master
Omnistudent 2013-09-12 11:23:23 +02:00
commit 8578ecd37f
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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 2.6)
if(${CMAKE_VERSION} STREQUAL "2.8.2")
# bug http://vtk.org/Bug/view.php?id=11020
message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
endif(${CMAKE_VERSION} STREQUAL "2.8.2")
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH 7)
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
endif()
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
if(WIN32)
set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
else()
set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
endif()
# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
if(RUN_IN_PLACE)
set(RUN_IN_PLACE 1)
else()
set(RUN_IN_PLACE 0)
endif()
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
if(WIN32)
set(BUILD_SERVER 0 CACHE BOOL "Build server")
else()
set(BUILD_SERVER 1 CACHE BOOL "Build server")
endif()
set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
if(NOT CMAKE_BUILD_TYPE)
# Default to release
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
# This is done here so that relative search paths are more reasnable
find_package(Irrlicht)
#
# Installation
#
if(WIN32)
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
# Random placeholders; this isn't usually used and may not work
# See https://github.com/toabi/minetest-mac/
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(LOCALEDIR "locale")
elseif(UNIX) # Linux, BSD etc
if(RUN_IN_PLACE)
set(SHAREDIR ".")
set(BINDIR "bin")
set(DOCDIR "doc")
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
endif()
endif()
set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into")
if(NOT CUSTOM_SHAREDIR STREQUAL "")
set(SHAREDIR "${CUSTOM_SHAREDIR}")
message(STATUS "Using SHAREDIR=${SHAREDIR}")
endif()
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
if(NOT CUSTOM_BINDIR STREQUAL "")
set(BINDIR "${CUSTOM_BINDIR}")
message(STATUS "Using BINDIR=${BINDIR}")
endif()
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
if(NOT CUSTOM_DOCDIR STREQUAL "")
set(DOCDIR "${CUSTOM_DOCDIR}")
message(STATUS "Using DOCDIR=${DOCDIR}")
endif()
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
if(NOT CUSTOM_MANDIR STREQUAL "")
set(MANDIR "${CUSTOM_MANDIR}")
message(STATUS "Using MANDIR=${MANDIR}")
endif()
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
endif()
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
endif()
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
if(NOT CUSTOM_ICONDIR STREQUAL "")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
endif()
if(BUILD_CLIENT)
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
endif()
#
# Subdirectories
# Be sure to add all relevant definitions above this
#
add_subdirectory(src)
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
if(WIN32)
# For some reason these aren't copied otherwise
# NOTE: For some reason now it seems to work without these
#if(BUILD_CLIENT)
# install(FILES bin/minetest.exe DESTINATION bin)
#endif()
#if(BUILD_SERVER)
# install(FILES bin/minetestserver.exe DESTINATION bin)
#endif()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
set(CPACK_GENERATOR ZIP)
# This might be needed for some installer
#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
elseif(APPLE)
# TODO
# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
#
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
set(CPACK_PACKAGE_ICON "")
set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
set(CPACK_GENERATOR "Bundle")
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
set(CPACK_SOURCE_GENERATOR TGZ)
endif()
include(CPack)

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Minetest
============
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the minetest_game project too:
https://github.com/minetest/minetest_game/
See the README.txt in it.
Further documentation
----------------------
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- Github: https://github.com/minetest/minetest/
- doc/ directory of source distribution
This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.
Default Controls
-----------------
- WASD: move
- Space: jump/climb
- Shift: sneak/go down
- Q: drop item
- I: inventory
- Mouse: turn/look
- Mouse left: dig/punch
- Mouse right: place/use
- Mouse wheel: select item
- Esc: pause menu
- T: chat
- Settable in the configuration file, see the section below.
Paths
------
$bin - Compiled binaries
$share - Distributed read-only data
$user - User-created modifiable data
Windows .zip / RUN_IN_PLACE source:
$bin = bin
$share = .
$user = .
Linux installed:
$bin = /usr/bin
$share = /usr/share/minetest
$user = ~/.minetest
OS X:
$bin = ?
$share = ?
$user = ~/Library/Application Support/minetest
World directory
----------------
- Worlds can be found as separate folders in:
$user/worlds/
Configuration file:
-------------------
- Default location:
$user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
Command-line options:
---------------------
- Use --help
Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-minetest-286edd4 (or similar)
Download minetest_game (otherwise only the "Minimal development test" game is available)
$ cd games/
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
$ tar xf minetest_game.tar.gz
$ mv minetest-minetest_game-* minetest_game
$ cd ..
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
$ make -j2
Run it:
$ cd bin
$ ./minetest
- Use cmake . -LH to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
- In addition to minetest, you need to download minetest_game.
- If you wish to have sound support, you need libogg, libvorbis and libopenal
- You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* MinGW or Visual Studio
http://www.mingw.org/
http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
http://minetest.net/download.php
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- irrlicht-1.7.1.zip
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
+ win32
...
+ zlib125dll
- readme.txt
+ dll32
...
+ irrlicht-1.7.1
+ lib
+ include
...
+ gettext (optional)
+bin
+include
+lib
+ minetest
+ src
+ doc
- CMakeLists.txt
...
-----------------
- Start up the CMake GUI
- Select "Browse Source..." and select DIR/minetest
- Now, if using MSVC:
- Select "Browse Build..." and select DIR/minetest-build
- Else if using MinGW:
- Select "Browse Build..." and select DIR/minetest
- Select "Configure"
- Select your compiler
- It will warn about missing stuff, ignore that at this point. (later don't)
- Make sure the configuration is as follows
(note that the versions may differ for you):
-----------------
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
GETTEXT_BIN_DIR DIR/gettext/bin
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-----------------
- Hit "Configure"
- Hit "Configure" once again 8)
- If something is still coloured red, you have a problem.
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
- Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0
:fail
popd
echo Failed.
exit /b 1
License of Minetest textures and sounds
---------------------------------------
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
BlockMen:
textures/base/pack/menuheader.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest-icon.svg
textures/base/pack/logo.png
License of Minetest source code
-------------------------------
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
JThread
---------------
This program uses the JThread library. License for JThread follows:
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Lua
---------------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Fonts
---------------
DejaVu Sans Mono:
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arev Fonts Copyright:
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Liberation Fonts Copyright:
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
DroidSansFallback:
Copyright (C) 2008 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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-- Minetest: builtin/auth.lua
--
-- Authentication handler
--
function minetest.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function minetest.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
end
end
return table.concat(list, delim)
end
assert(minetest.string_to_privs("a,b").b == true)
assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
minetest.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(minetest.auth_file_path, 'rb')
if not file then
minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
if not name or not password or not privilegestring then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = minetest.string_to_privs(privilegestring)
newtable[name] = {password=password, privileges=privileges}
end
end
io.close(file)
minetest.auth_table = newtable
minetest.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(minetest.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
end
local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
if not file then
error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(minetest.auth_table) do
local privstring = minetest.privs_to_string(stuff.privileges)
file:write(name..":"..stuff.password..":"..privstring..'\n')
end
io.close(file)
end
read_auth_file()
minetest.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not minetest.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(minetest.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if minetest.is_singleplayer() then
for priv, def in pairs(minetest.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == minetest.setting_get("name") then
for priv, def in pairs(minetest.registered_privileges) do
privileges[priv] = true
end
end
-- All done
return {
password = minetest.auth_table[name].password,
privileges = privileges,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
minetest.auth_table[name] = {
password = password,
privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
}
save_auth_file()
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, password)
else
minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
minetest.auth_table[name].password = password
save_auth_file()
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
end
minetest.auth_table[name].privileges = privileges
minetest.notify_authentication_modified(name)
save_auth_file()
end,
reload = function()
read_auth_file()
return true
end,
}
function minetest.register_authentication_handler(handler)
if minetest.registered_auth_handler then
error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
end
minetest.registered_auth_handler = handler
minetest.registered_auth_handler_modname = minetest.get_current_modname()
end
function minetest.get_auth_handler()
if minetest.registered_auth_handler then
return minetest.registered_auth_handler
end
return minetest.builtin_auth_handler
end
function minetest.set_player_password(name, password)
if minetest.get_auth_handler().set_password then
minetest.get_auth_handler().set_password(name, password)
end
end
function minetest.set_player_privs(name, privs)
if minetest.get_auth_handler().set_privileges then
minetest.get_auth_handler().set_privileges(name, privs)
end
end
function minetest.auth_reload()
if minetest.get_auth_handler().reload then
return minetest.get_auth_handler().reload()
end
return false
end

36
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--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
print = minetest.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")
local errorfct = error
error = function(text)
print(debug.traceback(""))
errorfct(text)
end
-- Load other files
local modpath = minetest.get_modpath("__builtin")
dofile(modpath.."/serialize.lua")
dofile(modpath.."/misc_helpers.lua")
dofile(modpath.."/item.lua")
dofile(modpath.."/misc_register.lua")
dofile(modpath.."/item_entity.lua")
dofile(modpath.."/deprecated.lua")
dofile(modpath.."/misc.lua")
dofile(modpath.."/privileges.lua")
dofile(modpath.."/auth.lua")
dofile(modpath.."/chatcommands.lua")
dofile(modpath.."/static_spawn.lua")
dofile(modpath.."/detached_inventory.lua")
dofile(modpath.."/falling.lua")
dofile(modpath.."/features.lua")
dofile(modpath.."/voxelarea.lua")
dofile(modpath.."/vector.lua")

693
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-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
minetest.chatcommands[cmd] = def
end
minetest.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = minetest.chatcommands[cmd]
if cmd_def then
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
if has_privs then
cmd_def.func(name, param)
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
end
return true -- handled chat message
end
return false
end)
--
-- Chat commands
--
minetest.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
minetest.chat_send_all("* " .. name .. " " .. param)
end,
})
minetest.register_chatcommand("help", {
privs = {},
params = "(nothing)/all/privs/<cmd>",
description = "Get help for commands or list privileges",
func = function(name, param)
local format_help_line = function(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
return msg
end
if param == "" then
local msg = ""
cmds = {}
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
elseif param == "all" then
minetest.chat_send_player(name, "Available commands:")
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
elseif param == "privs" then
minetest.chat_send_player(name, "Available privileges:")
for priv, def in pairs(minetest.registered_privileges) do
minetest.chat_send_player(name, priv..": "..def.description)
end
else
local cmd = param
def = minetest.chatcommands[cmd]
if not def then
minetest.chat_send_player(name, "Command not available: "..cmd)
else
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
end,
})
minetest.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
if param == "" then
param = name
else
--[[if not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
return
end]]
end
minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
end,
})
minetest.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
return
elseif not minetest.auth_table[grantname] then
minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
return
end
local grantprivs = minetest.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = minetest.registered_privileges
end
local privs = minetest.get_player_privs(grantname)
local privs_known = true
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
if not minetest.registered_privileges[priv] then
minetest.chat_send_player(name, "Unknown privilege: "..priv)
privs_known = false
end
privs[priv] = true
end
if not privs_known then
return
end
minetest.set_player_privs(grantname, privs)
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
if grantname ~= name then
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
end
end,
})
minetest.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
return
elseif not minetest.auth_table[revokename] then
minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
return
end
local revokeprivs = minetest.string_to_privs(revokeprivstr)
local privs = minetest.get_player_privs(revokename)
for priv, _ in pairs(revokeprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
end
if revokeprivstr == "all" then
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
minetest.set_player_privs(revokename, privs)
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
if revokename ~= name then
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
end
end,
})
minetest.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
end
end,
})
minetest.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
minetest.chat_send_player(name, "Name field required")
return
end
minetest.set_player_password(toname, '')
minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
end,
})
minetest.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = minetest.auth_reload()
if done then
minetest.chat_send_player(name, "Done.")
else
minetest.chat_send_player(name, "Failed.")
end
end,
})
minetest.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.get_player_by_name(name)
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
return
end,
})
minetest.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not minetest.setting_get(setname) then
minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
return
end
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = minetest.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
minetest.chat_send_player(name, "Invalid parameters (see /help set)")
end,
})
minetest.register_chatcommand("mods", {
params = "",
description = "lists mods installed on the server",
privs = {},
func = function(name, param)
local response = ""
local modnames = minetest.get_modnames()
for i, mod in ipairs(modnames) do
response = response .. mod
-- Add space if not at the end
if i ~= #modnames then
response = response .. " "
end
end
minetest.chat_send_player(name, response)
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_chatcommand("give", {
params = "<name> <itemstring>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
minetest.chat_send_player(name, "name and itemstring required")
return
end
handle_give_command("/give", name, toname, itemstring)
end,
})
minetest.register_chatcommand("giveme", {
params = "<itemstring>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
minetest.chat_send_player(name, "itemstring required")
return
end
handle_give_command("/giveme", name, name, itemstring)
end,
})
minetest.register_chatcommand("spawnentity", {
params = "<entityname>",
description = "spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
minetest.chat_send_player(name, "entityname required")
return
end
print('/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
})
minetest.register_chatcommand("pulverize", {
params = "",
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player == nil then
print("Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking...")
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
local nodename = minetest.get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
if #log > 10 then
minetest.chat_send_player(name, "(log is too long to show)")
else
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})
minetest.register_chatcommand("status", {
params = "",
description = "print server status line",
privs = {},
func = function(name, param)
minetest.chat_send_player(name, minetest.get_server_status())
end,
})
minetest.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Missing parameter")
return
end
local newtime = tonumber(param)
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
end,
})
minetest.register_chatcommand("shutdown", {
params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all("*** Server shutting down (operator request).")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
if not minetest.ban_player(param) then
minetest.chat_send_player(name, "Failed to ban player")
else
local desc = minetest.get_ban_description(param)
minetest.chat_send_player(name, "Banned " .. desc .. ".")
minetest.log("action", name .. " bans " .. desc .. ".")
end
end,
})
minetest.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not minetest.unban_player_or_ip(param) then
minetest.chat_send_player(name, "Failed to unban player/IP")
else
minetest.chat_send_player(name, "Unbanned " .. param)
minetest.log("action", name .. " unbans " .. param)
end
end,
})
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
})
minetest.register_chatcommand("msg", {
params = "<name> <message>",
description = "Send a private message",
privs = {shout=true},
func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent")
else
minetest.chat_send_player(name, "The player "..sendto.." is not online")
end
else
minetest.chat_send_player(name, "Invalid usage, see /help msg")
end
end,
})

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-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
function digprop_err()
minetest.log("info", debug.traceback())
minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
end
minetest.digprop_constanttime = digprop_err
minetest.digprop_stonelike = digprop_err
minetest.digprop_dirtlike = digprop_err
minetest.digprop_gravellike = digprop_err
minetest.digprop_woodlike = digprop_err
minetest.digprop_leaveslike = digprop_err
minetest.digprop_glasslike = digprop_err
minetest.node_metadata_inventory_move_allow_all = function()
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end
--
-- EnvRef
--
minetest.env = {}
local envref_deprecation_message_printed = false
setmetatable(minetest.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
envref_deprecation_message_printed = true
end
local func = minetest[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})

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-- Minetest: builtin/detached_inventory.lua
minetest.detached_inventories = {}
function minetest.create_detached_inventory(name, callbacks)
local stuff = {}
stuff.name = name
if callbacks then
stuff.allow_move = callbacks.allow_move
stuff.allow_put = callbacks.allow_put
stuff.allow_take = callbacks.allow_take
stuff.on_move = callbacks.on_move
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
minetest.detached_inventories[name] = stuff
return minetest.create_detached_inventory_raw(name)
end

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-- Minetest: builtin/item.lua
--
-- Falling stuff
--
minetest.register_entity("__builtin:falling_node", {
initial_properties = {
physical = true,
collide_with_objects = false,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
node = {},
set_node = function(self, node)
self.node = node
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
textures = {node.name},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.node.name
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
--self.object:setacceleration({x=0, y=-10, z=0})
self:set_node({name=staticdata})
end,
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[bcn.name] and
minetest.registered_nodes[bcn.name].walkable or
(minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none")
then
if minetest.registered_nodes[bcn.name].leveled and bcn.name == self.node.name then
local addlevel = self.node.level
if addlevel == nil or addlevel <= 0 then addlevel = minetest.registered_nodes[bcn.name].leveled end
if minetest.env:add_node_level(bcp, addlevel) == 0 then
self.object:remove()
return
end
elseif minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then
minetest.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(np, n2, nil)
end
end
-- Create node and remove entity
minetest.add_node(np, self.node)
self.object:remove()
nodeupdate(np)
else
-- Do nothing
end
end
})
function spawn_falling_node(p, node)
obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
function drop_attached_node(p)
local nn = minetest.get_node(p).name
minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.add_item(pos, item)
end
end
function check_attached_node(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "wallmounted" then
if n.param2 == 0 then
d.y = 1
elseif n.param2 == 1 then
d.y = -1
elseif n.param2 == 2 then
d.x = 1
elseif n.param2 == 3 then
d.x = -1
elseif n.param2 == 4 then
d.z = 1
elseif n.param2 == 5 then
d.z = -1
end
else
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
--
-- Some common functions
--
function nodeupdate_single(p, delay)
n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
(n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
n.level = minetest.env:get_node_level(p)
minetest.remove_node(p)
spawn_falling_node(p, n)
nodeupdate(p)
end
end
end
if minetest.get_node_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
nodeupdate(p)
end
end
end
function nodeupdate(p, delay)
-- Round p to prevent falling entities to get stuck
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
end
end
end
end
--
-- Global callbacks
--
function on_placenode(p, node)
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)

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-- Minetest: builtin/features.lua
minetest.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
chat_send_player_param3 = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
}
function minetest.has_feature(arg)
if type(arg) == "table" then
missing_features = {}
result = true
for ft, _ in pairs(arg) do
if not minetest.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not minetest.features[arg] then
return false, {[arg]=true}
end
return true, {}
end
end

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Generic implementation of a filter/sortable list --
--------------------------------------------------------------------------------
filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(this)
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local this = {}
this.m_raw_list_fct = raw_fct
this.m_compare_fct = compare_fct
this.m_filter_fct = filter_fct
this.m_uid_match_fct = uid_match_fct
this.m_filtercriteria = nil
this.m_fetch_param = fetch_param
this.m_sortmode = "none"
this.m_sort_list = {}
this.m_processed_list = nil
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
return this
end
--------------------------------------------------------------------------------
function filterlist.add_sort_mechanism(this,name,fct)
this.m_sort_list[name] = fct
end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(this,criteria)
if criteria == this.m_filtercriteria and
type(criteria) ~= "table" then
return
end
this.m_filtercriteria = criteria
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.get_filtercriteria(this)
return this.m_filtercriteria
end
--------------------------------------------------------------------------------
--supported sort mode "alphabetic|none"
function filterlist.set_sortmode(this,mode)
if (mode == this.m_sortmode) then
return
end
this.m_sortmode = mode
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.get_list(this)
return this.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_list(this)
return this.m_raw_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_element(this,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
return this.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(this,listindex)
assert(this.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_processed_list then
local entry = this.m_processed_list[listindex]
for i,v in ipairs(this.m_raw_list) do
if this.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(this,listindex)
assert(this.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_raw_list then
local entry = this.m_raw_list[listindex]
for i,v in ipairs(this.m_processed_list) do
if this.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.process(this)
assert(this.m_raw_list ~= nil)
if this.m_sortmode == "none" and
this.m_filtercriteria == nil then
this.m_processed_list = this.m_raw_list
return
end
this.m_processed_list = {}
for k,v in pairs(this.m_raw_list) do
if this.m_filtercriteria == nil or
this.m_filter_fct(v,this.m_filtercriteria) then
table.insert(this.m_processed_list,v)
end
end
if this.m_sortmode == "none" then
return
end
if this.m_sort_list[this.m_sortmode] ~= nil and
type(this.m_sort_list[this.m_sortmode]) == "function" then
this.m_sort_list[this.m_sortmode](this)
end
end
--------------------------------------------------------------------------------
function filterlist.size(this)
if this.m_processed_list == nil then
return 0
end
return #this.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.uid_exists_raw(this,uid)
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function filterlist.raw_index_by_uid(this, uid)
local elementcount = 0
local elementidx = 0
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
elementcount = elementcount +1
elementidx = i
end
end
-- If there are more elements than one with same name uid can't decide which
-- one is meant. This shouldn't be possible but just for sure.
if elementcount > 1 then
elementidx=0
end
return elementidx
end
--------------------------------------------------------------------------------
-- COMMON helper functions --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function compare_worlds(world1,world2)
if world1.path ~= world2.path then
return false
end
if world1.name ~= world2.name then
return false
end
if world1.gameid ~= world2.gameid then
return false
end
return true
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(this)
table.sort(this.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)
if a == nil or b == nil then
if a == nil and b ~= nil then return false end
if b == nil and a ~= nil then return true end
return false
end
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
end)
end
--------------------------------------------------------------------------------
function sort_mod_list(this)
table.sort(this.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.typ ~= b.typ then
return b.typ == "game_mod"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
-- Else compare name to modpack name
else
-- Always show modpack pseudo-mod on top of modpack mod list
if a.name == b.modpack then
return true
elseif b.name == a.modpack then
return false
end
local name_a = a.modpack or a.name
local name_b = b.modpack or b.name
if name_a:lower() == name_b:lower() then
return name_a < name_b
end
return name_a:lower() < name_b:lower()
end
end)
end

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.dialog_new_game()
local retval =
"label[2,2;" .. fgettext("Game Name") .. "]"..
"field[4.5,2.4;6,0.5;te_game_name;;]" ..
"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
function gamemgr.handle_games_buttons(fields)
if fields["gamelist"] ~= nil then
local event = explode_textlist_event(fields["gamelist"])
gamemgr.selected_game = event.index
end
if fields["btn_game_mgr_edit_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_edit_game"
}
end
if fields["btn_game_mgr_new_game"] ~= nil then
return {
is_dialog = true,
show_buttons = false,
current_tab = "dialog_new_game"
}
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.handle_new_game_buttons(fields)
if fields["new_game_confirm"] and
fields["te_game_name"] ~= nil and
fields["te_game_name"] ~= "" then
local gamepath = engine.get_gamepath()
if gamepath ~= nil and
gamepath ~= "" then
local gamefolder = cleanup_path(fields["te_game_name"])
--TODO check for already existing first
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
local gameconf =
io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
if gameconf then
gameconf:write("name = " .. fields["te_game_name"])
gameconf:close()
end
end
end
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
--------------------------------------------------------------------------------
function gamemgr.handle_edit_game_buttons(fields)
local current_game = gamemgr.get_game(gamemgr.selected_game)
if fields["btn_close_edit_game"] ~= nil or
current_game == nil then
return {
is_dialog = false,
show_buttons = true,
current_tab = engine.setting_get("main_menu_tab")
}
end
if fields["btn_remove_mod_from_game"] ~= nil then
gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
end
if fields["btn_add_mod_to_game"] ~= nil then
local modindex = engine.get_textlist_index("mods_available")
local mod = modmgr.get_global_mod(modindex)
if mod ~= nil then
local sourcepath = mod.path
if not gamemgr.add_mod(current_game,sourcepath) then
gamedata.errormessage =
fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
end
end
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.add_mod(gamespec,sourcepath)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local modname = get_last_folder(sourcepath)
return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
end
return false
end
--------------------------------------------------------------------------------
function gamemgr.delete_mod(gamespec,modindex)
if gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
local game_mods = {}
get_mods(gamespec.gamemods_path,game_mods)
if modindex > 0 and
#game_mods >= modindex then
if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len())
== gamespec.gamemods_path then
engine.delete_dir(game_mods[modindex].path)
end
end
end
end
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function gamemgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function gamemgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.gettab(name)
local retval = ""
if name == "dialog_edit_game" then
retval = retval .. gamemgr.dialog_edit_game()
end
if name == "dialog_new_game" then
retval = retval .. gamemgr.dialog_new_game()
end
if name == "game_mgr" then
retval = retval .. gamemgr.tab()
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.tab()
if gamemgr.selected_game == nil then
gamemgr.selected_game = 1
end
local retval =
"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
"textlist[1,0.25;4.5,4.4;gamelist;" ..
gamemgr.gamelist() ..
";" .. gamemgr.selected_game .. "]"
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.8,-0.25;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
"label[6,1.4;" .. fgettext("Mods:") .."]" ..
"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
"textlist[6,2;5.5,3.3;game_mgr_modlist;"
.. gamemgr.get_game_modlist(current_game) ..";0]" ..
"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.dialog_edit_game()
local current_game = gamemgr.get_game(gamemgr.selected_game)
if current_game ~= nil then
local retval =
"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
"label[0,-0.25;" .. current_game.name .. "]" ..
"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
if current_game.menuicon_path ~= nil and
current_game.menuicon_path ~= "" then
retval = retval ..
"image[5.25,0;2,2;" ..
engine.formspec_escape(current_game.menuicon_path) .. "]"
end
retval = retval ..
"textlist[0.5,0.5;4.5,4.3;mods_current;"
.. gamemgr.get_game_modlist(current_game) ..";0]"
retval = retval ..
"textlist[7,0.5;4.5,4.3;mods_available;"
.. modmgr.render_modlist() .. ";0]"
retval = retval ..
"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
retval = retval ..
"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
return retval
end
end
--------------------------------------------------------------------------------
function gamemgr.handle_buttons(tab,fields)
local retval = nil
if tab == "dialog_edit_game" then
retval = gamemgr.handle_edit_game_buttons(fields)
end
if tab == "dialog_new_game" then
retval = gamemgr.handle_new_game_buttons(fields)
end
if tab == "game_mgr" then
retval = gamemgr.handle_games_buttons(fields)
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
gamemgr.games = engine.get_games()
end
--------------------------------------------------------------------------------
function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. gamemgr.games[1].id
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. gamemgr.games[i].name
end
end
return retval
end

554
builtin/item.lua Normal file
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@ -0,0 +1,554 @@
-- Minetest: builtin/item.lua
--
-- Item definition helpers
--
function minetest.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function minetest.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
else
-- The position where a node would be dug
return pointed_thing.under
end
elseif pointed_thing.type == "object" then
obj = pointed_thing.ref
if obj ~= nil then
return obj:getpos()
else
return nil
end
else
return nil
end
end
function minetest.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
--from above
if dir.y < 0 then
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 19
else
return 13
end
else
if dir.z < 0 then
return 10
else
return 4
end
end
--from below
else
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 15
else
return 17
end
else
if dir.z < 0 then
return 6
else
return 8
end
end
end
--otherwise, place horizontally
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
function minetest.facedir_to_dir(facedir)
--a table of possible dirs
return ({{x=0, y=0, z=1},
{x=1, y=0, z=0},
{x=0, y=0, z=-1},
{x=-1, y=0, z=0},
{x=0, y=-1, z=0},
{x=0, y=1, z=0}})
--indexed into by a table of correlating facedirs
[({[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2})
--indexed into by the facedir in question
[facedir]]
end
function minetest.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
function minetest.get_node_drops(nodename, toolname)
local drop = ItemStack({name=nodename}):get_definition().drop
if drop == nil then
-- default drop
return {nodename}
elseif type(drop) == "string" then
-- itemstring drop
return {drop}
elseif drop.items == nil then
-- drop = {} to disable default drop
return {}
end
-- Extended drop table
local got_items = {}
local got_count = 0
local _, item, tool
for _, item in ipairs(drop.items) do
local good_rarity = true
local good_tool = true
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
good_tool = false
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
else
good_tool = toolname == tool
end
if good_tool then
break
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then
break
end
end
end
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type ~= "node" or pointed_thing.type ~= "node" then
return itemstack
end
local under = pointed_thing.under
local oldnode_under = minetest.get_node_or_nil(under)
local above = pointed_thing.above
local oldnode_above = minetest.get_node_or_nil(above)
if not oldnode_under or not oldnode_above then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in unloaded position " .. minetest.pos_to_string(above))
return itemstack
end
local olddef_under = ItemStack({name=oldnode_under.name}):get_definition()
olddef_under = olddef_under or minetest.nodedef_default
local olddef_above = ItemStack({name=oldnode_above.name}):get_definition()
olddef_above = olddef_above or minetest.nodedef_default
if not olddef_above.buildable_to and not olddef_under.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return itemstack
end
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
minetest.log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(place_to))
local oldnode = minetest.get_node(place_to)
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z
}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
end
end
-- Check if the node is attached and if it can be placed there
if minetest.get_item_group(def.name, "attached_node") ~= 0 and
not check_attached_node(place_to, newnode) then
minetest.log("action", "attached node " .. def.name ..
" can not be placed at " .. minetest.pos_to_string(place_to))
return itemstack
end
-- Add node and update
minetest.add_node(place_to, newnode)
local take_item = true
-- Run callback
if def.after_place_node then
-- Copy place_to because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
if def.after_place_node(place_to_copy, placer, itemstack) then
take_item = false
end
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
-- Copy pos and node because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack) then
take_item = false
end
end
if take_item then
itemstack:take_item()
end
return itemstack
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.add_item(pos, item)
end
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local n = minetest.get_node(pointed_thing.under)
local nn = n.name
if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].on_rightclick then
return minetest.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack) or itemstack
end
end
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
return itemstack
end
function minetest.item_drop(itemstack, dropper, pos)
if dropper.get_player_name then
local v = dropper:get_look_dir()
local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
local obj = minetest.add_item(p, itemstack)
if obj then
v.x = v.x*2
v.y = v.y*2 + 1
v.z = v.z*2
obj:setvelocity(v)
end
else
minetest.add_item(pos, itemstack)
end
return ItemStack("")
end
function minetest.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
end
return itemstack
end
end
function minetest.node_punch(pos, node, puncher)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, puncher)
end
end
function minetest.handle_node_drops(pos, drops, digger)
-- Add dropped items to object's inventory
if digger:get_inventory() then
local _, dropped_item
for _, dropped_item in ipairs(drops) do
local left = digger:get_inventory():add_item("main", dropped_item)
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
minetest.add_item(p, left)
end
end
end
end
function minetest.node_dig(pos, node, digger)
local def = ItemStack({name=node.name}):get_definition()
-- Check if def ~= 0 because we always want to be able to remove unknown nodes
if #def ~= 0 and not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
local wielded = digger:get_wielded_item()
local drops = minetest.get_node_drops(node.name, wielded:get_name())
-- Wear out tool
if not minetest.setting_getbool("creative_mode") then
local tp = wielded:get_tool_capabilities()
local dp = minetest.get_dig_params(def.groups, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
end
-- Handle drops
minetest.handle_node_drops(pos, drops, digger)
local oldmetadata = nil
if def.after_dig_node then
oldmetadata = minetest.get_meta(pos):to_table()
end
-- Remove node and update
minetest.remove_node(pos)
-- Run callback
if def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
end
-- This is used to allow mods to redefine minetest.item_place and so on
-- NOTE: This is not the preferred way. Preferred way is to provide enough
-- callbacks to not require redefining global functions. -celeron55
local function redef_wrapper(table, name)
return function(...)
return table[name](...)
end
end
--
-- Item definition defaults
--
minetest.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
usable = false,
liquids_pointable = false,
tool_capabilities = nil,
node_placement_prediction = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
can_dig = nil,
on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
on_rightclick = nil,
on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
on_receive_fields = nil,
on_metadata_inventory_move = minetest.node_metadata_inventory_move_allow_all,
on_metadata_inventory_offer = minetest.node_metadata_inventory_offer_allow_all,
on_metadata_inventory_take = minetest.node_metadata_inventory_take_allow_all,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
-- Don't define these because otherwise the old tile_images and
-- special_materials wouldn't be read
--tiles ={""},
--special_tiles = {
-- {name="", backface_culling=true},
-- {name="", backface_culling=true},
--},
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
is_ground_content = false,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
liquidtype = "none",
liquid_alternative_flowing = "",
liquid_alternative_source = "",
liquid_viscosity = 0,
drowning = 0,
light_source = 0,
damage_per_second = 0,
selection_box = {type="regular"},
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
minetest.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
}
minetest.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
}
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(minetest, 'item_place'),
on_drop = nil,
on_use = nil,
}

122
builtin/item_entity.lua Normal file
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-- Minetest: builtin/item_entity.lua
function minetest.spawn_item(pos, item)
-- Take item in any format
local stack = ItemStack(item)
local obj = minetest.add_entity(pos, "__builtin:item")
obj:get_luaentity():set_item(stack:to_string())
return obj
end
minetest.register_entity("__builtin:item", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
visual = "sprite",
visual_size = {x=0.5, y=0.5},
textures = {""},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = false,
},
itemstring = '',
physical_state = true,
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
visual = "sprite",
textures = {"unknown_item.png"}
}
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
prop.visual_size = {x=0.50, y=0.50}
else
prop.visual = "wielditem"
prop.textures = {itemname}
prop.visual_size = {x=0.20, y=0.20}
prop.automatic_rotate = math.pi * 0.25
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
--return self.itemstring
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
})
end,
on_activate = function(self, staticdata)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
end
else
self.itemstring = staticdata
end
self.object:set_armor_groups({immortal=1})
self.object:setvelocity({x=0, y=2, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
on_step = function(self, dtime)
local p = self.object:getpos()
p.y = p.y - 0.3
local nn = minetest.get_node(p).name
-- If node is not registered or node is walkably solid and resting on nodebox
local v = self.object:getvelocity()
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.physical_state = false
self.object:set_properties({
physical = false
})
end
else
if not self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.physical_state = true
self.object:set_properties({
physical = true
})
end
end
end,
on_punch = function(self, hitter)
if self.itemstring ~= '' then
local left = hitter:get_inventory():add_item("main", self.itemstring)
if not left:is_empty() then
self.itemstring = left:to_string()
return
end
end
self.object:remove()
end,
})

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-- Minetest: builtin/misc.lua
--
-- Misc. API functions
--
minetest.timers_to_add = {}
minetest.timers = {}
minetest.register_globalstep(function(dtime)
for _, timer in ipairs(minetest.timers_to_add) do
table.insert(minetest.timers, timer)
end
minetest.timers_to_add = {}
for index, timer in ipairs(minetest.timers) do
timer.time = timer.time - dtime
if timer.time <= 0 then
timer.func(unpack(timer.args or {}))
table.remove(minetest.timers,index)
end
end
end)
function minetest.after(time, func, ...)
table.insert(minetest.timers_to_add, {time=time, func=func, args={...}})
end
function minetest.check_player_privs(name, privs)
local player_privs = minetest.get_player_privs(name)
local missing_privileges = {}
for priv, val in pairs(privs) do
if val then
if not player_privs[priv] then
table.insert(missing_privileges, priv)
end
end
end
if #missing_privileges > 0 then
return false, missing_privileges
end
return true, ""
end
function minetest.get_connected_players()
-- This could be optimized a bit, but leave that for later
local list = {}
for _, obj in pairs(minetest.get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
if obj:is_player() then
table.insert(list, obj)
end
end
return list
end
function minetest.hash_node_position(pos)
return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768
end
function minetest.get_item_group(name, group)
if not minetest.registered_items[name] or not
minetest.registered_items[name].groups[group] then
return 0
end
return minetest.registered_items[name].groups[group]
end
function minetest.get_node_group(name, group)
return minetest.get_item_group(name, group)
end
function minetest.string_to_pos(value)
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
local p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
assert(minetest.string_to_pos("10.0, 5, -2").x == 10)
assert(minetest.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(minetest.string_to_pos("asd, 5, -2)") == nil)
function minetest.setting_get_pos(name)
local value = minetest.setting_get(name)
if not value then
return nil
end
return minetest.string_to_pos(value)
end

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-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
function basic_dump2(o)
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function dump2(o, name, dumped)
name = name or "_"
dumped = dumped or {}
io.write(name, " = ")
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
or type(o) == "function" or type(o) == "nil"
or type(o) == "userdata" then
io.write(basic_dump2(o), "\n")
elseif type(o) == "table" then
if dumped[o] then
io.write(dumped[o], "\n")
else
dumped[o] = name
io.write("{}\n") -- new table
for k,v in pairs(o) do
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
dump2(v, fieldname, dumped)
end
end
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function dump(o, dumped)
dumped = dumped or {}
if type(o) == "number" then
return tostring(o)
elseif type(o) == "string" then
return string.format("%q", o)
elseif type(o) == "table" then
if dumped[o] then
return "<circular reference>"
end
dumped[o] = true
local t = {}
for k,v in pairs(o) do
t[#t+1] = "[" .. dump(k, dumped) .. "] = " .. dump(v, dumped)
end
return "{" .. table.concat(t, ", ") .. "}"
elseif type(o) == "boolean" then
return tostring(o)
elseif type(o) == "function" then
return "<function>"
elseif type(o) == "userdata" then
return "<userdata>"
elseif type(o) == "nil" then
return "nil"
else
error("cannot dump a " .. type(o))
return nil
end
end
--------------------------------------------------------------------------------
function string:split(sep)
local sep, fields = sep or ",", {}
local pattern = string.format("([^%s]+)", sep)
self:gsub(pattern, function(c) fields[#fields+1] = c end)
return fields
end
--------------------------------------------------------------------------------
function file_exists(filename)
local f = io.open(filename, "r")
if f==nil then
return false
else
f:close()
return true
end
end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
end
--------------------------------------------------------------------------------
function explode_textlist_event(text)
local retval = {}
retval.typ = "INV"
local parts = text:split(":")
if #parts == 2 then
retval.typ = parts[1]:trim()
retval.index= tonumber(parts[2]:trim())
if type(retval.index) ~= "number" then
retval.typ = "INV"
end
end
return retval
end
--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
if count == nil then
return parts[#parts]
end
local retval = ""
for i=1,count,1 do
retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
end
return retval
end
--------------------------------------------------------------------------------
function cleanup_path(temppath)
local parts = temppath:split("-")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split(".")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. "_"
end
temppath = temppath .. parts[i]
end
parts = temppath:split("'")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath .. ""
end
temppath = temppath .. parts[i]
end
parts = temppath:split(" ")
temppath = ""
for i=1,#parts,1 do
if temppath ~= "" then
temppath = temppath
end
temppath = temppath .. parts[i]
end
return temppath
end
local tbl = engine or minetest
function tbl.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if engine ~= nil then
engine.get_game = function(index)
local games = game.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
function fgettext(text, ...)
text = engine.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
result = ''
pos = 1
while pos <= text:len() do
newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
paramindex = tonumber(text:sub(newpos+1, newpos+1))
result = result .. text:sub(pos, newpos-1) .. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
return engine.formspec_escape(text)
end
end
--------------------------------------------------------------------------------
-- core only fct
--------------------------------------------------------------------------------
if minetest ~= nil then
--------------------------------------------------------------------------------
function minetest.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
end

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-- Minetest: builtin/misc_register.lua
--
-- Make raw registration functions inaccessible to anyone except this file
--
local register_item_raw = minetest.register_item_raw
minetest.register_item_raw = nil
local register_alias_raw = minetest.register_alias_raw
minetest.register_item_raw = nil
--
-- Item / entity / ABM registration functions
--
minetest.registered_abms = {}
minetest.registered_entities = {}
minetest.registered_items = {}
minetest.registered_nodes = {}
minetest.registered_craftitems = {}
minetest.registered_tools = {}
minetest.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
local function set_alias_metatable(table)
setmetatable(table, {
__index = function(name)
return rawget(table, minetest.registered_aliases[name])
end
})
end
set_alias_metatable(minetest.registered_items)
set_alias_metatable(minetest.registered_nodes)
set_alias_metatable(minetest.registered_craftitems)
set_alias_metatable(minetest.registered_tools)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
local forbidden_item_names = {
MaterialItem = true,
MaterialItem2 = true,
MaterialItem3 = true,
NodeItem = true,
node = true,
CraftItem = true,
craft = true,
MBOItem = true,
ToolItem = true,
tool = true,
}
local function check_modname_prefix(name)
if name:sub(1,1) == ":" then
-- Escape the modname prefix enforcement mechanism
return name:sub(2)
else
-- Modname prefix enforcement
local expected_prefix = minetest.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"modname:\" or \":\" prefix required")
end
local subname = name:sub(#expected_prefix+1)
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
function minetest.register_abm(spec)
-- Add to minetest.registered_abms
minetest.registered_abms[#minetest.registered_abms+1] = spec
end
function minetest.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
end
name = check_modname_prefix(tostring(name))
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to minetest.registered_entities
minetest.registered_entities[name] = prototype
end
function minetest.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
-- Use the nodebox as selection box if it's not set manually
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
itemdef.selection_box = itemdef.node_box
end
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
minetest.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = minetest.tooldef_default})
minetest.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
end
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
minetest.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--minetest.log("Registering item: " .. itemdef.name)
minetest.registered_items[itemdef.name] = itemdef
minetest.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function minetest.register_node(name, nodedef)
nodedef.type = "node"
minetest.register_item(name, nodedef)
end
function minetest.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
minetest.register_item(name, craftitemdef)
end
function minetest.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_capabilities == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
tooldef.dt_crackiness ~= nil or
tooldef.dt_crumbliness ~= nil or
tooldef.dt_cuttability ~= nil or
tooldef.basedurability ~= nil or
tooldef.dd_weight ~= nil or
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_capabilities = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
dt_crackiness = tooldef.dt_crackiness,
dt_crumbliness = tooldef.dt_crumbliness,
dt_cuttability = tooldef.dt_cuttability,
basedurability = tooldef.basedurability,
dd_weight = tooldef.dd_weight,
dd_crackiness = tooldef.dd_crackiness,
dd_crumbliness = tooldef.dd_crumbliness,
dd_cuttability = tooldef.dd_cuttability,
}
end
-- END Legacy stuff
minetest.register_item(name, tooldef)
end
function minetest.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if minetest.registered_items[name] ~= nil then
minetest.log("WARNING: Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
minetest.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
local register_biome_raw = minetest.register_biome
minetest.registered_biomes = {}
function minetest.register_biome(biome)
minetest.registered_biomes[biome.name] = biome
register_biome_raw(biome)
end
-- Alias the forbidden item names to "" so they can't be
-- created via itemstrings (e.g. /give)
local name
for name in pairs(forbidden_item_names) do
minetest.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Deprecated:
-- Aliases for minetest.register_alias (how ironic...)
--minetest.alias_node = minetest.register_alias
--minetest.alias_tool = minetest.register_alias
--minetest.alias_craftitem = minetest.register_alias
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = minetest.item_place,
on_drop = minetest.item_drop,
groups = {not_in_creative_inventory=1},
})
minetest.register_node(":air", {
description = "Air (you hacker you!)",
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
drawtype = "airlike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
minetest.register_node(":ignore", {
description = "Ignore (you hacker you!)",
inventory_image = "unknown_node.png",
wield_image = "unknown_node.png",
drawtype = "airlike",
paramtype = "none",
sunlight_propagates = false,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true, -- A way to remove accidentally placed ignores
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
})
-- The hand (bare definition)
minetest.register_item(":", {
type = "none",
groups = {not_in_creative_inventory=1},
})
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
local registerfunc = function(func) table.insert(t, 1, func) end
return t, registerfunc
end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration()
minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration()
minetest.registered_on_player_receive_fields, minetest.register_on_player_receive_fields = make_registration_reverse()
minetest.registered_on_cheats, minetest.register_on_cheat = make_registration()

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
menubar = {}
--------------------------------------------------------------------------------
function menubar.handle_buttons(fields)
for i=1,#menubar.buttons,1 do
if fields[menubar.buttons[i].btn_name] ~= nil then
menu.last_game = menubar.buttons[i].index
engine.setting_set("main_menu_last_game_idx",menu.last_game)
menu.update_gametype()
end
end
end
--------------------------------------------------------------------------------
function menubar.refresh()
menubar.formspec = "box[-0.3,5.625;12.4,1.3;000000]" ..
"box[-0.3,5.6;12.4,0.05;FFFFFF]"
menubar.buttons = {}
local button_base = -0.25
local maxbuttons = #gamemgr.games
if maxbuttons > 10 then
maxbuttons = 10
end
for i=1,maxbuttons,1 do
local btn_name = "menubar_btn_" .. gamemgr.games[i].id
local buttonpos = button_base + (i-1) * 1.245
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
btn_name .. ";;true;false]"
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
local text = part1 .. "\n" .. part2
if part3 ~= nil and
part3 ~= "" then
text = text .. "\n" .. part3
end
menubar.formspec = menubar.formspec ..
"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
";" .. text .. ";true;true]"
end
local toadd = {
btn_name = btn_name,
index = i,
}
table.insert(menubar.buttons,toadd)
end
end

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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mm_texture = {}
--------------------------------------------------------------------------------
function mm_texture.init()
mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
mm_texture.basetexturedir = mm_texture.defaulttexturedir
mm_texture.texturepack = engine.setting_get("texture_path")
mm_texture.gameid = nil
end
--------------------------------------------------------------------------------
function mm_texture.update(tab,gamedetails)
if tab ~= "singleplayer" then
mm_texture.reset()
return
end
if gamedetails == nil then
return
end
mm_texture.update_game(gamedetails)
end
--------------------------------------------------------------------------------
function mm_texture.reset()
mm_texture.gameid = nil
local have_bg = false
local have_overlay = mm_texture.set_generic("overlay")
if not have_overlay then
have_bg = mm_texture.set_generic("background")
end
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
mm_texture.set_generic("footer")
mm_texture.set_generic("header")
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
end
end
--------------------------------------------------------------------------------
function mm_texture.update_game(gamedetails)
if mm_texture.gameid == gamedetails.id then
return
end
local have_bg = false
local have_overlay = mm_texture.set_game("overlay",gamedetails)
if not have_overlay then
have_bg = mm_texture.set_game("background",gamedetails)
end
mm_texture.clear("header")
mm_texture.clear("footer")
engine.set_clouds(false)
if not have_bg and
engine.setting_getbool("enable_clouds") then
engine.set_clouds(true)
end
mm_texture.set_game("footer",gamedetails)
mm_texture.set_game("header",gamedetails)
mm_texture.gameid = gamedetails.id
end
--------------------------------------------------------------------------------
function mm_texture.clear(identifier)
engine.set_background(identifier,"")
end
--------------------------------------------------------------------------------
function mm_texture.set_generic(identifier)
--try texture pack first
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
if mm_texture.defaulttexturedir ~= nil then
local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" ..
identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function mm_texture.set_game(identifier,gamedetails)
if gamedetails == nil then
return false
end
if mm_texture.texturepack ~= nil then
local path = mm_texture.texturepack .. DIR_DELIM ..
gamedetails.id .. "_menu_" .. identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
end
local path = gamedetails.path .. DIR_DELIM .."menu" ..
DIR_DELIM .. identifier .. ".png"
if engine.set_background(identifier,path) then
return true
end
return false
end

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274
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
--modstore implementation
modstore = {}
--------------------------------------------------------------------------------
function modstore.init()
modstore.tabnames = {}
table.insert(modstore.tabnames,"dialog_modstore_unsorted")
table.insert(modstore.tabnames,"dialog_modstore_search")
modstore.modsperpage = 5
modstore.basetexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
modstore.current_list = nil
modstore.details_cache = {}
end
--------------------------------------------------------------------------------
function modstore.nametoindex(name)
for i=1,#modstore.tabnames,1 do
if modstore.tabnames[i] == name then
return i
end
end
return 1
end
--------------------------------------------------------------------------------
function modstore.gettab(tabname)
local retval = ""
local is_modstore_tab = false
if tabname == "dialog_modstore_unsorted" then
retval = modstore.getmodlist(modstore.modlist_unsorted)
is_modstore_tab = true
end
if tabname == "dialog_modstore_search" then
is_modstore_tab = true
end
if is_modstore_tab then
return modstore.tabheader(tabname) .. retval
end
if tabname == "modstore_mod_installed" then
return "size[6,2]label[0.25,0.25;Mod: " .. modstore.lastmodtitle ..
" installed successfully]" ..
"button[2.5,1.5;1,0.5;btn_confirm_mod_successfull;ok]"
end
return ""
end
--------------------------------------------------------------------------------
function modstore.tabheader(tabname)
local retval = "size[12,9.25]"
retval = retval .. "tabheader[-0.3,-0.99;modstore_tab;" ..
"Unsorted,Search;" ..
modstore.nametoindex(tabname) .. ";true;false]"
return retval
end
--------------------------------------------------------------------------------
function modstore.handle_buttons(current_tab,fields)
modstore.lastmodtitle = ""
if fields["modstore_tab"] then
local index = tonumber(fields["modstore_tab"])
if index > 0 and
index <= #modstore.tabnames then
return {
current_tab = modstore.tabnames[index],
is_dialog = true,
show_buttons = false
}
end
modstore.modlist_page = 0
end
if fields["btn_modstore_page_up"] then
if modstore.current_list ~= nil and modstore.current_list.page > 0 then
modstore.current_list.page = modstore.current_list.page - 1
end
end
if fields["btn_modstore_page_down"] then
if modstore.current_list ~= nil and
modstore.current_list.page <modstore.current_list.pagecount-1 then
modstore.current_list.page = modstore.current_list.page +1
end
end
if fields["btn_confirm_mod_successfull"] then
return {
current_tab = modstore.tabnames[1],
is_dialog = true,
show_buttons = false
}
end
for i=1, modstore.modsperpage, 1 do
local installbtn = "btn_install_mod_" .. i
if fields[installbtn] then
local modlistentry =
modstore.current_list.page * modstore.modsperpage + i
local moddetails = modstore.get_details(modstore.current_list.data[modlistentry].id)
local fullurl = engine.setting_get("modstore_download_url") ..
moddetails.download_url
local modfilename = os.tempfolder() .. ".zip"
if engine.download_file(fullurl,modfilename) then
modmgr.installmod(modfilename,moddetails.basename)
os.remove(modfilename)
modstore.lastmodtitle = modstore.current_list.data[modlistentry].title
return {
current_tab = "modstore_mod_installed",
is_dialog = true,
show_buttons = false
}
else
gamedata.errormessage = "Unable to download " ..
moddetails.download_url .. " (internet connection?)"
end
end
end
end
--------------------------------------------------------------------------------
function modstore.update_modlist()
modstore.modlist_unsorted = {}
modstore.modlist_unsorted.data = engine.get_modstore_list()
if modstore.modlist_unsorted.data ~= nil then
modstore.modlist_unsorted.pagecount =
math.ceil((#modstore.modlist_unsorted.data / modstore.modsperpage))
else
modstore.modlist_unsorted.data = {}
modstore.modlist_unsorted.pagecount = 1
end
modstore.modlist_unsorted.page = 0
end
--------------------------------------------------------------------------------
function modstore.getmodlist(list)
local retval = ""
retval = retval .. "label[10,-0.4;" .. fgettext("Page $1 of $2", list.page+1, list.pagecount) .. "]"
retval = retval .. "button[11.6,-0.1;0.5,0.5;btn_modstore_page_up;^]"
retval = retval .. "box[11.6,0.35;0.28,8.6;000000]"
local scrollbarpos = 0.35 + (8.1/(list.pagecount-1)) * list.page
retval = retval .. "box[11.6," ..scrollbarpos .. ";0.28,0.5;32CD32]"
retval = retval .. "button[11.6,9.0;0.5,0.5;btn_modstore_page_down;v]"
if #list.data < (list.page * modstore.modsperpage) then
return retval
end
local endmod = (list.page * modstore.modsperpage) + modstore.modsperpage
if (endmod > #list.data) then
endmod = #list.data
end
for i=(list.page * modstore.modsperpage) +1, endmod, 1 do
--getmoddetails
local details = modstore.get_details(list.data[i].id)
if details ~= nil then
local screenshot_ypos = (i-1 - (list.page * modstore.modsperpage))*1.9 +0.2
retval = retval .. "box[0," .. screenshot_ypos .. ";11.4,1.75;FFFFFF]"
--screenshot
if details.screenshot_url ~= nil and
details.screenshot_url ~= "" then
if list.data[i].texturename == nil then
local fullurl = engine.setting_get("modstore_download_url") ..
details.screenshot_url
local filename = os.tempfolder()
if engine.download_file(fullurl,filename) then
list.data[i].texturename = filename
end
end
end
if list.data[i].texturename == nil then
list.data[i].texturename = modstore.basetexturedir .. "no_screenshot.png"
end
retval = retval .. "image[0,".. screenshot_ypos .. ";3,2;" ..
engine.formspec_escape(list.data[i].texturename) .. "]"
--title + author
retval = retval .."label[2.75," .. screenshot_ypos .. ";" ..
engine.formspec_escape(details.title) .. " (" .. details.author .. ")]"
--description
local descriptiony = screenshot_ypos + 0.5
retval = retval .. "textarea[3," .. descriptiony .. ";6.5,1.55;;" ..
engine.formspec_escape(details.description) .. ";]"
--rating
local ratingy = screenshot_ypos + 0.6
retval = retval .."label[10.1," .. ratingy .. ";" ..
fgettext("Rating") .. ": " .. details.rating .."]"
--install button
local buttony = screenshot_ypos + 1.2
local buttonnumber = (i - (list.page * modstore.modsperpage))
retval = retval .."button[9.6," .. buttony .. ";2,0.5;btn_install_mod_" .. buttonnumber .. ";"
if modmgr.mod_exists(details.basename) then
retval = retval .. fgettext("re-Install") .."]"
else
retval = retval .. fgettext("Install") .."]"
end
end
end
modstore.current_list = list
return retval
end
--------------------------------------------------------------------------------
function modstore.get_details(modid)
if modstore.details_cache[modid] ~= nil then
return modstore.details_cache[modid]
end
local retval = engine.get_modstore_details(tostring(modid))
modstore.details_cache[modid] = retval
return retval
end

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-- Minetest: builtin/privileges.lua
--
-- Privileges
--
minetest.registered_privileges = {}
function minetest.register_privilege(name, param)
local function fill_defaults(def)
if def.give_to_singleplayer == nil then
def.give_to_singleplayer = true
end
if def.description == nil then
def.description = "(no description)"
end
end
local def = {}
if type(param) == "table" then
def = param
else
def = {description = param}
end
fill_defaults(def)
minetest.registered_privileges[name] = def
end
minetest.register_privilege("interact", "Can interact with things and modify the world")
minetest.register_privilege("teleport", "Can use /teleport command")
minetest.register_privilege("bring", "Can teleport other players")
minetest.register_privilege("settime", "Can use /time")
minetest.register_privilege("privs", "Can modify privileges")
minetest.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
minetest.register_privilege("server", "Can do server maintenance stuff")
minetest.register_privilege("shout", "Can speak in chat")
minetest.register_privilege("ban", "Can ban and unban players")
minetest.register_privilege("give", "Can use /give and /giveme")
minetest.register_privilege("password", "Can use /setpassword and /clearpassword")
minetest.register_privilege("fly", {
description = "Can fly using the free_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("fast", {
description = "Can walk fast using the fast_move mode",
give_to_singleplayer = false,
})
minetest.register_privilege("noclip", {
description = "Can fly through walls",
give_to_singleplayer = false,
})
minetest.register_privilege("rollback", "Can use the rollback functionality")

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-- Minetest: builtin/serialize.lua
-- https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- Copyright (c) 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- License: MIT
--------------------------------------------------------------------------------
-- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical
-- to the original one. The following are currently supported:
-- * strings, numbers, booleans, nil
-- * tables thereof. Tables can have shared part, but can't be recursive yet.
-- Caveat: metatables and environments aren't saved.
--------------------------------------------------------------------------------
local no_identity = { number=1, boolean=1, string=1, ['nil']=1 }
function minetest.serialize(x)
local gensym_max = 0 -- index of the gensym() symbol generator
local seen_once = { } -- element->true set of elements seen exactly once in the table
local multiple = { } -- element->varname set of elements seen more than once
local nested = { } -- transient, set of elements currently being traversed
local nest_points = { }
local nest_patches = { }
local function gensym()
gensym_max = gensym_max + 1 ; return gensym_max
end
-----------------------------------------------------------------------------
-- nest_points are places where a table appears within itself, directly or not.
-- for instance, all of these chunks create nest points in table x:
-- "x = { }; x[x] = 1", "x = { }; x[1] = x", "x = { }; x[1] = { y = { x } }".
-- To handle those, two tables are created by mark_nest_point:
-- * nest_points [parent] associates all keys and values in table parent which
-- create a nest_point with boolean `true'
-- * nest_patches contain a list of { parent, key, value } tuples creating
-- a nest point. They're all dumped after all the other table operations
-- have been performed.
--
-- mark_nest_point (p, k, v) fills tables nest_points and nest_patches with
-- informations required to remember that key/value (k,v) create a nest point
-- in table parent. It also marks `parent' as occuring multiple times, since
-- several references to it will be required in order to patch the nest
-- points.
-----------------------------------------------------------------------------
local function mark_nest_point (parent, k, v)
local nk, nv = nested[k], nested[v]
assert (not nk or seen_once[k] or multiple[k])
assert (not nv or seen_once[v] or multiple[v])
local mode = (nk and nv and "kv") or (nk and "k") or ("v")
local parent_np = nest_points [parent]
local pair = { k, v }
if not parent_np then parent_np = { }; nest_points [parent] = parent_np end
parent_np [k], parent_np [v] = nk, nv
table.insert (nest_patches, { parent, k, v })
seen_once [parent], multiple [parent] = nil, true
end
-----------------------------------------------------------------------------
-- First pass, list the tables and functions which appear more than once in x
-----------------------------------------------------------------------------
local function mark_multiple_occurences (x)
if no_identity [type(x)] then return end
if seen_once [x] then seen_once [x], multiple [x] = nil, true
elseif multiple [x] then -- pass
else seen_once [x] = true end
if type (x) == 'table' then
nested [x] = true
for k, v in pairs (x) do
if nested[k] or nested[v] then mark_nest_point (x, k, v) else
mark_multiple_occurences (k)
mark_multiple_occurences (v)
end
end
nested [x] = nil
end
end
local dumped = { } -- multiply occuring values already dumped in localdefs
local localdefs = { } -- already dumped local definitions as source code lines
-- mutually recursive functions:
local dump_val, dump_or_ref_val
--------------------------------------------------------------------
-- if x occurs multiple times, dump the local var rather than the
-- value. If it's the first time it's dumped, also dump the content
-- in localdefs.
--------------------------------------------------------------------
function dump_or_ref_val (x)
if nested[x] then return 'false' end -- placeholder for recursive reference
if not multiple[x] then return dump_val (x) end
local var = dumped [x]
if var then return "_[" .. var .. "]" end -- already referenced
local val = dump_val(x) -- first occurence, create and register reference
var = gensym()
table.insert(localdefs, "_["..var.."]="..val)
dumped [x] = var
return "_[" .. var .. "]"
end
-----------------------------------------------------------------------------
-- Second pass, dump the object; subparts occuring multiple times are dumped
-- in local variables which can be referenced multiple times;
-- care is taken to dump locla vars in asensible order.
-----------------------------------------------------------------------------
function dump_val(x)
local t = type(x)
if x==nil then return 'nil'
elseif t=="number" then return tostring(x)
elseif t=="string" then return string.format("%q", x)
elseif t=="boolean" then return x and "true" or "false"
elseif t=="table" then
local acc = { }
local idx_dumped = { }
local np = nest_points [x]
for i, v in ipairs(x) do
if np and np[v] then
table.insert (acc, 'false') -- placeholder
else
table.insert (acc, dump_or_ref_val(v))
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if np and (np[k] or np[v]) then
--check_multiple(k); check_multiple(v) -- force dumps in localdefs
elseif not idx_dumped[k] then
table.insert (acc, "[" .. dump_or_ref_val(k) .. "] = " .. dump_or_ref_val(v))
end
end
return "{ "..table.concat(acc,", ").." }"
else
error ("Can't serialize data of type "..t)
end
end
local function dump_nest_patches()
for _, entry in ipairs(nest_patches) do
local p, k, v = unpack (entry)
assert (multiple[p])
local set = dump_or_ref_val (p) .. "[" .. dump_or_ref_val (k) .. "] = " ..
dump_or_ref_val (v) .. " -- rec "
table.insert (localdefs, set)
end
end
mark_multiple_occurences (x)
local toplevel = dump_or_ref_val (x)
dump_nest_patches()
if next (localdefs) then
return "local _={ }\n" ..
table.concat (localdefs, "\n") ..
"\nreturn " .. toplevel
else
return "return " .. toplevel
end
end
-- Deserialization.
-- http://stackoverflow.com/questions/5958818/loading-serialized-data-into-a-table
--
local function stringtotable(sdata)
if sdata:byte(1) == 27 then return nil, "binary bytecode prohibited" end
local f, message = assert(loadstring(sdata))
if not f then return nil, message end
setfenv(f, table)
return f()
end
function minetest.deserialize(sdata)
local table = {}
local okay,results = pcall(stringtotable, sdata)
if okay then
return results
end
print('error:'.. results)
return nil
end
-- Run some unit tests
local function unit_test()
function unitTest(name, success)
if not success then
error(name .. ': failed')
end
end
unittest_input = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unitTest("test 1a", unittest_input.cat.sound == unittest_output.cat.sound)
unitTest("test 1b", unittest_input.cat.speed == unittest_output.cat.speed)
unitTest("test 1c", unittest_input.dog.sound == unittest_output.dog.sound)
unittest_input = {escapechars="\n\r\t\v\\\"\'", noneuropean="θשׁ٩∂"}
unittest_output = minetest.deserialize(minetest.serialize(unittest_input))
unitTest("test 3a", unittest_input.escapechars == unittest_output.escapechars)
unitTest("test 3b", unittest_input.noneuropean == unittest_output.noneuropean)
end
unit_test() -- Run it
unit_test = nil -- Hide it

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-- Minetest: builtin/static_spawn.lua
local function warn_invalid_static_spawnpoint()
if minetest.setting_get("static_spawnpoint") and
not minetest.setting_get_pos("static_spawnpoint") then
minetest.log('error', "The static_spawnpoint setting is invalid: \""..
minetest.setting_get("static_spawnpoint").."\"")
end
end
warn_invalid_static_spawnpoint()
local function put_player_in_spawn(obj)
warn_invalid_static_spawnpoint()
local static_spawnpoint = minetest.setting_get_pos("static_spawnpoint")
if not static_spawnpoint then
return false
end
minetest.log('action', "Moving "..obj:get_player_name()..
" to static spawnpoint at "..
minetest.pos_to_string(static_spawnpoint))
obj:setpos(static_spawnpoint)
return true
end
minetest.register_on_newplayer(function(obj)
put_player_in_spawn(obj)
end)
minetest.register_on_respawnplayer(function(obj)
return put_player_in_spawn(obj)
end)

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vector = {}
function vector.new(a, b, c)
v = {x=0, y=0, z=0}
if type(a) == "table" then
v = {x=a.x, y=a.y, z=a.z}
elseif a and b and c then
v = {x=a, y=b, z=c}
end
setmetatable(v, {
__add = vector.add,
__sub = vector.subtract,
__mul = vector.multiply,
__div = vector.divide,
__umn = function(v) return vector.multiply(v, -1) end,
__len = vector.length,
__eq = vector.equals,
})
return v
end
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
function vector.length(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
end
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
return vector.new()
else
return vector.divide(v, len)
end
end
function vector.round(v)
return {
x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5),
z = math.floor(v.z + 0.5)
}
end
function vector.distance(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return math.hypot(x, math.hypot(y, z))
end
function vector.direction(pos1, pos2)
local x_raw = pos2.x - pos1.x
local y_raw = pos2.y - pos1.y
local z_raw = pos2.z - pos1.z
local x_abs = math.abs(x_raw)
local y_abs = math.abs(y_raw)
local z_abs = math.abs(z_raw)
if x_abs >= y_abs and
x_abs >= z_abs then
y_raw = y_raw * (1 / x_abs)
z_raw = z_raw * (1 / x_abs)
x_raw = x_raw / x_abs
end
if y_abs >= x_abs and
y_abs >= z_abs then
x_raw = x_raw * (1 / y_abs)
z_raw = z_raw * (1 / y_abs)
y_raw = y_raw / y_abs
end
if z_abs >= y_abs and
z_abs >= x_abs then
x_raw = x_raw * (1 / z_abs)
y_raw = y_raw * (1 / z_abs)
z_raw = z_raw / z_abs
end
return {x=x_raw, y=y_raw, z=z_raw}
end
function vector.add(a, b)
if type(b) == "table" then
return vector.new(
a.x + b.x,
a.y + b.y,
a.z + b.z)
else
return vector.new(
a.x + b,
a.y + b,
a.z + b)
end
end
function vector.subtract(a, b)
if type(b) == "table" then
return vector.new(
a.x - b.x,
a.y - b.y,
a.z - b.z)
else
return vector.new(
a.x - b,
a.y - b,
a.z - b)
end
end
function vector.multiply(a, b)
if type(b) == "table" then
return vector.new(
a.x * b.x,
a.y * b.y,
a.z * b.z)
else
return vector.new(
a.x * b,
a.y * b,
a.z * b)
end
end
function vector.divide(a, b)
if type(b) == "table" then
return vector.new(
a.x / b.x,
a.y / b.y,
a.z / b.z)
else
return vector.new(
a.x / b,
a.y / b,
a.z / b)
end
end

103
builtin/voxelarea.lua Normal file
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VoxelArea = {
MinEdge = {x=1, y=1, z=1},
MaxEdge = {x=0, y=0, z=0},
ystride = 0,
zstride = 0,
}
function VoxelArea:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
local e = o:getExtent()
o.ystride = e.x
o.zstride = e.x * e.y
return o
end
function VoxelArea:getExtent()
return {
x = self.MaxEdge.x - self.MinEdge.x + 1,
y = self.MaxEdge.y - self.MinEdge.y + 1,
z = self.MaxEdge.z - self.MinEdge.z + 1,
}
end
function VoxelArea:getVolume()
local e = self:getExtent()
return e.x * e.y * e.z
end
function VoxelArea:index(x, y, z)
local i = (z - self.MinEdge.z) * self.zstride +
(y - self.MinEdge.y) * self.ystride +
(x - self.MinEdge.x) + 1
return math.floor(i)
end
function VoxelArea:indexp(p)
local i = (p.z - self.MinEdge.z) * self.zstride +
(p.y - self.MinEdge.y) * self.ystride +
(p.x - self.MinEdge.x) + 1
return math.floor(i)
end
function VoxelArea:position(i)
local p = {}
i = i - 1
p.z = math.floor(i / self.zstride) + self.MinEdge.z
i = i % self.zstride
p.y = math.floor(i / self.ystride) + self.MinEdge.y
i = i % self.ystride
p.x = math.floor(i) + self.MinEdge.x
return p
end
function VoxelArea:contains(x, y, z)
return (x >= self.MinEdge.x) and (x <= self.MaxEdge.x) and
(y >= self.MinEdge.y) and (y <= self.MaxEdge.y) and
(z >= self.MinEdge.z) and (z <= self.MaxEdge.z)
end
function VoxelArea:containsp(p)
return (p.x >= self.MinEdge.x) and (p.x <= self.MaxEdge.x) and
(p.y >= self.MinEdge.y) and (p.y <= self.MaxEdge.y) and
(p.z >= self.MinEdge.z) and (p.z <= self.MaxEdge.z)
end
function VoxelArea:containsi(i)
return (i >= 1) and (i <= self:getVolume())
end
function VoxelArea:iter(minx, miny, minz, maxx, maxy, maxz)
local i = self:index(minx, miny, minz) - 1
local last = self:index(maxx, maxy, maxz)
local ystride = self.ystride
local zstride = self.zstride
local yoff = (last+1) % ystride
local zoff = (last+1) % zstride
local ystridediff = (i - last) % ystride
local zstridediff = (i - last) % zstride
return function()
i = i + 1
if i % zstride == zoff then
i = i + zstridediff
elseif i % ystride == yoff then
i = i + ystridediff
end
if i <= last then
return i
end
end
end
function VoxelArea:iterp(minp, maxp)
return self:iter(minp.x, minp.y, minp.z, maxp.x, maxp.y, maxp.z)
end