Commit Graph

67 Commits (807a0d313ba667356ee8af8ef5ae82b6c4881d15)

Author SHA1 Message Date
Perttu Ahola d74659254b Faster player movement and smaller collision box 2012-03-10 17:28:56 +02:00
Kahrl 88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Kahrl 0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Kahrl 1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl 6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola 5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola e4daa4c065 Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
Perttu Ahola af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola e109ed5cef Proper player inventory and hp modification tracking and sending accordingly 2011-11-29 23:18:20 +02:00
Kahrl d6b30dd3a5 CraftItem rework and Lua interface 2011-11-29 19:13:58 +02:00
Perttu Ahola 1bfc3c1eb9 Player movement speed and node access distance checking 2011-11-29 19:13:54 +02:00
Perttu Ahola ba762bcd49 Clean mapnode.h and fix other files accordingly 2011-11-29 19:13:44 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola abceeee92f Create framework for getting rid of global definitions of node/tool/item/whatever types 2011-11-29 19:13:41 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 1320d07068 Scripting WIP: dynamic object stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 0b97ad8384 ServerRemotePlayer implements ServerActiveObject 2011-11-29 19:13:40 +02:00
Perttu Ahola 369177aa80 Better player damage prevention when falling on unloaded blocks, not involving getting stuck in there. 2011-10-16 18:45:17 +03:00
Perttu Ahola 825953bbdc Fix some "Conditional jump or move depends on uninitialised value(s)" valgrind detections 2011-10-15 23:07:43 +03:00
Perttu Ahola 9e46cbf7ea Header file tweaking; mainly for speed 2011-10-12 13:53:38 +03:00
JacobF bd72091150 Pause in unloaded territory instead of collide 2011-09-06 20:07:43 +03:00
Giuseppe Bilotta 91d1186cbb Keep track of player item 2011-08-11 15:22:36 +02:00
Mark Holmquist 267744a568 Fixing ladders again 2011-08-01 09:22:44 +02:00
Mark Holmquist 8e67f4c4e6 Fixed a few problems in the ladder update, and changed the speed to account for gravity 2011-08-01 09:22:36 +02:00
Mark Holmquist 1c59cff832 Ladders implemented! 2011-08-01 09:22:36 +02:00
Perttu Ahola 8e1eacf3a8 Fixed handling of inventory in creative mode (normal inventory is not trashed anymore), fixed mese pick speed, added some forgotten stuff 2011-07-30 23:33:57 +03:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola 3b098fd5dc improved player fall damage detection 2011-06-26 15:45:13 +03:00
Perttu Ahola e81919c818 hopefully fixed the privilege problems
--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
2011-05-29 22:34:04 +03:00
Perttu Ahola 63611932eb player passwords and privileges in world/auth.txt
--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
2011-05-29 21:11:16 +03:00
Ciaran Gultnieks 8bbc512fe5 Added 'shout' player privilege 2011-05-23 20:40:25 +01:00
Perttu Ahola 969fbb189d All textures are are now searched first from the directory specified by the texture_path setting. 2011-05-21 11:07:03 +03:00
Ciaran Gultnieks d4d49ee8f4 Passwords - password entry at main menu, stored and checked by server 2011-05-20 20:28:03 +01:00
Perttu Ahola bc59c18503 Fixed two compiler warnings 2011-05-16 19:54:08 +03:00
Ciaran Gultnieks 1520d49310 Privileges to/from string conversion functions standalone, not static members 2011-05-16 16:13:17 +01:00
Ciaran Gultnieks 50c48219a7 Allow "all" to be specified in player config file for privileges 2011-05-16 11:32:49 +01:00
Ciaran Gultnieks 248d7c8469 Improved server commands and added player permissions.
--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
2011-05-16 10:41:19 +01:00
Perttu Ahola 1995b59320 Code refactoring; split half of main.cpp to game.cpp. 2011-04-23 18:31:31 +03:00
Perttu Ahola 983bf6677d set client to not show hp if server doesn't support it 2011-04-21 19:54:05 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola 249c0dc68a Fixed some problems with crafting and inventory 2011-04-11 21:28:04 +03:00
Perttu Ahola 9778347c7f mainly work on object scripting api 2011-02-23 02:49:57 +02:00
Perttu Ahola c57637b4c3 Temporary commit; lots of test code and stuff 2011-02-21 00:45:14 +02:00
Perttu Ahola d34c19f553 sneaking bug fixing 2011-02-14 16:11:28 +02:00
Perttu Ahola 5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player 2011-02-14 12:07:49 +02:00
Perttu Ahola b1defb4def fixed bug in sneaking 2011-02-14 11:43:42 +02:00
Perttu Ahola 14fafc7217 added sneaking/crouching and changelog 2011-02-14 02:54:15 +02:00
Perttu Ahola dd9e82f5bc bug-fixin' 2011-02-08 01:12:55 +02:00
Perttu Ahola 25a7fabed8 mapgen tweaking 2011-02-06 16:35:27 +02:00