countdown for .bounce - by Mavarick2797

master
Och Noe 2021-07-21 15:19:37 +02:00
parent 01e27c7757
commit 274bc7abbf
1 changed files with 27 additions and 1 deletions

View File

@ -4,7 +4,7 @@
local mod_name = minetest.get_current_modname()
local mod_version = "2.13"
local mod_version = "2.14"
local function log(level, message)
minetest.log(level, ('[%s] %s'):format(mod_name, message))
@ -418,6 +418,32 @@ local function teleport_bounce(params)
local pstr = tostring_point(bouncetarget)
local point = minetest.localplayer:get_pos()
-- from Maverick2897 with some small changes
local player = minetest.localplayer
local hud_id = player:hud_add({
hud_elem_type = "text",
position = {x=0.0,y=0.8},
size = {x=-20,y=-20},
alignment = {x=1,y=0},
offset = {x=8,y=0},
number = 0xffffff,
})
for i=bouncedelay,1,-1 do
minetest.after(bouncedelay-i,
function()
local text = ""
if i == 1 then
text = "Returning Now"
else
text = "Returning in "..i.."s\nTarget Pos: "..bouncepos.." ("..pstr..")\nReturn Pos: "..tostring_point(point)
end
player:hud_change(hud_id,"text",text)
end)
end
minetest.after(bouncedelay,function()player:hud_remove(hud_id)end)
--
minetest.after(bouncedelay,teleport_day_back,point.x,point.y,point.z)
minetest.display_chat_message("position "..pstr)
minetest.run_server_chatcommand('teleport', pstr)