Commit Graph

35 Commits (fe3e69eb4029626cd7ef3f7a1c2beaec13ba7364)

Author SHA1 Message Date
Loïc Blot bd6b90359c Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-30 08:09:41 +02:00
Loïc Blot 13e995b811 Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17 23:02:50 +02:00
Loïc Blot 921151d97a C++ modernize: Pragma once (#6264)
* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
adrido d7343b6c93 Fix msvc annoyances (#5963)
* MSVC: Fix '/std:c++11' is not a valid compiler option

* MSVC/MINGW: Define 'WIN32_LEAN_AND_MEAN' for the whole project

In some obscure cases 'Windows.h" got includet before that definition, which leaded to compilation warnings+errors

* MSVC: '/arch:SSE' is only available for x86

* MSVC: Fix float conversation

* MSVC/MINGW: use winthreads on Windows

* MSVC: 'USE_CMAKE_CONFIG' might be already definied by CMake build system

* MSVC: Use all available cpu cores for compiling

* Add missing include ctime and use std::time_t
2017-06-27 11:54:40 +02:00
Loïc Blot 76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16 11:25:52 +02:00
ShadowNinja 6f2d785d0f Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
ShadowNinja 6f4d6cb574 Always use errorstream for DEBUG_EXCEPTION_HANDLER 2015-10-14 02:33:30 -04:00
ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
ShadowNinja 2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
est31 e7282816ff Abort at uncatched exceptions
Change a remaining assert(0) call to FATAL_ERROR(msg).
There was a regression since commit

ced6d20295 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"

where when an "uncatched" exception is thrown inside a "side thread",
the program doesn't abort anymore.

This led to the problem @netinetwalker experienced where the emergethread
got an unhandled exception for loading a mapblock while redis was loading,
(see #3196) and then jmped outside its loop to work down its queue.
This resulted in the server not doing any emerges anymore.
2015-09-27 00:27:36 +02:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
kwolekr 43f102271d Create minidump on fatal Win32 exceptions
Remove software exception translator function, simplifying exception handler
macros.  FatalSystemExceptions are left unhandled.
2015-02-02 01:39:17 -05:00
Kahrl c6e3797c1a Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
proller f960c3be31 Add support for IPv6
Two new configuration options are added:
     - "enable_ipv6" to enable/disable the overall use of IPv6
     - "ipv6_server" to enable/disable the use of IPv6 sockets when running
       a server (when "enable_ipv6" is enabled)
2013-06-23 11:31:22 +04:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
kwolekr 28c50c16cd Fix build on Windows 2013-02-25 23:10:54 -05:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
Perttu Ahola 9f031a6759 Optimize headers 2012-06-17 04:03:39 +03:00
Perttu Ahola 1bc37d576c Initially split utility.h to multiple files in util/ 2012-06-17 01:29:13 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola 6153a2fb10 Improve debug stack printing interface 2011-11-29 19:13:51 +02:00
Perttu Ahola b65a5aceb0 Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap. 2011-10-16 14:57:53 +03:00
Giuseppe Bilotta 34492ce480 Respect base virtual functions' signatures 2011-08-08 16:15:53 +02:00
Ciaran Gultnieks 29932d4bdd Get rid of all the string format warnings caused by the DSTACK macro 2011-05-16 21:47:50 +01:00
Perttu Ahola 804b2647ce new texture stuff quite working 2011-02-11 16:43:26 +02:00
Perttu Ahola 841ac10e5c fixes toward mingw compatibility 2011-02-10 15:55:15 +02:00
Perttu Ahola eb476f1ce2 Lots of small stuff 2011-01-08 19:35:14 +02:00
Perttu Ahola fa64103aa8 better debug output in segfaults and stack overflows in windows 2010-12-27 14:34:17 +02:00
Perttu Ahola 3f5bad938a organizing stuff. 2010-12-21 18:08:24 +02:00
Perttu Ahola 123e8fdf53 framework for modifying textures 2010-12-20 22:03:49 +02:00
Perttu Ahola 0604f3f2ee license stuff (more to come) 2010-11-29 20:05:30 +02:00
Perttu Ahola 24c4b7c68d Working version before block send priorization update 2010-11-27 17:18:34 +02:00
Perttu Ahola 4e249fb3fb Initial files 2010-11-27 01:02:21 +02:00