769500ba02
* Seeds to Lib added. * Update * Support for Cucina_Vegana added. * Bugfix to insert Cucina_Vegana at seeder.lua * Rosemary has 6 Steps. * Interface to register Seeds and Plants added. * Warnings fixed.
281 lines
9.2 KiB
Lua
281 lines
9.2 KiB
Lua
-- The harvester
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-- farming
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farmingNG.harvester_names["farming:wheat_8"] = true
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farmingNG.harvester_names["farming:cotton_8"] = true
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farmingNG.harvester_names["farming:weed"] = false
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farmingNG.harvester_names["farming:pumpkin"] = true
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farmingNG.harvester_names["farming:barley_7"] = true
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farmingNG.harvester_names["farming:blueberry_4"] = true
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farmingNG.harvester_names["farming:carrot_8"] = true
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farmingNG.harvester_names["farming:chili_8"] = true
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farmingNG.harvester_names["farming:coffee_5"] = true
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farmingNG.harvester_names["farming:corn_8"] = true
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farmingNG.harvester_names["farming:cucumber_4"] = true
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farmingNG.harvester_names["farming:garlic_5"] = true
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farmingNG.harvester_names["farming:hemp_8"] = true
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farmingNG.harvester_names["farming:melon_8"] = true
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farmingNG.harvester_names["farming:onion_5"] = true
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farmingNG.harvester_names["farming:pepper_5"] = true
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farmingNG.harvester_names["farming:pineapple_8"] = true
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farmingNG.harvester_names["farming:potato_4"] = true
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farmingNG.harvester_names["farming:pumpkin_8"] = true
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farmingNG.harvester_names["farming:raspberry_4"] = true
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farmingNG.harvester_names["farming:rhubarb_3"] = true
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farmingNG.harvester_names["farming:tomato_8"] = true
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farmingNG.harvester_names["farming:grapes_8"] = true
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farmingNG.harvester_names["farming:beanpole_5"] = true
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farmingNG.harvester_names["farming:pea_5"] = true
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farmingNG.harvester_names["farming:beetroot_5"] = true
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-- beer_test
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farmingNG.harvester_names["beer_test:oats_8"] = true
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-- farming_plus
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farmingNG.harvester_names["farming_plus:melon"] = true
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farmingNG.harvester_names["farming_plus:tomato"] = true
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farmingNG.harvester_names["farming_plus:chilli"] = true
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farmingNG.harvester_names["farming_plus:garlic"] = true
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farmingNG.harvester_names["farming_plus:soy_plant"] = true
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farmingNG.harvester_names["farming_plus:cucumber"] = true
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farmingNG.harvester_names["farming_plus:coffee"] = true
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farmingNG.harvester_names["farming_plus:potato"] = true
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farmingNG.harvester_names["farming_plus:carrot"] = true
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farmingNG.harvester_names["farming_plus:garlic"] = true
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farmingNG.harvester_names["farming_plus:rhubarb"]= true
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farmingNG.harvester_names["farming_plus:barley_7"]= true
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farmingNG.harvester_names["farming_plus:hemp_8"]= true
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farmingNG.harvester_names["farming_plus:beanpole_5"]= true
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farmingNG.harvester_names["farming_plus:grapes_8"]= true
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farmingNG.harvester_names["farming_plus:corn"] = true
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farmingNG.harvester_names["farming_plus:cornb"] = true
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farmingNG.harvester_names["farming_plus:cornc"] = true
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if not farmingNG.havetech then
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farmingNG.harvester_charge_per_node = math.floor(65535 / farmingNG.harvester_max_charge * farmingNG.harvester_charge_per_node)
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farmingNG.harvester_max_charge = 65535
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end
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-- Table for saving what was sawed down
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local produced = {}
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-- Save the items sawed down so that we can drop them in a nice single stack
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local function handle_drops(drops)
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for _, item in ipairs(drops) do
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local stack = ItemStack(item)
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local name = stack:get_name()
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local p = produced[name]
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if not p then
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produced[name] = stack
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else
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p:set_count(p:get_count() + stack:get_count())
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end
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end
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end
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-- This function does all the hard work. Recursively we dig the node at hand
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-- if it is in the table and then search the surroundings for more stuff to dig.
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local function recursive_harvest(pos, remaining_charge)
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if remaining_charge < farmingNG.harvester_charge_per_node then
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return remaining_charge
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end
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local node = minetest.get_node(pos)
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if not farmingNG.harvester_names[node.name] then
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return remaining_charge
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end
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handle_drops(minetest.get_node_drops(node.name, ""))
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minetest.remove_node(pos)
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remaining_charge = remaining_charge - farmingNG.harvester_charge_per_node
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if remaining_charge < 1 then remaining_charge = 1 end
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-- Check surroundings and run recursively if any charge left
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for npos in farmingNG.iterSawTries(pos) do
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if remaining_charge < farmingNG.harvester_charge_per_node then
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break
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end
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if farmingNG.harvester_names[minetest.get_node(npos).name] then
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remaining_charge = recursive_harvest(npos, remaining_charge)
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end
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end
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return remaining_charge
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end
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-- Function to randomize positions for new node drops
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local function get_drop_pos(pos)
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local drop_pos = {}
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for i = 0, 8 do
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-- Randomize position for a new drop
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drop_pos.x = pos.x + math.random(-3, 3)
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drop_pos.y = pos.y - 1
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drop_pos.z = pos.z + math.random(-3, 3)
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-- Move the randomized position upwards until
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-- the node is air or unloaded.
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for y = drop_pos.y, drop_pos.y + 5 do
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drop_pos.y = y
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local node = minetest.get_node_or_nil(drop_pos)
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if not node then
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-- If the node is not loaded yet simply drop
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-- the item at the original digging position.
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return pos
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elseif node.name == "air" then
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-- Add variation to the entity drop position,
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-- but don't let drops get too close to the edge
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drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
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drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
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return drop_pos
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end
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end
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end
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-- Return the original position if this takes too long
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return pos
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end
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-- entry point
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local function harvester_dig(pos, current_charge)
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-- Start sawing things down
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local remaining_charge = recursive_harvest(pos, current_charge)
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minetest.sound_play("farming_nextgen_seeder", {pos = pos, gain = 1.0,
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max_hear_distance = 10})
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-- Now drop items for the player
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for name, stack in pairs(produced) do
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-- Drop stacks of stack max or less
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local count, max = stack:get_count(), stack:get_stack_max()
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stack:set_count(max)
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while count > max do
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minetest.add_item(get_drop_pos(pos), stack)
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count = count - max
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end
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stack:set_count(count)
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minetest.add_item(get_drop_pos(pos), stack)
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end
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-- Clean up
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produced = {}
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return remaining_charge
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end
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if farmingNG.havetech then
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local S = technic.getter
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technic.register_power_tool("farming_nextgen:harvester", farmingNG.harvester_max_charge)
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minetest.register_tool("farming_nextgen:harvester", {
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description = S("Harvester"),
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inventory_image = "farming_nextgen_harvester.png",
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stack_max = 1,
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wear_represents = "technic_RE_charge",
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on_refill = technic.refill_RE_charge,
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on_use = function(itemstack, user, pointed_thing)
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local name = user:get_player_name()
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local meta = minetest.deserialize(itemstack:get_metadata())
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if not meta or not meta.charge or
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meta.charge < farmingNG.harvester_charge_per_node then
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return
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end
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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return
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end
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-- Send current charge to digging function so that the
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-- harvester will stop after digging a number of nodes
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meta.charge = harvester_dig(pointed_thing.under, meta.charge)
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if not technic.creative_mode then
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technic.set_RE_wear(itemstack, meta.charge, farmingNG.harvester_max_charge)
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itemstack:set_metadata(minetest.serialize(meta))
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end
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return itemstack
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end,
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})
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local mesecons_button = minetest.get_modpath("mesecons_button")
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local trigger = mesecons_button and "mesecons_button:button_off" or "default:mese_crystal_fragment"
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minetest.register_craft({
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output = "farming_nextgen:harvester",
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recipe = {
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{"technic:battery", trigger, "technic:battery"},
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{"technic:diamond_drill_head", "technic:machine_casing", "technic:diamond_drill_head"},
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{"technic:rubber", "", "technic:rubber"},
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}
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})
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else
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minetest.register_tool("farming_nextgen:harvester", {
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description = "Harvester",
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groups = {soil=3,soil=2},
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inventory_image = "farming_nextgen_harvester.png",
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stack_max=1,
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liquids_pointable = false,
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on_use = function(itemstack, user, pointed_thing)
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local seednum=0
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local name = user:get_player_name()
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local privs = minetest.get_player_privs(name)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local charge = 65535 - itemstack:get_wear()
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if not charge or
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charge < farmingNG.harvester_charge_per_node then
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minetest.chat_send_player(name," *** Your device needs to be serviced")
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return
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end
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if minetest.is_protected(pointed_thing.under, name) then
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minetest.record_protection_violation(pointed_thing.under, name)
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return
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end
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charge = harvester_dig(pointed_thing.under, charge)
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itemstack:set_wear(65535-charge)
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return itemstack
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end,
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})
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minetest.register_craft({
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output = "farming_nextgen:harvester",
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recipe = {
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{"default:diamondblock", "default:mese_crystal_fragment", "default:diamondblock" },
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{"default:gold_ingot", "default:bronze_ingot", "default:gold_ingot"},
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{"default:mese_crystal_fragment", "", "default:mese_crystal_fragment"},
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}
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})
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end
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