Statbars: Reduce initial update interval

Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
master
SmallJoker 2018-05-20 17:58:41 +02:00 committed by paramat
parent ffb17f1c9a
commit eea1fdaf25
1 changed files with 38 additions and 40 deletions

View File

@ -34,57 +34,54 @@ local function scaleToDefault(player, field)
return current / max_display * nominal return current / max_display * nominal
end end
local function initialize_builtin_statbars(player) local function update_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name() local name = player:get_player_name()
if name == "" then if name == "" then
return return
end end
local flags = player:hud_get_flags()
if not hud_ids[name] then if not hud_ids[name] then
hud_ids[name] = {} hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure -- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively -- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags()) player:hud_set_flags(flags)
end end
local hud = hud_ids[name] local hud = hud_ids[name]
if player:hud_get_flags().healthbar and enable_damage then if flags.healthbar and enable_damage then
local number = scaleToDefault(player, "hp")
if hud.id_healthbar == nil then if hud.id_healthbar == nil then
local hud_def = table.copy(health_bar_definition) local hud_def = table.copy(health_bar_definition)
hud_def.number = scaleToDefault(player, "hp") hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def) hud.id_healthbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_healthbar, "number", number)
end end
elseif hud.id_healthbar ~= nil then elseif hud.id_healthbar then
player:hud_remove(hud.id_healthbar) player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil hud.id_healthbar = nil
end end
local breath_max = player:get_properties().breath_max local breath_max = player:get_properties().breath_max
if player:hud_get_flags().breathbar and enable_damage and if flags.breathbar and enable_damage and
player:get_breath() < breath_max then player:get_breath() < breath_max then
local number = 2 * scaleToDefault(player, "breath")
if hud.id_breathbar == nil then if hud.id_breathbar == nil then
local hud_def = table.copy(breath_bar_definition) local hud_def = table.copy(breath_bar_definition)
hud_def.number = 2 * scaleToDefault(player, "breath") hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def) hud.id_breathbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_breathbar, "number", number)
end end
elseif hud.id_breathbar ~= nil then elseif hud.id_breathbar then
player:hud_remove(hud.id_breathbar) player:hud_remove(hud.id_breathbar)
hud.id_breathbar = nil hud.id_breathbar = nil
end end
end end
local function cleanup_builtin_statbars(player) local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name() local name = player:get_player_name()
if name == "" then if name == "" then
@ -99,32 +96,28 @@ local function player_event_handler(player,eventname)
local name = player:get_player_name() local name = player:get_player_name()
if name == "" then if name == "" or not hud_ids[name] then
return return
end end
if eventname == "health_changed" then if eventname == "health_changed" then
initialize_builtin_statbars(player) update_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then if hud_ids[name].id_healthbar then
player:hud_change(hud_ids[name].id_healthbar,
"number", scaleToDefault(player, "hp"))
return true return true
end end
end end
if eventname == "breath_changed" then if eventname == "breath_changed" then
initialize_builtin_statbars(player) update_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then if hud_ids[name].id_breathbar then
player:hud_change(hud_ids[name].id_breathbar,
"number", 2 * scaleToDefault(player, "breath"))
return true return true
end end
end end
if eventname == "hud_changed" then if eventname == "hud_changed" then
initialize_builtin_statbars(player) update_builtin_statbars(player)
return true return true
end end
@ -133,20 +126,20 @@ end
function core.hud_replace_builtin(name, definition) function core.hud_replace_builtin(name, definition)
if definition == nil or if type(definition) ~= "table" or
type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then
definition.hud_elem_type ~= "statbar" then
return false return false
end end
if name == "health" then if name == "health" then
health_bar_definition = definition health_bar_definition = definition
for name,ids in pairs(hud_ids) do for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name) local player = core.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then if player and ids.id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar) player:hud_remove(ids.id_healthbar)
initialize_builtin_statbars(player) ids.id_healthbar = nil
update_builtin_statbars(player)
end end
end end
return true return true
@ -155,11 +148,12 @@ function core.hud_replace_builtin(name, definition)
if name == "breath" then if name == "breath" then
breath_bar_definition = definition breath_bar_definition = definition
for name,ids in pairs(hud_ids) do for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name) local player = core.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then if player and ids.id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar) player:hud_remove(ids.id_breathbar)
initialize_builtin_statbars(player) ids.id_breathbar = nil
update_builtin_statbars(player)
end end
end end
return true return true
@ -168,6 +162,10 @@ function core.hud_replace_builtin(name, definition)
return false return false
end end
core.register_on_joinplayer(initialize_builtin_statbars) -- Append "update_builtin_statbars" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
core.register_on_mods_loaded(function()
core.register_on_joinplayer(update_builtin_statbars)
end)
core.register_on_leaveplayer(cleanup_builtin_statbars) core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler) core.register_playerevent(player_event_handler)