Create Abstruct base class for renderer. Fix cppcheck.
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0c77212398
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7f76913183
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@ -0,0 +1,245 @@
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---
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__Advertisement :)__
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- __[pica](https://nodeca.github.io/pica/demo/)__ - high quality and fast image
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resize in browser.
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- __[babelfish](https://github.com/nodeca/babelfish/)__ - developer friendly
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i18n with plurals support and easy syntax.
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You will like those projects!
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---
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# h1 Heading 8-)
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## h2 Heading
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### h3 Heading
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#### h4 Heading
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##### h5 Heading
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###### h6 Heading
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## Horizontal Rules
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___
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---
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***
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## Typographic replacements
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Enable typographer option to see result.
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(c) (C) (r) (R) (tm) (TM) (p) (P) +-
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test.. test... test..... test?..... test!....
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!!!!!! ???? ,, -- ---
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"Smartypants, double quotes" and 'single quotes'
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## Emphasis
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**This is bold text**
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__This is bold text__
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*This is italic text*
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_This is italic text_
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~~Strikethrough~~
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## Blockquotes
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> Blockquotes can also be nested...
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>> ...by using additional greater-than signs right next to each other...
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> > > ...or with spaces between arrows.
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## Lists
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Unordered
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+ Create a list by starting a line with `+`, `-`, or `*`
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+ Sub-lists are made by indenting 2 spaces:
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- Marker character change forces new list start:
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* Ac tristique libero volutpat at
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+ Facilisis in pretium nisl aliquet
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- Nulla volutpat aliquam velit
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+ Very easy!
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Ordered
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1. Lorem ipsum dolor sit amet
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2. Consectetur adipiscing elit
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3. Integer molestie lorem at massa
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1. You can use sequential numbers...
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1. ...or keep all the numbers as `1.`
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Start numbering with offset:
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57. foo
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1. bar
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## Code
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Inline `code`
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Indented code
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// Some comments
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line 1 of code
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line 2 of code
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line 3 of code
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Block code "fences"
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```
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Sample text here...
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```
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Syntax highlighting
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``` js
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var foo = function (bar) {
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return bar++;
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};
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console.log(foo(5));
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```
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## Tables
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| Option | Description |
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| ------ | ----------- |
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| data | path to data files to supply the data that will be passed into templates. |
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| engine | engine to be used for processing templates. Handlebars is the default. |
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| ext | extension to be used for dest files. |
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Right aligned columns
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| Option | Description |
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| ------:| -----------:|
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| data | path to data files to supply the data that will be passed into templates. |
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| engine | engine to be used for processing templates. Handlebars is the default. |
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| ext | extension to be used for dest files. |
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## Links
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[link text](http://dev.nodeca.com)
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[link with title](http://nodeca.github.io/pica/demo/ "title text!")
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Autoconverted link https://github.com/nodeca/pica (enable linkify to see)
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## Images
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![Minion](https://octodex.github.com/images/minion.png)
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![Stormtroopocat](https://octodex.github.com/images/stormtroopocat.jpg "The Stormtroopocat")
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Like links, Images also have a footnote style syntax
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![Alt text][id]
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With a reference later in the document defining the URL location:
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[id]: https://octodex.github.com/images/dojocat.jpg "The Dojocat"
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## Plugins
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The killer feature of `markdown-it` is very effective support of
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[syntax plugins](https://www.npmjs.org/browse/keyword/markdown-it-plugin).
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### [Emojies](https://github.com/markdown-it/markdown-it-emoji)
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> Classic markup: :wink: :crush: :cry: :tear: :laughing: :yum:
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>
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> Shortcuts (emoticons): :-) :-( 8-) ;)
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see [how to change output](https://github.com/markdown-it/markdown-it-emoji#change-output) with twemoji.
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### [Subscript](https://github.com/markdown-it/markdown-it-sub) / [Superscript](https://github.com/markdown-it/markdown-it-sup)
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- 19^th^
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- H~2~O
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### [\<ins>](https://github.com/markdown-it/markdown-it-ins)
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++Inserted text++
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### [\<mark>](https://github.com/markdown-it/markdown-it-mark)
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==Marked text==
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### [Footnotes](https://github.com/markdown-it/markdown-it-footnote)
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Footnote 1 link[^first].
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Footnote 2 link[^second].
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Inline footnote^[Text of inline footnote] definition.
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Duplicated footnote reference[^second].
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[^first]: Footnote **can have markup**
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and multiple paragraphs.
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[^second]: Footnote text.
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### [Definition lists](https://github.com/markdown-it/markdown-it-deflist)
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Term 1
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: Definition 1
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with lazy continuation.
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Term 2 with *inline markup*
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: Definition 2
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{ some code, part of Definition 2 }
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Third paragraph of definition 2.
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_Compact style:_
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Term 1
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~ Definition 1
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Term 2
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~ Definition 2a
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~ Definition 2b
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### [Abbreviations](https://github.com/markdown-it/markdown-it-abbr)
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This is HTML abbreviation example.
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It converts "HTML", but keep intact partial entries like "xxxHTMLyyy" and so on.
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*[HTML]: Hyper Text Markup Language
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### [Custom containers](https://github.com/markdown-it/markdown-it-container)
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::: warning
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*here be dragons*
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:::
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Binary file not shown.
After Width: | Height: | Size: 80 KiB |
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@ -37,8 +37,11 @@ set(SOURCES
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main.cc
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md-parser.cc
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md-parser.h
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md-render.cc
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md-render.h
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renderer-interface.h
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qt-renderer.cc
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qt-renderer.h
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imgui-renderer.cc
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imgui-renderer.h
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mainwindow.cc
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mainwindow.h
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scene.h
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#include "mainwindow.h"
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#include "scene.h"
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#include "md-parser.h"
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#include "md-render.h"
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#include "qt-renderer.h"
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#include <chrono>
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#include <iostream>
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@ -61,7 +61,8 @@ MainWindow::MainWindow()
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void MainWindow::setupParser()
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{
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parser = new Parser();
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renderer = new Renderer(scene);
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renderer = new QtRenderer();
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renderer->setScene(scene);
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std::string exePath = n_fs::current_path().string();
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std::string htmlOutput = "";
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@ -5,7 +5,7 @@
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class Scene;
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class Parser;
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class Renderer;
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class QtRenderer;
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QT_BEGIN_NAMESPACE
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class QAction;
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class QTextEdit;
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QTextEdit *textEdit;
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Scene *scene;
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Parser *parser;
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Renderer *renderer;
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QtRenderer *renderer;
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void setupParser();
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// void resizeEvent(QResizeEvent *);
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#include <render.h>
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/**
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* Parser class will parse the content to a AST model
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* \class Parser Markdown parser class, parse the content to an AST model
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*/
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class Parser
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{
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#include "md-render.h"
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#include "qt-renderer.h"
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#include "scene.h"
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#include "cmark-gfm.h"
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#include <QGraphicsSimpleTextItem>
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#include <QPainter>
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Renderer::Renderer(Scene* scene) :
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scene(scene),
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QtRenderer::QtRenderer():
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scene(NULL),
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defaultFontSize(12),
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sceneMarginX(3.0),
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sceneMarginY(3.0),
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font->setFamily(fontFamilty);
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}
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void QtRenderer::setScene(Scene* scene)
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{
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this->scene = scene;
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}
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/**
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* Render the whole document to scene/screen
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*/
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void Renderer::renderDocument(cmark_node *root, int width)
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void QtRenderer::renderDocument(cmark_node *root, int width)
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{
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cmark_event_type ev_type;
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cmark_iter *iter = cmark_iter_new(root);
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* Calculates the locations, render and paint the content/objects
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* to a QGraphicsScene
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*/
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void Renderer::renderNode(cmark_node *node, cmark_event_type ev_type)
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void QtRenderer::renderNode(cmark_node *node, cmark_event_type ev_type)
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{
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bool entering = (ev_type == CMARK_EVENT_ENTER);
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}
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}
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QRectF const Renderer::drawText(const QString& text)
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QRectF const QtRenderer::drawText(const QString& text)
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{
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// We can still extend the QGraphicsSimpleTextItem class (or QAbstractGraphicsShapeItem) and override paint method.
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// Or just use QPainter with a paint device (like QWidgets), to have maximal control.
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QGraphicsSimpleTextItem *textItem = new QGraphicsSimpleTextItem(text);
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font->setBold(bold);
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font->setItalic(italic);
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//font->setBold(bold);
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//font->setItalic(italic);
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if (headingLevel > 0) {
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font->setBold(true);
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//font->setBold(true);
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switch(headingLevel) {
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case 1:
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font->setPixelSize(24);
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return textItem->boundingRect();
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}
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QRectF const Renderer::drawBullet()
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QRectF const QtRenderer::drawBullet()
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{
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QGraphicsSimpleTextItem *bullet = new QGraphicsSimpleTextItem("\u2022");
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bullet->setFont(*font);
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@ -1,23 +1,27 @@
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#ifndef MD_RENDER_H
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#define MD_RENDER_H
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#ifndef QT_RENDER_H
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#define QT_RENDER_H
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#include <cmark-gfm.h>
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#include <render.h>
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#include <QtGlobal>
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#include <QString>
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#include "renderer-interface.h"
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class Scene;
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class QRectF;
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class QFont;
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/**
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* The Renderer will use Qt to render AST directly to a QGraphicsScene
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* \class QtRenderer Class will use Qt to render AST object to a QGraphicsScene
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*/
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class Renderer
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class QtRenderer : public RendererI
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{
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public:
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explicit Renderer(Scene *scene);
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void renderDocument(cmark_node *root, int width = 0);
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explicit QtRenderer();
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void setScene(Scene *scene) override;
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void setUnknownYet() override {}; // No implementation
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void renderDocument(cmark_node *root, int width = 0) override;
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private:
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Scene *scene;
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qreal paragraphHeightOffset;
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qreal headingHeightOffset;
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qreal listXOffset;
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qreal bulletWithTemp;
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// Copy contructor (not used/non-copyable)
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QtRenderer(const QtRenderer& _);
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// Copy assignment (not used/not assignable)
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QtRenderer& operator=(const QtRenderer& _);
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void renderNode(cmark_node *node, cmark_event_type ev_type);
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QRectF const drawText(const QString& text);
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QRectF const drawBullet();
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#ifndef RENDER_INTERFACE_H
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#define RENDER_INTERFACE_H
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class Scene;
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struct cmark_node;
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/**
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* \class RendererI Renderer Abstract Base Class
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*/
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class RendererI
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{
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public:
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// TODO: Combien those two sets to 1, create an abstract class for setting a scene in Qt and/or Imgui.
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virtual void setScene(Scene *scene) = 0;// For Qt
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virtual void setUnknownYet() = 0; // For Imgui
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virtual void renderDocument(cmark_node *root, int width = 0) = 0;
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};
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#endif
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Reference in New Issue