Don't spam server console on player/playersao error but just drop the affected client
parent
ea6c3835de
commit
ff36071d93
|
@ -1789,18 +1789,20 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
}
|
||||
|
||||
Player *player = m_env->getPlayer(peer_id);
|
||||
if(player == NULL){
|
||||
if(player == NULL) {
|
||||
errorstream<<"Server::ProcessData(): Cancelling: "
|
||||
"No player for peer_id="<<peer_id
|
||||
<<std::endl;
|
||||
<< " disconnecting peer!" <<std::endl;
|
||||
m_con.DisconnectPeer(peer_id);
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
if(playersao == NULL){
|
||||
if(playersao == NULL) {
|
||||
errorstream<<"Server::ProcessData(): Cancelling: "
|
||||
"No player object for peer_id="<<peer_id
|
||||
<<std::endl;
|
||||
<< " disconnecting peer!" <<std::endl;
|
||||
m_con.DisconnectPeer(peer_id);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue