Commit Graph

190 Commits (2f10cfb226c6de8024f5efa9bf14ea22b5b90ce2)

Author SHA1 Message Date
Perttu Ahola b3591019ad Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
kwolekr 9bccd75e34 Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
Kahrl 4e1f50035e Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
PilzAdam d718b0b34e Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
kwolekr c06caa14c3 Decoration: Fix schematic probability mess with new MTS file version 2013-08-11 15:34:49 -04:00
BlockMen 7b13d119ed Add support for different drowning damage and allow drowning in other nodetypes 2013-08-06 17:49:39 +02:00
Novatux fe1fe1b1e4 Change large amount of objects to be configurable via a setting in minetest.conf (max_objects_per_block). 2013-08-04 15:28:01 +03:00
Perttu Ahola 742614180c Fix anticheat 2013-08-03 23:16:37 +03:00
RealBadAngel d19c8b815d Add set_breath and get_breath to lua API. 2013-07-20 20:34:11 +02:00
sapier 88d43af276 Fix many formspec menu bugs 2013-07-07 19:49:52 -04:00
PilzAdam 280946ba83 Dont write player files all the time 2013-06-28 14:15:48 +00:00
PilzAdam 130464c268 Print playername when failing to read playerfile and ignore files starting with . 2013-06-22 21:39:47 +00:00
PilzAdam 53066024f6 Add drowning 2013-06-19 15:47:00 +00:00
Kahrl 261f559339 Show number of objects in client environment in profiler (F6) 2013-06-18 01:49:06 +02:00
PilzAdam 2cdf0ff4ab Play player_damage.ogg when recieving damage and additionally play player_falling_damage.ogg when recieving falling damage 2013-06-12 20:27:06 +00:00
Kahrl e988df0fbd Add and implement setting max_clearobjects_extra_loaded_blocks.
Now Environment::clearAllObjects() unloads unused blocks in an interval
defined by max_clearobjects_extra_loaded_blocks (default 4096).
2013-06-03 20:09:32 +02:00
sapier ab43377577 Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2013-05-25 00:51:02 +02:00
kwolekr 981c6c9bf2 Fix lava damage on player's upper body 2013-05-19 21:29:49 -04:00
kwolekr d00e8bd31a Fix nearly all warnings 2013-05-19 21:26:56 -04:00
sapier 58f036ad1d fix static data not beeing stored correctly on deactivation 2013-05-06 19:05:44 +02:00
sapier e9a4e98cb9 Improve getFree*ActiveObjectId to reduce common case cpu usage drasticaly 2013-04-24 21:59:09 -04:00
sapier 69367aa799 Add Dijkstra A* and A* without prefetching pathfind algorithms 2013-04-06 11:24:03 -04:00
MirceaKitsune c5a8448c41 Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
sapier 8800896824 Closed add object <-> object collision handling 2013-03-28 00:09:24 +01:00
Ilya Zhuravlev 6a1670dbc3 Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
Sfan5 6d0ea26c2d Update Copyright Years 2013-02-24 20:15:24 +01:00
PilzAdam 497ff1ecd6 Change Minetest-c55 to Minetest 2013-02-24 18:49:03 +01:00
MirceaKitsune df3c925b3c Improved Player Physics 2013-02-14 06:21:30 +10:00
kwolekr 11afcbff69 The new mapgen, noise functions, et al. 2013-01-21 21:41:33 +02:00
Jürgen Doser 076f13cc01 fixes node timer bug (fixes #407).
Previously, when a block was activated, on_timer callbacks where
called with the relative position of the node inside the block,
instead of the absolute position of the node.
2013-01-11 18:59:27 +01:00
Perttu Ahola 2c472a66d1 Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction 2013-01-02 23:18:14 +02:00
Perttu Ahola 804a7875a2 Smooth day-night transitions 2012-12-02 18:02:45 +02:00
Perttu Ahola 6b927229f5 Default server step to 0.1s and sync object/player update intervals to it 2012-11-26 22:34:59 +02:00
Perttu Ahola eca1c96412 Move util/serialize.h out from staticobject.h for smaller header dependencies 2012-11-26 11:18:34 +02:00
Perttu Ahola 4fa4340b95 Proper versioning of new network-serialized stuff 2012-11-26 09:49:31 +02:00
MirceaKitsune 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.

Extra checks for the bone positioning / rotation code

Many checks and consistency improvements to the client attachment code

Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers

Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)

Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.

Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object

The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
2012-11-25 19:14:23 +02:00
Perttu Ahola 9cadaf824b Add dtime_s to entity activation 2012-09-09 17:12:29 +03:00
Perttu Ahola 1cc1b93e65 Fix ServerActiveObject stuff 2012-09-09 16:11:05 +03:00
Perttu Ahola c4f400acd0 Fix wielditem entity drawtype brightness control 2012-09-09 13:26:52 +03:00
Perttu Ahola c129b3852b Fix the bouncy node related stuff a bit 2012-09-01 13:21:52 +03:00
Perttu Ahola 3b43c69df4 Add bouncy node group 2012-09-01 12:58:37 +03:00
Perttu Ahola b17d3e7ad7 Add disable_jump and fall_damage_add_percent node groups 2012-09-01 12:07:27 +03:00
darkrose d05e3adbc7 fix node timers so on_timer gets the correct position 2012-08-12 15:28:31 +03:00
Perttu Ahola 1d44a98f2f ABM and liquid overload skip 2012-07-27 13:45:49 +03:00
Perttu Ahola 98ff4eb4ee Fix server build (a missing header) 2012-07-27 13:43:25 +03:00
Perttu Ahola 0190f9b077 Experimental-ish rollback functionality 2012-07-27 02:27:18 +03:00
darkrose cd6becd442 Implement node timers 2012-07-23 08:18:37 +03:00
Perttu Ahola 037b259197 Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors 2012-06-05 18:54:07 +03:00
Kahrl 704782c95b WIP node metadata, node timers 2012-06-03 22:31:00 +03:00
Perttu Ahola a35e4bdbda Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure 2012-04-15 14:37:35 +03:00