added cobble and tar to the pathways
parent
f1589d1e08
commit
5602b46364
95
init.lua
95
init.lua
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@ -164,32 +164,70 @@ local woodpath_lengths = {
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{ 25,25 },
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}
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local full_wood = "default:wood"
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local half_wood = "stairs:slab_wood"
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local path_names = { "wood", "cobble" }
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local tile_name = { "default_wood.png" , "default_cobble.png"}
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local sound_name = { default.node_sound_wood_defaults() , default.node_sound_stone_defaults(), }
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local full_wood = { "default:wood", "default:cobble" }
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local half_wood = { "stairs:slab_wood" , "stairs:slab_cobble" }
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local adv_track = "advtrains:dtrack_placer"
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if minetest.get_modpath("moreblocks") then
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table.insert(path_names, "tar" )
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table.insert(tile_name, "moreblocks_tar.png" )
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table.insert(sound_name, default.node_sound_stone_defaults() )
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table.insert(full_wood, "moreblocks:tar" )
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table.insert(half_wood, "moreblocks:slab_tar" )
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end
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for nr = 1,#path_names do
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for _,lengths in pairs(woodpath_lengths) do
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local b = lengths[1] -- "back" in 1/10 nodes
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local f = lengths[2] -- "front" in 1/10 nodes
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local h = string.format(":woodpath_track_%02d%02d",b,f)
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local h = string.format(":"..path_names[nr] .."path_track_%02d%02d",b,f)
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local h2 = string.format(":"..path_names[nr] .."path_track_narrow_%02d%02d",b,f)
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minetest.register_node(own_name..h, {
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tiles = { "default_wood.png", },
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4, -0.5, b/-10, 0.4, -0.4, f/10},
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}
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 2,
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not_blocking_trains = 1},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node,
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minetest.register_node(own_name..h,
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{
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tiles = { tile_name[nr], },
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box =
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{
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type = "fixed",
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fixed = {
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-- schmal {-0.4, -0.5, b/-10, 0.4, -0.4, f/10},
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{-0.5, -0.5, b/-10, 0.5, -0.4, f/10},
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}
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 2,
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not_blocking_trains = 1},
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sounds = sound_name[nr],
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on_place = minetest.rotate_node,
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})
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minetest.register_node(own_name..h2,
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{
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tiles = { tile_name[nr], },
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box =
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{
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type = "fixed",
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fixed = {
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{-0.4, -0.5, b/-10, 0.4, -0.4, f/10},
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}
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},
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groups = {choppy = 2, oddly_breakable_by_hand = 2,
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not_blocking_trains = 1},
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sounds = sound_name[nr],
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on_place = minetest.rotate_node,
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})
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@ -203,7 +241,7 @@ for _,lengths in pairs(woodpath_lengths) do
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if (b>=5) and (f>=5) then
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b = b-5
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f = f-5
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craft[y][2] = full_wood
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craft[y][2] = full_wood[nr]
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end
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end
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@ -211,17 +249,17 @@ for _,lengths in pairs(woodpath_lengths) do
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do
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if (b>=10) then
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b = b-10
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craft[y][1] = full_wood
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craft[y][1] = full_wood[nr]
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elseif (b>=5) then
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b = b-5
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craft[y][1] = half_wood
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craft[y][1] = half_wood[nr]
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end
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if (f>=10) then
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f = f-10
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craft[y][3] = full_wood
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craft[y][3] = full_wood[nr]
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elseif (f>=5) then
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f = f-5
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craft[y][3] = half_wood
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craft[y][3] = half_wood[nr]
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end
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end
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@ -242,4 +280,13 @@ for _,lengths in pairs(woodpath_lengths) do
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recipe = craft,
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replacements = { {adv_track,adv_track}, }
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})
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end
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minetest.register_craft({
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output = own_name..h2,
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recipe = { { own_name..h } },
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})
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end
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end
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