..
jthread
…
lua
Do not install the static lua library file
2011-11-29 19:27:41 +02:00
sqlite
…
CMakeLists.txt
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
activeobject.h
…
auth.cpp
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
auth.h
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
ban.cpp
…
ban.h
…
base64.cpp
…
base64.h
…
camera.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
camera.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
client.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
client.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
clientobject.cpp
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
clientobject.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
clientserver.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
clouds.cpp
…
clouds.h
…
cmake_config.h.in
…
collision.cpp
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
collision.h
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
common_irrlicht.h
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
config.h
…
connection.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
connection.h
…
constants.h
…
content_abm.cpp
Modify builtin ABMs to have lower interval and higher trigger non-chance
2011-11-29 23:22:44 +02:00
content_abm.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
content_cao.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_cao.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_mapblock.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
content_mapblock.h
GameDef compiles
2011-11-29 19:13:42 +02:00
content_mapnode.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
content_mapnode.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_nodemeta.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_nodemeta.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
content_object.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_sao.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_sao.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
craftdef.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
craftdef.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
debug.cpp
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
debug.h
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
defaultsettings.cpp
Add enable_pvp setting
2011-12-02 11:25:47 +02:00
defaultsettings.h
…
environment.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
environment.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
exceptions.h
…
farmesh.cpp
Clean mapnode.h and fix other files accordingly
2011-11-29 19:13:44 +02:00
farmesh.h
…
filesys.cpp
Check symlinks with stat() to know if they are directories or not
2011-12-04 13:02:00 +02:00
filesys.h
…
game.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
game.h
…
gamedef.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
gettext.h
…
gettime.h
…
guiDeathScreen.cpp
…
guiDeathScreen.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
guiInventoryMenu.cpp
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
guiInventoryMenu.h
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
guiKeyChangeMenu.cpp
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiKeyChangeMenu.h
Add IDropAction and related stuff
2011-11-29 19:13:54 +02:00
guiMainMenu.cpp
Tune main menu a bit and show version number in there
2011-11-29 22:34:58 +02:00
guiMainMenu.h
…
guiMessageMenu.cpp
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
guiMessageMenu.h
…
guiPasswordChange.cpp
…
guiPasswordChange.h
…
guiPauseMenu.cpp
…
guiPauseMenu.h
…
guiTextInputMenu.cpp
…
guiTextInputMenu.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
inventory.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
inventory.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
inventorymanager.cpp
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
2012-01-13 12:35:55 +01:00
inventorymanager.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
irrlichttypes.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
itemdef.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
itemdef.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
keycode.cpp
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
keycode.h
…
light.cpp
…
light.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
log.cpp
Add a third log output interface method
2011-11-29 19:13:56 +02:00
log.h
Add a third log output interface method
2011-11-29 19:13:56 +02:00
logoutputbuffer.h
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
luaentity_common.cpp
Fix default value of visual in LuaEntityProperties
2011-11-29 19:13:55 +02:00
luaentity_common.h
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
main.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
main.h
…
mainmenumanager.h
…
map.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
map.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock_mesh.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapblock_mesh.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
mapblock_nodemod.h
…
mapchunk.h
…
mapgen.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapgen.h
Add on_generated hook
2011-11-29 19:13:54 +02:00
mapnode.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapnode.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mapsector.cpp
GameDef compiles
2011-11-29 19:13:42 +02:00
mapsector.h
GameDef compiles
2011-11-29 19:13:42 +02:00
materials.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
materials.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
mesh.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
mesh.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
modalMenu.h
…
modifiedstate.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mods.cpp
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
mods.h
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
nameidmapping.cpp
Node definition names
2011-11-29 19:13:46 +02:00
nameidmapping.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodedef.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodedef.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodemetadata.cpp
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
nodemetadata.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
noise.cpp
…
noise.h
…
player.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
player.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
porting.cpp
…
porting.h
…
profiler.h
…
script.cpp
Correctly pop stuff from the Lua stack in script_load()
2011-12-31 14:41:57 +02:00
script.h
Determine light_propagates from paramtype
2011-12-04 03:45:02 +02:00
scriptapi.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
scriptapi.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
serialization.cpp
…
serialization.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
server.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
server.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
servercommand.cpp
Notify player whose password is being changed
2011-12-03 11:47:19 +02:00
servercommand.h
…
servermain.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
serverobject.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
serverobject.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
serverremoteplayer.cpp
Fix inventory glitch when connecting as new user
2012-01-14 11:05:24 +01:00
serverremoteplayer.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
settings.h
Some MSVC fixes
2011-11-29 19:13:57 +02:00
sha1.cpp
…
sha1.h
…
socket.cpp
…
socket.h
…
staticobject.h
…
strfnd.h
Improve item serialization
2011-11-29 19:13:48 +02:00
test.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
test.h
…
threads.h
…
tile.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
tile.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
utility.cpp
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
utility.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
voxel.cpp
Optimize lighting by a tiny bit
2011-11-29 19:13:55 +02:00
voxel.h
GameDef compiles
2011-11-29 19:13:42 +02:00
winresource.rc
…