Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
parent
e9eda2b0d0
commit
ffdf8dedb7
|
@ -469,6 +469,8 @@
|
|||
# Controls size of deserts and beaches in Mapgen V6
|
||||
#mgv6_freq_desert = 0.45
|
||||
#mgv6_freq_beach = 0.15
|
||||
# Enable/disable floating dungeons and dungeon slices
|
||||
#enable_floating_dungeons = true
|
||||
|
||||
# Perlin noise attributes for different map generation parameters.
|
||||
# Noise parameters can be specified as a set of positional values:
|
||||
|
|
|
@ -292,6 +292,7 @@ void set_default_settings(Settings *settings)
|
|||
settings->setDefault("water_level", "1");
|
||||
settings->setDefault("chunksize", "5");
|
||||
settings->setDefault("mg_flags", "");
|
||||
settings->setDefault("enable_floating_dungeons", "true");
|
||||
|
||||
// IPv6
|
||||
settings->setDefault("enable_ipv6", "true");
|
||||
|
|
|
@ -79,14 +79,17 @@ void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) {
|
|||
// Dungeon generator doesn't modify places which have this set
|
||||
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
|
||||
|
||||
// Set all air and water to be untouchable to make dungeons open
|
||||
// to caves and open air
|
||||
bool no_float = !g_settings->getBool("enable_floating_dungeons");
|
||||
|
||||
// Set all air and water (and optionally ignore) to be untouchable
|
||||
// to make dungeons open to caves and open air
|
||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||
for (s16 y = nmin.Y; y <= nmax.Y; y++) {
|
||||
u32 i = vm->m_area.index(nmin.X, y, z);
|
||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||
content_t c = vm->m_data[i].getContent();
|
||||
if (c == CONTENT_AIR || c == dp.c_water)
|
||||
if (c == CONTENT_AIR || c == dp.c_water
|
||||
|| (no_float && c == CONTENT_IGNORE))
|
||||
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||
i++;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue