206 lines
5.9 KiB
Lua
206 lines
5.9 KiB
Lua
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local has_technic = minetest.get_modpath("technic")
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local drain_inv = minetest.settings:get_bool("headlamp_drain_inventory", false)
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local battery_life = tonumber(minetest.settings:get("headlamp_battery_life")) or 180
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local battery_drain = math.floor(65535 / (battery_life * 60)) * 5
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-- Helper function to make code neater
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local function merge(t1, t2)
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local t = table.copy(t1)
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for k, v in pairs(t2) do
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t[k] = v
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end
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return t
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end
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-- Battery draining logic
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--------------------------------------------------
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local function use_battery(stack)
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if stack:get_wear() >= (65535 - battery_drain) then
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stack:set_name("headlamp:headlamp_off")
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return false
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end
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stack:add_wear(battery_drain)
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return true
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end
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local function update_wielded(player)
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local stack = player:get_wielded_item()
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if stack:get_name() == "headlamp:headlamp_on" then
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use_battery(stack)
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player:set_wielded_item(stack)
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end
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end
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local function update_inventory(player)
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local inv = player:get_inventory()
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if not inv:contains_item("main", "headlamp:headlamp_on") then
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return -- Skip checking every stack
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end
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for i=1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if stack:get_name() == "headlamp:headlamp_on" then
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use_battery(stack)
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inv:set_stack("main", i, stack)
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end
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end
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end
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local function update_armor(player)
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local name, inv = armor:get_valid_player(player)
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if not name then
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return -- Armor not initialized yet
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end
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if not inv:contains_item("armor", "headlamp:headlamp_on") then
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return -- Skip checking every stack
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end
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for i=1, inv:get_size("armor") do
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local stack = inv:get_stack("armor", i)
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if stack:get_name() == "headlamp:headlamp_on" then
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local success = use_battery(stack)
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inv:set_stack("armor", i, stack)
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armor:save_armor_inventory(player)
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if not success then
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armor:set_player_armor(player)
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end
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return -- There can only be one
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end
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end
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end
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer < 5 then return end -- Doesn't need a fast update, every 5 seconds is enough
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timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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if not minetest.is_creative_enabled(player:get_player_name()) then
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update_armor(player)
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if drain_inv then
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update_inventory(player)
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else
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update_wielded(player)
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end
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end
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end
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end)
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-- Item registration
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--------------------------------------------------
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local base_def = {
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groups = {armor_head = 1, armor_heal = 0, armor_use = 0},
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armor_groups = {fleshy = 2}, -- Headlamp is terrible armor, but it's better than nothing
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on_secondary_use = function(stack, player)
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return armor:equip(player, stack)
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end,
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on_place = function(stack, player, pointed)
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if pointed.type == "node" and player and not player:get_player_control().sneak then
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local node = minetest.get_node(pointed.under)
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local ndef = minetest.registered_nodes[node.name]
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if ndef and ndef.on_rightclick then
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return ndef.on_rightclick(pointed.under, node, player, stack, pointed)
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end
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end
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return armor:equip(player, stack)
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end,
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}
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if has_technic then
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-- Battery values are now charge values instead of wear
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battery_life = battery_life * 600
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battery_drain = 50
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-- Different code for different APIs
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if technic.plus then
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use_battery = function(stack)
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if technic.use_RE_charge(stack, battery_drain) then
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return true
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end
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stack:set_name("headlamp:headlamp_off")
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return false
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end
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base_def.max_charge = battery_life
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else
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use_battery = function(stack)
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local meta = stack:get_meta()
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local metadata = minetest.deserialize(meta:get_string("")) or {}
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if not metadata.charge or metadata.charge <= battery_drain then
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stack:set_name("headlamp:headlamp_off")
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return false
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end
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metadata.charge = metadata.charge - battery_drain
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meta:set_string("", minetest.serialize(metadata))
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technic.set_RE_wear(stack, metadata.charge, battery_life)
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return true
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end
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base_def.wear_represents = "technic_RE_charge"
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base_def.on_refill = technic.refill_RE_charge
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end
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end
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local off_def = merge(base_def, {
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description = "Headlamp (Off)",
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inventory_image = "headlamp_inv_headlamp_off.png",
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on_use = function(stack, player)
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-- Turn headlamp on if there is enough battery left
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if minetest.is_creative_enabled(player:get_player_name()) or use_battery(stack) then
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stack:set_name("headlamp:headlamp_on")
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end
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return stack
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end,
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})
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local on_def = merge(base_def, {
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description = "Headlamp (On)",
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inventory_image = "headlamp_inv_headlamp_on.png",
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groups = {armor_head = 1, armor_heal = 0, armor_use = 0, not_in_creative_inventory = 1},
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light_source = 14,
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on_use = function(stack)
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-- Turn headlamp off
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stack:set_name("headlamp:headlamp_off")
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return stack
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end,
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})
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if has_technic and technic.plus then
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technic.register_power_tool("headlamp:headlamp_off", off_def)
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technic.register_power_tool("headlamp:headlamp_on", on_def)
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else
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minetest.register_tool("headlamp:headlamp_off", off_def)
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minetest.register_tool("headlamp:headlamp_on", on_def)
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if has_technic then
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technic.register_power_tool("headlamp:headlamp_off", battery_life)
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technic.register_power_tool("headlamp:headlamp_on", battery_life)
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end
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end
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-- Crafting recipe
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--------------------------------------------------
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if minetest.get_modpath("farming") then
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if has_technic then
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-- Somewhat realistic recipe
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minetest.register_craft({
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output = "headlamp:headlamp_off",
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recipe = {
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{"farming:string", "technic:battery", "farming:string"},
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{"technic:rubber", "technic:lv_led", "technic:rubber"},
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{"farming:string", "technic:stainless_steel_ingot", "farming:string"},
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}
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})
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elseif minetest.get_modpath("default") then
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-- Magic mese powered headlamp
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minetest.register_craft({
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output = "headlamp:headlamp_off",
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recipe = {
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{"farming:string", "farming:string", "farming:string"},
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{"farming:string", "default:mese_crystal", "farming:string"},
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{"farming:string", "default:steel_ingot", "farming:string"},
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}
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})
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end
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end
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