Commit Graph

36 Commits (60dc01dc258db842e229351b871d0989e3e7d62c)

Author SHA1 Message Date
gregorycu 60dc01dc25 Fix jumping at node edge 2016-02-19 20:05:58 -05:00
est31 4e93ba06a7 Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code,
and are disallowed by minetest style guide.
2016-01-29 15:53:54 +01:00
Sapier 61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step 2015-12-29 17:02:17 +01:00
BlockMen 8a6e921cb8 Fix jittering sounds on entities (fixes #2974) 2015-10-26 19:40:26 +01:00
ShadowNinja 96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
Christof Kaufmann 8787d2e7e9 Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.

Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
2015-09-26 21:40:45 +02:00
David Jones 34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
Loic Blot fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
Loic Blot 0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
Craig Robbins 9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Craig Robbins ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot c00eed90d3 collisionMoveSimple: use std::vector instead of std::list, this improve the performances 2015-03-05 18:08:19 +01:00
Craig Robbins 5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
RealBadAngel e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
PilzAdam 8cae659786 Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
proller 131eb56f52 Disable collision fix, its broke unit tests 2013-07-01 00:26:54 +04:00
proller 37ca8854f7 Fix sand, gravel falling stuck 2013-06-30 22:48:51 +04:00
kwolekr d00e8bd31a Fix nearly all warnings 2013-05-19 21:26:56 -04:00
sapier 6e4fdf37ba fix objects colliding with its own collision boxes 2013-04-09 23:16:13 +02:00
Esteban I. Ruiz Moreno 6b8435cf8c Limit speed in collisionMoveResult for avoiding hangs 2013-04-03 23:29:51 +02:00
sapier 8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
sapier 12e9f3d010 add limit for steps to avoid runaway memory consumption by collision handling 2013-01-16 23:27:11 +00:00
Perttu Ahola 3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
Kahrl 1575448b1a Custom boxy nodes (stairs, slabs) and collision changes 2012-06-17 16:34:39 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Perttu Ahola e879c92596 Fix collision code getting stuck if speed is 0 2012-04-07 19:19:36 +03:00
Perttu Ahola 82a460ec90 Improve luaentity sprite functionality (and add some random stuff) 2011-11-29 19:13:54 +02:00
Perttu Ahola 290e921920 Relatively snappy object-ground collision detection 2011-11-29 19:13:50 +02:00
Perttu Ahola c6fd2986d4 GameDef compiles 2011-11-29 19:13:42 +02:00
Perttu Ahola 64996422c0 Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff 2011-11-29 19:13:40 +02:00
Perttu Ahola 90d793f8f3 extended content-type range 2011-07-23 16:55:26 +03:00
Perttu Ahola 91cfbe2891 reorganized a lot of stuff and modified mapgen and objects slightly while doing it 2011-06-26 15:48:56 +03:00
Perttu Ahola c638442e78 Some work-in-progress in hp and mobs and a frightening amount of random fixes. 2011-04-21 19:35:17 +03:00
Perttu Ahola 5a4d8ffad3 implemented rats in new system to verify that it works 2011-04-10 15:16:27 +03:00