Fix server getting completely choked up on even a little of DoS
* If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffermaster
parent
8831669505
commit
e6687be493
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@ -207,12 +207,13 @@ RPBSearchResult ReliablePacketBuffer::notFound()
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{
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return m_list.end();
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}
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u16 ReliablePacketBuffer::getFirstSeqnum()
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bool ReliablePacketBuffer::getFirstSeqnum(u16 *result)
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{
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if(empty())
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throw NotFoundException("Buffer is empty");
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return false;
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BufferedPacket p = *m_list.begin();
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return readU16(&p.data[BASE_HEADER_SIZE+1]);
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*result = readU16(&p.data[BASE_HEADER_SIZE+1]);
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return true;
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}
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BufferedPacket ReliablePacketBuffer::popFirst()
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{
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@ -700,7 +701,7 @@ void Connection::receive()
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bool single_wait_done = false;
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for(;;)
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for(u32 loop_i=0; loop_i<1000; loop_i++) // Limit in case of DoS
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{
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try{
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/* Check if some buffer has relevant data */
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@ -1245,17 +1246,16 @@ bool Connection::checkIncomingBuffers(Channel *channel, u16 &peer_id,
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{
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u16 firstseqnum = 0;
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// Clear old packets from start of buffer
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try{
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for(;;){
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firstseqnum = channel->incoming_reliables.getFirstSeqnum();
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bool found = channel->incoming_reliables.getFirstSeqnum(&firstseqnum);
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if(!found)
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break;
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if(seqnum_higher(channel->next_incoming_seqnum, firstseqnum))
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channel->incoming_reliables.popFirst();
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else
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break;
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}
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// This happens if all packets are old
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}catch(con::NotFoundException)
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{}
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if(channel->incoming_reliables.empty() == false)
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{
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@ -281,7 +281,7 @@ public:
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u32 size();
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RPBSearchResult findPacket(u16 seqnum);
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RPBSearchResult notFound();
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u16 getFirstSeqnum();
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bool getFirstSeqnum(u16 *result);
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BufferedPacket popFirst();
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BufferedPacket popSeqnum(u16 seqnum);
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void insert(BufferedPacket &p);
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363
src/server.cpp
363
src/server.cpp
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@ -60,6 +60,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/serialize.h"
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#include "defaultsettings.h"
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class ClientNotFoundException : public BaseException
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{
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public:
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ClientNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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void * ServerThread::Thread()
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{
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ThreadStarted();
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@ -90,6 +98,9 @@ void * ServerThread::Thread()
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{
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infostream<<"Server: PeerNotFoundException"<<std::endl;
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}
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catch(ClientNotFoundException &e)
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{
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}
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catch(con::ConnectionBindFailed &e)
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{
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m_server->setAsyncFatalError(e.what());
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@ -1766,8 +1777,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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<<addr_s<<"; banned name was "
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<<m_banmanager.getBanName(addr_s)<<std::endl;
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// This actually doesn't seem to transfer to the client
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SendAccessDenied(m_con, peer_id,
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L"Your ip is banned. Banned name was "
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DenyAccess(peer_id, L"Your ip is banned. Banned name was "
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+narrow_to_wide(m_banmanager.getBanName(addr_s)));
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m_con.DeletePeer(peer_id);
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return;
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@ -1803,6 +1813,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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verbosestream<<"Server: Got TOSERVER_INIT from "
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<<peer_id<<std::endl;
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now.
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if(m_simple_singleplayer_mode && m_clients.size() > 1){
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infostream<<"Server: Not allowing another client to connect in"
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<<" simple singleplayer mode"<<std::endl;
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DenyAccess(peer_id, L"Running in simple singleplayer mode.");
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return;
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}
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// First byte after command is maximum supported
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// serialization version
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u8 client_max = data[2];
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@ -1823,7 +1842,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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infostream<<"Server: Cannot negotiate "
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"serialization version with peer "
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<<peer_id<<std::endl;
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SendAccessDenied(m_con, peer_id, std::wstring(
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DenyAccess(peer_id, std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(VERSION_STRING) + L"."
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@ -1871,7 +1890,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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actionstream<<"Server: A mismatched client tried to connect from "<<addr_s
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<<std::endl;
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SendAccessDenied(m_con, peer_id, std::wstring(
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DenyAccess(peer_id, std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(VERSION_STRING) + L",\n"
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@ -1893,7 +1912,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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actionstream<<"Server: A mismatched (strict) client tried to "
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<<"connect from "<<addr_s<<std::endl;
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SendAccessDenied(m_con, peer_id, std::wstring(
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DenyAccess(peer_id, std::wstring(
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L"Your client's version is not supported.\n"
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L"Server version is ")
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+ narrow_to_wide(VERSION_STRING) + L",\n"
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@ -1924,8 +1943,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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actionstream<<"Server: Player with an empty name "
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<<"tried to connect from "<<addr_s<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Empty name");
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DenyAccess(peer_id, L"Empty name");
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return;
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}
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@ -1933,8 +1951,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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actionstream<<"Server: Player with an invalid name "
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<<"tried to connect from "<<addr_s<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Name contains unallowed characters");
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DenyAccess(peer_id, L"Name contains unallowed characters");
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return;
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}
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@ -1942,8 +1959,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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actionstream<<"Server: Player with an invalid name "
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<<"tried to connect from "<<addr_s<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Name is not allowed");
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DenyAccess(peer_id, L"Name is not allowed");
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return;
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}
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@ -1967,9 +1983,25 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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}
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if(!base64_is_valid(given_password)){
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infostream<<"Server: "<<playername
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actionstream<<"Server: "<<playername
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<<" supplied invalid password hash"<<std::endl;
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SendAccessDenied(m_con, peer_id, L"Invalid password hash");
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DenyAccess(peer_id, L"Invalid password hash");
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return;
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}
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if(m_clients.size() >= g_settings->getU16("max_users") &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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!checkPriv(playername, "password") &&
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playername != g_settings->get("name"))
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{
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actionstream<<"Server: "<<playername<<" tried to join, but there"
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<<" are already max_users="
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<<g_settings->getU16("max_users")<<" players."<<std::endl;
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DenyAccess(peer_id, L"Too many users.");
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return;
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}
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@ -1981,7 +2013,9 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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if(!isSingleplayer() &&
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g_settings->getBool("disallow_empty_password") &&
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std::string(given_password) == ""){
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SendAccessDenied(m_con, peer_id, L"Empty passwords are "
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actionstream<<"Server: "<<playername
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<<" supplied empty password"<<std::endl;
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DenyAccess(peer_id, L"Empty passwords are "
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L"disallowed. Set a password and try again.");
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return;
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}
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@ -2000,41 +2034,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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has_auth = m_script->getAuth(playername, &checkpwd, NULL);
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if(!has_auth){
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SendAccessDenied(m_con, peer_id, L"Not allowed to login");
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actionstream<<"Server: "<<playername<<" cannot be authenticated"
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<<" (auth handler does not work?)"<<std::endl;
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DenyAccess(peer_id, L"Not allowed to login");
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return;
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}
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if(given_password != checkpwd){
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infostream<<"Server: peer_id="<<peer_id
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<<": supplied invalid password for "
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<<playername<<std::endl;
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SendAccessDenied(m_con, peer_id, L"Invalid password");
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return;
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}
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// Do not allow multiple players in simple singleplayer mode.
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// This isn't a perfect way to do it, but will suffice for now.
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if(m_simple_singleplayer_mode && m_clients.size() > 1){
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infostream<<"Server: Not allowing another client to connect in"
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<<" simple singleplayer mode"<<std::endl;
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SendAccessDenied(m_con, peer_id,
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L"Running in simple singleplayer mode.");
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return;
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}
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if(m_clients.size() >= g_settings->getU16("max_users") &&
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!checkPriv(playername, "server") &&
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!checkPriv(playername, "ban") &&
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!checkPriv(playername, "privs") &&
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!checkPriv(playername, "password") &&
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playername != g_settings->get("name"))
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{
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actionstream<<"Server: "<<playername<<" tried to join, but there"
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<<" are already max_users="
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<<g_settings->getU16("max_users")<<" players."<<std::endl;
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SendAccessDenied(m_con, peer_id, L"Too many users.");
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actionstream<<"Server: "<<playername<<" supplied invalid password"
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<<" (peer_id="<<peer_id<<")"<<std::endl;
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DenyAccess(peer_id, L"Invalid password");
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return;
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}
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@ -2046,6 +2055,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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{
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errorstream<<"Server: peer_id="<<peer_id
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<<": failed to emerge player"<<std::endl;
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DenyAccess(peer_id, L"Could not allocate player. You"
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" may need to wait for a timeout.");
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return;
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}
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@ -4232,7 +4243,11 @@ void Server::SendBlocks(float dtime)
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continue;
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}
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RemoteClient *client = getClient(q.peer_id);
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RemoteClient *client = getClientNoEx(q.peer_id);
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if(!client)
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continue;
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if(client->denied)
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continue;
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SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
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@ -4618,6 +4633,139 @@ void Server::RespawnPlayer(u16 peer_id)
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}
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}
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void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
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{
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DSTACK(__FUNCTION_NAME);
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SendAccessDenied(m_con, peer_id, reason);
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RemoteClient *client = getClientNoEx(peer_id);
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if(client)
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client->denied = true;
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// If there are way too many clients, get rid of denied new ones immediately
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if(m_clients.size() > 2 * g_settings->getU16("max_users")){
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// Delete peer to stop sending it data
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m_con.DeletePeer(peer_id);
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// Delete client also to stop block sends and other stuff
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DeleteClient(peer_id, CDR_DENY);
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}
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}
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void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
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{
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DSTACK(__FUNCTION_NAME);
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// Error check
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std::map<u16, RemoteClient*>::iterator n;
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n = m_clients.find(peer_id);
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// The client may not exist; clients are immediately removed if their
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// access is denied, and this event occurs later then.
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if(n == m_clients.end())
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return;
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/*
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Mark objects to be not known by the client
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*/
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RemoteClient *client = n->second;
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// Handle objects
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for(std::set<u16>::iterator
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i = client->m_known_objects.begin();
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i != client->m_known_objects.end(); ++i)
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{
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// Get object
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u16 id = *i;
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ServerActiveObject* obj = m_env->getActiveObject(id);
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if(obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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}
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/*
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Clear references to playing sounds
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*/
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for(std::map<s32, ServerPlayingSound>::iterator
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i = m_playing_sounds.begin();
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i != m_playing_sounds.end();)
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{
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ServerPlayingSound &psound = i->second;
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psound.clients.erase(peer_id);
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if(psound.clients.size() == 0)
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m_playing_sounds.erase(i++);
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else
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i++;
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}
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Player *player = m_env->getPlayer(peer_id);
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// Collect information about leaving in chat
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std::wstring message;
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{
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if(player != NULL && reason != CDR_DENY)
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{
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std::wstring name = narrow_to_wide(player->getName());
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message += L"*** ";
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message += name;
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message += L" left the game.";
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if(reason == CDR_TIMEOUT)
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message += L" (timed out)";
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}
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}
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/* Run scripts and remove from environment */
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{
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if(player != NULL)
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{
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PlayerSAO *playersao = player->getPlayerSAO();
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assert(playersao);
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m_script->on_leaveplayer(playersao);
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playersao->disconnected();
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}
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}
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/*
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Print out action
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*/
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{
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if(player != NULL && reason != CDR_DENY)
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{
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std::ostringstream os(std::ios_base::binary);
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for(std::map<u16, RemoteClient*>::iterator
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i = m_clients.begin();
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i != m_clients.end(); ++i)
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{
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RemoteClient *client = i->second;
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assert(client->peer_id == i->first);
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if(client->serialization_version == SER_FMT_VER_INVALID)
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continue;
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// Get player
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Player *player = m_env->getPlayer(client->peer_id);
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if(!player)
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continue;
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// Get name of player
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os<<player->getName()<<" ";
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}
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actionstream<<player->getName()<<" "
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<<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
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<<" List of players: "<<os.str()<<std::endl;
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}
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}
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// Delete client
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delete m_clients[peer_id];
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m_clients.erase(peer_id);
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// Send player info to all remaining clients
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//SendPlayerInfos();
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// Send leave chat message to all remaining clients
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if(message.length() != 0)
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BroadcastChatMessage(message);
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}
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void Server::UpdateCrafting(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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@ -4638,12 +4786,19 @@ void Server::UpdateCrafting(u16 peer_id)
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RemoteClient* Server::getClient(u16 peer_id)
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{
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DSTACK(__FUNCTION_NAME);
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//JMutexAutoLock lock(m_con_mutex);
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RemoteClient *client = getClientNoEx(peer_id);
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if(!client)
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throw ClientNotFoundException("Client not found");
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return client;
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}
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RemoteClient* Server::getClientNoEx(u16 peer_id)
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{
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std::map<u16, RemoteClient*>::iterator n;
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n = m_clients.find(peer_id);
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// A client should exist for all peers
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assert(n != m_clients.end());
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// The client may not exist; clients are immediately removed if their
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// access is denied, and this event occurs later then.
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if(n == m_clients.end())
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return NULL;
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return n->second;
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}
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@ -5249,113 +5404,7 @@ void Server::handlePeerChange(PeerChange &c)
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Delete
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*/
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// Error check
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std::map<u16, RemoteClient*>::iterator n;
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n = m_clients.find(c.peer_id);
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// The client should exist
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assert(n != m_clients.end());
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/*
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Mark objects to be not known by the client
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*/
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RemoteClient *client = n->second;
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// Handle objects
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for(std::set<u16>::iterator
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i = client->m_known_objects.begin();
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i != client->m_known_objects.end(); ++i)
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{
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||||
// Get object
|
||||
u16 id = *i;
|
||||
ServerActiveObject* obj = m_env->getActiveObject(id);
|
||||
|
||||
if(obj && obj->m_known_by_count > 0)
|
||||
obj->m_known_by_count--;
|
||||
}
|
||||
|
||||
/*
|
||||
Clear references to playing sounds
|
||||
*/
|
||||
for(std::map<s32, ServerPlayingSound>::iterator
|
||||
i = m_playing_sounds.begin();
|
||||
i != m_playing_sounds.end();)
|
||||
{
|
||||
ServerPlayingSound &psound = i->second;
|
||||
psound.clients.erase(c.peer_id);
|
||||
if(psound.clients.size() == 0)
|
||||
m_playing_sounds.erase(i++);
|
||||
else
|
||||
i++;
|
||||
}
|
||||
|
||||
Player *player = m_env->getPlayer(c.peer_id);
|
||||
|
||||
// Collect information about leaving in chat
|
||||
std::wstring message;
|
||||
{
|
||||
if(player != NULL)
|
||||
{
|
||||
std::wstring name = narrow_to_wide(player->getName());
|
||||
message += L"*** ";
|
||||
message += name;
|
||||
message += L" left the game.";
|
||||
if(c.timeout)
|
||||
message += L" (timed out)";
|
||||
}
|
||||
}
|
||||
|
||||
/* Run scripts and remove from environment */
|
||||
{
|
||||
if(player != NULL)
|
||||
{
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
assert(playersao);
|
||||
|
||||
m_script->on_leaveplayer(playersao);
|
||||
|
||||
playersao->disconnected();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Print out action
|
||||
*/
|
||||
{
|
||||
if(player != NULL)
|
||||
{
|
||||
std::ostringstream os(std::ios_base::binary);
|
||||
for(std::map<u16, RemoteClient*>::iterator
|
||||
i = m_clients.begin();
|
||||
i != m_clients.end(); ++i)
|
||||
{
|
||||
RemoteClient *client = i->second;
|
||||
assert(client->peer_id == i->first);
|
||||
if(client->serialization_version == SER_FMT_VER_INVALID)
|
||||
continue;
|
||||
// Get player
|
||||
Player *player = m_env->getPlayer(client->peer_id);
|
||||
if(!player)
|
||||
continue;
|
||||
// Get name of player
|
||||
os<<player->getName()<<" ";
|
||||
}
|
||||
|
||||
actionstream<<player->getName()<<" "
|
||||
<<(c.timeout?"times out.":"leaves game.")
|
||||
<<" List of players: "
|
||||
<<os.str()<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete client
|
||||
delete m_clients[c.peer_id];
|
||||
m_clients.erase(c.peer_id);
|
||||
|
||||
// Send player info to all remaining clients
|
||||
//SendPlayerInfos();
|
||||
|
||||
// Send leave chat message to all remaining clients
|
||||
if(message.length() != 0)
|
||||
BroadcastChatMessage(message);
|
||||
DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
|
||||
|
||||
} // PEER_REMOVED
|
||||
else
|
||||
|
|
14
src/server.h
14
src/server.h
|
@ -250,6 +250,8 @@ public:
|
|||
|
||||
bool definitions_sent;
|
||||
|
||||
bool denied;
|
||||
|
||||
RemoteClient():
|
||||
m_time_from_building(9999),
|
||||
m_excess_gotblocks(0)
|
||||
|
@ -259,6 +261,7 @@ public:
|
|||
net_proto_version = 0;
|
||||
pending_serialization_version = SER_FMT_VER_INVALID;
|
||||
definitions_sent = false;
|
||||
denied = false;
|
||||
m_nearest_unsent_d = 0;
|
||||
m_nearest_unsent_reset_timer = 0.0;
|
||||
m_nothing_to_send_counter = 0;
|
||||
|
@ -658,11 +661,20 @@ private:
|
|||
|
||||
void DiePlayer(u16 peer_id);
|
||||
void RespawnPlayer(u16 peer_id);
|
||||
void DenyAccess(u16 peer_id, const std::wstring &reason);
|
||||
|
||||
enum ClientDeletionReason {
|
||||
CDR_LEAVE,
|
||||
CDR_TIMEOUT,
|
||||
CDR_DENY
|
||||
};
|
||||
void DeleteClient(u16 peer_id, ClientDeletionReason reason);
|
||||
|
||||
void UpdateCrafting(u16 peer_id);
|
||||
|
||||
// When called, connection mutex should be locked
|
||||
RemoteClient* getClient(u16 peer_id);
|
||||
RemoteClient* getClientNoEx(u16 peer_id);
|
||||
|
||||
// When called, environment mutex should be locked
|
||||
std::string getPlayerName(u16 peer_id)
|
||||
|
@ -737,7 +749,7 @@ private:
|
|||
std::map<u16, RemoteClient*> m_clients;
|
||||
u16 m_clients_number; //for announcing masterserver
|
||||
|
||||
// Bann checking
|
||||
// Ban checking
|
||||
BanManager m_banmanager;
|
||||
|
||||
// Rollback manager (behind m_env_mutex)
|
||||
|
|
Loading…
Reference in New Issue