_nextgen/init.lua

88 lines
2.2 KiB
Lua

-- *** Farming_NextGen mod ***
farmingNG = {}
local path = minetest.get_modpath(minetest.get_current_modname())
if(minetest.get_translator ~= nil) then
farmingNG.S = minetest.get_translator(minetest.get_current_modname())
else
farmingNG.S = function ( s ) return s end
end
farmingNG.seeder_seed = {}
farmingNG.seeder_utils = {}
farmingNG.harvester_names = {}
-- register_seed(Seed ,Plantname)
-- Seed = fully name of the seed like "farming:seed_cotton"
-- Plantname = fully Name of the plant like "farming:cotton_1"
function farmingNG.register_seed(seed, plant)
if(seed ~= "" and plant ~= "") then
local new_seed = {}
new_seed = {seed, plant}
table.insert(farmingNG.seeder_seed, new_seed)
return true
end
return false
end -- register_seed
-- register_util(Seedling, Util)
-- Seedling = fully name of the seedling like "farming_nextgen:grape_seedling"
-- Plantname = fully Name of the tool like "farming_plus:grapes_1"
function farmingNG.register_util(seedling, util)
if(seedling ~= "" and util ~= "") then
local new_util = {}
new_util = {seedling, util}
table.insert(farmingNG.seeder_utils, new_util)
return true
end
return false
end -- register_seed
dofile(path.."/settings.lua")
dofile(path.."/seeder.lua")
if farmingNG.harvester_machine then
dofile(path.."/harvester.lua")
-- register_harvestername(plantname)
-- Plantname = fully Name of the plant like "farming:cotton_8"
function farmingNG.register_harvest(plantname)
if(plantname ~= "") then
farmingNG.harvester_names[plantname] = true
return true
end -- if(plantname
return false
end -- function farmingNG.register_harvestername
else
function farmingNG.register_harvestername(plantname)
return false
end -- function farmingNG.register_harvestername
end -- if(farmingNG.harvester_maschine
-- The following is only on Jungle Server valid
if farmingNG.havetech then
-- compatibility alias
minetest.register_alias("technic:seeder", "farming_nextgen:seeder")
end
print("[MOD] FarmingNG alias" .. minetest.get_current_modname() .. " loaded.")