Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players Disable breathing if player is immortal Hide builtin statbars if player immortal (delayed) Co-authored-by: ClobberXD <ClobberXD@gmail.com>master
parent
3296952ae5
commit
ec3142af99
|
@ -50,7 +50,8 @@ local function update_builtin_statbars(player)
|
|||
end
|
||||
local hud = hud_ids[name]
|
||||
|
||||
if flags.healthbar and enable_damage then
|
||||
local immortal = player:get_armor_groups().immortal == 1
|
||||
if flags.healthbar and enable_damage and not immortal then
|
||||
local number = scaleToDefault(player, "hp")
|
||||
if hud.id_healthbar == nil then
|
||||
local hud_def = table.copy(health_bar_definition)
|
||||
|
@ -65,7 +66,7 @@ local function update_builtin_statbars(player)
|
|||
end
|
||||
|
||||
local breath_max = player:get_properties().breath_max
|
||||
if flags.breathbar and enable_damage and
|
||||
if flags.breathbar and enable_damage and not immortal and
|
||||
player:get_breath() < breath_max then
|
||||
local number = 2 * scaleToDefault(player, "breath")
|
||||
if hud.id_breathbar == nil then
|
||||
|
@ -116,7 +117,7 @@ local function player_event_handler(player,eventname)
|
|||
end
|
||||
end
|
||||
|
||||
if eventname == "hud_changed" then
|
||||
if eventname == "hud_changed" or eventname == "properties_changed" then
|
||||
update_builtin_statbars(player)
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -1533,7 +1533,9 @@ Another example: Make red wool from white wool and red dye:
|
|||
Special groups
|
||||
--------------
|
||||
|
||||
* `immortal`: Disables the group damage system for an entity
|
||||
* `immortal`: Skips all damage and breath handling for an object. This group
|
||||
will also hide the integrated HUD status bars for players, and is
|
||||
automatically set to all players when damage is disabled on the server.
|
||||
* `punch_operable`: For entities; disables the regular damage mechanism for
|
||||
players punching it by hand or a non-tool item, so that it can do something
|
||||
else than take damage.
|
||||
|
|
|
@ -134,7 +134,7 @@ void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|||
m_armor_groups_sent = false;
|
||||
}
|
||||
|
||||
const ItemGroupList &UnitSAO::getArmorGroups()
|
||||
const ItemGroupList &UnitSAO::getArmorGroups() const
|
||||
{
|
||||
return m_armor_groups;
|
||||
}
|
||||
|
@ -1015,14 +1015,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
}
|
||||
}
|
||||
|
||||
if (m_breathing_interval.step(dtime, 0.5f)) {
|
||||
if (m_breathing_interval.step(dtime, 0.5f) && !isImmortal()) {
|
||||
// Get nose/mouth position, approximate with eye position
|
||||
v3s16 p = floatToInt(getEyePosition(), BS);
|
||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
|
||||
// If player is alive & no drowning & not in ignore, breathe
|
||||
if (m_breath < m_prop.breath_max &&
|
||||
c.drowning == 0 && n.getContent() != CONTENT_IGNORE && m_hp > 0)
|
||||
// If player is alive & not drowning & not in ignore & not immortal, breathe
|
||||
if (m_breath < m_prop.breath_max && c.drowning == 0 &&
|
||||
n.getContent() != CONTENT_IGNORE && m_hp > 0)
|
||||
setBreath(m_breath + 1);
|
||||
}
|
||||
|
||||
|
@ -1069,6 +1069,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_env->getScriptIface()->player_event(this, "properties_changed");
|
||||
}
|
||||
|
||||
// If attached, check that our parent is still there. If it isn't, detach.
|
||||
|
@ -1287,8 +1288,8 @@ int PlayerSAO::punch(v3f dir,
|
|||
|
||||
FATAL_ERROR_IF(!puncher, "Punch action called without SAO");
|
||||
|
||||
// No effect if PvP disabled
|
||||
if (!g_settings->getBool("enable_pvp")) {
|
||||
// No effect if PvP disabled or if immortal
|
||||
if (isImmortal() || !g_settings->getBool("enable_pvp")) {
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
|
|
|
@ -45,11 +45,12 @@ public:
|
|||
|
||||
inline bool isAttached() const
|
||||
{ return getParent(); }
|
||||
|
||||
inline bool isImmortal() const
|
||||
{ return itemgroup_get(m_armor_groups, "immortal"); }
|
||||
{ return itemgroup_get(getArmorGroups(), "immortal"); }
|
||||
|
||||
void setArmorGroups(const ItemGroupList &armor_groups);
|
||||
const ItemGroupList &getArmorGroups();
|
||||
const ItemGroupList &getArmorGroups() const;
|
||||
void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
|
||||
void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
|
||||
void setAnimationSpeed(float frame_speed);
|
||||
|
@ -107,7 +108,7 @@ class LuaEntitySAO : public UnitSAO
|
|||
{
|
||||
public:
|
||||
LuaEntitySAO(ServerEnvironment *env, v3f pos,
|
||||
const std::string &name, const std::string &state);
|
||||
const std::string &name, const std::string &state);
|
||||
~LuaEntitySAO();
|
||||
ActiveObjectType getType() const
|
||||
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
|
||||
|
@ -115,16 +116,16 @@ public:
|
|||
{ return ACTIVEOBJECT_TYPE_GENERIC; }
|
||||
virtual void addedToEnvironment(u32 dtime_s);
|
||||
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
||||
const std::string &data);
|
||||
const std::string &data);
|
||||
void step(float dtime, bool send_recommended);
|
||||
std::string getClientInitializationData(u16 protocol_version);
|
||||
bool isStaticAllowed() const
|
||||
{ return m_prop.static_save; }
|
||||
void getStaticData(std::string *result) const;
|
||||
int punch(v3f dir,
|
||||
const ToolCapabilities *toolcap=NULL,
|
||||
ServerActiveObject *puncher=NULL,
|
||||
float time_from_last_punch=1000000);
|
||||
const ToolCapabilities *toolcap = nullptr,
|
||||
ServerActiveObject *puncher = nullptr,
|
||||
float time_from_last_punch = 1000000);
|
||||
void rightClick(ServerActiveObject *clicker);
|
||||
void setPos(const v3f &pos);
|
||||
void moveTo(v3f pos, bool continuous);
|
||||
|
@ -132,6 +133,7 @@ public:
|
|||
std::string getDescription();
|
||||
void setHP(s32 hp, const PlayerHPChangeReason &reason);
|
||||
u16 getHP() const;
|
||||
|
||||
/* LuaEntitySAO-specific */
|
||||
void setVelocity(v3f velocity);
|
||||
void addVelocity(v3f velocity)
|
||||
|
|
|
@ -1429,7 +1429,7 @@ void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason
|
|||
if (playersao->isImmortal())
|
||||
return;
|
||||
|
||||
session_t peer_id = playersao->getPeerID();
|
||||
session_t peer_id = playersao->getPeerID();
|
||||
bool is_alive = playersao->getHP() > 0;
|
||||
|
||||
if (is_alive)
|
||||
|
|
Loading…
Reference in New Issue