additional colours for tinted glass

master
Och Noe 2020-06-27 21:34:34 +02:00
parent c31dc09631
commit 623728aee4
2 changed files with 119 additions and 309 deletions

View File

@ -652,9 +652,50 @@ if minetest.settings:get_bool("moreblocks.circular_saw_crafting") ~= false then
end
local tinted_glass_colour_list =
{
"blue", "cyan", "green", "grey",
"magenta", "red", "white", "yellow",
"brown", "orange", "pink", "violet",
"dark_green", "dark_grey",
}
local tinted_dark_glass_colour_list =
{
"dark_blue", "dark_brown", "dark_cyan",
"dark_magenta", "dark_orange",
"dark_pink", "dark_red", "dark_violet", "dark_yellow",
}
for _,c in pairs(tinted_glass_colour_list) do
minetest.register_craft({
type = "shapeless",
output = "moreblocks:"..c.."_tinted_glass 8",
recipe = {"default:glass", "default:glass", "default:glass",
"default:glass", "dye:"..c, "default:glass",
"default:glass", "default:glass", "default:glass"}
})
end
for _,c in pairs(tinted_dark_glass_colour_list) do
minetest.register_craft({
type = "shapeless",
output = "moreblocks:"..c.."_tinted_glass 7",
recipe = {"default:glass", "default:glass", "default:glass",
"default:glass", "dye:"..c, "default:glass",
"default:glass", "dye:black", "default:glass"}
})
end
--[[
minetest.register_craft({
type = "shapeless",
output = "moreblocks:blue_tinted_glass 8",
output = "moreblocks:blue_tinted_glass 8",
recipe = {"default:glass", "default:glass", "default:glass",
"default:glass", "dye:blue", "default:glass",
"default:glass", "default:glass", "default:glass"}
@ -718,6 +759,25 @@ minetest.register_craft({
})
--]]
-- "brown_tinted_glass"
-- "dark_blue_tinted_glass"
-- "dark_brown_tinted_glass"
-- "dark_cyan_tinted_glass"
-- "dark_green_tinted_glass"
-- "dark_grey_tinted_glass"
-- "dark_magenta_tinted_glass"
-- "dark_orange_tinted_glass"
-- "dark_pink_tinted_glass"
-- "dark_red_tinted_glass"
-- "dark_violet_tinted_glass"
-- "dark_yellow_tinted_glass"
-- "orange_tinted_glass"
-- "pink_tinted_glass"
-- "violet_tinted_glass"
minetest.register_craft({
output = "moreblocks:gravel_stonebrick 2",
recipe = {

366
nodes.lua
View File

@ -630,314 +630,6 @@ local nodes = {
groups = {cracky = 1, level = 2},
sounds = sound_metal,
},
["blue_tinted_glass"] = {
description = S("Blue Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_blue1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["cyan_tinted_glass"] = {
description = S("Cyan Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_cyan1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["green_tinted_glass"] = {
description = S("Green Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_green1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["grey_tinted_glass"] = {
description = S("Grey Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_grey1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["red_tinted_glass"] = {
description = S("Red Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_red1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["magenta_tinted_glass"] = {
description = S("Magenta Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_magenta1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["white_tinted_glass"] = {
description = S("White Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_white1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["yellow_tinted_glass"] = {
description = S("Yellow Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_yellow1.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
-- no_stairs = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["brown_tinted_glass"] = {
description = S("Brown Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_brown2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_blue_tinted_glass"] = {
description = S("Dark Blue Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_blue2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_brown_tinted_glass"] = {
description = S("Dark Brown Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_brown2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_cyan_tinted_glass"] = {
description = S("Dark Cyan Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_cyan2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_green_tinted_glass"] = {
description = S("Dark Green Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_green2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_grey_tinted_glass"] = {
description = S("Dark Grey Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_grey2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_magenta_tinted_glass"] = {
description = S("Dark Magenta Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_magenta2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_orange_tinted_glass"] = {
description = S("Dark Orange Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_orange2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_pink_tinted_glass"] = {
description = S("Dark Pink Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_pink2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_red_tinted_glass"] = {
description = S("Dark Red Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_red2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_violet_tinted_glass"] = {
description = S("Dark Violet Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_violet2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["dark_yellow_tinted_glass"] = {
description = S("Dark Yellow Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_dark_yellow2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["orange_tinted_glass"] = {
description = S("Orange Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_orange2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["pink_tinted_glass"] = {
description = S("Pink Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_pink2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["violet_tinted_glass"] = {
description = S("Violet Tinted Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"moreblocks_violet2.png^moreblocks_clean_glass.png"},
one_texture = true,
use_texture_alpha = true,
paramtype = "light",
no_stairs = true,
minimal_shapes = true,
sunlight_propagates = true,
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3},
sounds = sound_glass,
},
["gravel_stonebrick"] = {
description = S("Gravel on Stonebrick"),
@ -1070,6 +762,64 @@ local nodes = {
}
---------------
local tinted_glass_1 =
{
-- tinted glass from dyes
{ "blue", "Blue", "blue1" },
{ "cyan", "Cyan", "cyan1" },
{ "green", "Green", "green1" },
{ "grey", "Grey", "grey1" },
{ "red", "Red", "red1" },
{ "magenta", "Magenta", "magenta1" },
{ "white", "White", "white1" },
{ "yellow", "Yellow", "yellow1" },
{ "brown", "Brown", "brown2" },
{ "dark_green", "Dark Green", "dark_green2" },
{ "dark_grey", "Dark Grey", "dark_grey2" },
{ "orange", "Orange", "orange2" },
{ "pink", "Pink", "pink2" },
{ "violet", "Violet", "violet2" },
-- tinted glass from dyes + black
{ "dark_magenta" , "Dark Magenta", "dark_magenta2" },
{ "dark_orange" , "Dark Orange", "dark_orange2" },
{ "dark_pink" , "Dark Pink", "dark_pink2" },
{ "dark_red" , "Dark Red", "dark_red2" },
{ "dark_violet" , "Dark Violet", "dark_violet2" },
{ "dark_yellow" , "Dark Yellow", "dark_yellow2" },
}
for _,f in pairs(tinted_glass_1) do
iname = f[1].."_tinted_glass"
desc = S(f[2].." Tinted Glass")
t_name = {"moreblocks_"..f[3]..".png^moreblocks_clean_glass.png"}
neu = {}
neu.description = desc
neu.drawtype = "glasslike_framed_optional"
neu.tiles = t_name
neu.one_texture = true
neu.use_texture_alpha = true
neu.paramtype = "light"
neu.sunlight_propagates = true
neu.groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3}
neu.sounds = sound_glass
nodes[iname] = neu
end
---------------
if minetest.get_modpath("ethereal") then
nodes["all_faces_mushroom_tree"] = {
description = S("All-faces Mushroom Tree"),