Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Clientmaster
parent
003af74213
commit
e462a9a5ef
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@ -940,7 +940,7 @@ void Client::interact(u8 action, const PointedThing& pointed)
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NetworkPacket pkt(TOSERVER_INTERACT, 1 + 2 + 0);
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pkt << action;
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pkt << (u16)getPlayerItem();
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pkt << myplayer->getWieldIndex();
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std::ostringstream tmp_os(std::ios::binary);
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pointed.serialize(tmp_os);
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@ -1277,19 +1277,6 @@ void Client::sendPlayerPos()
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Send(&pkt);
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}
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void Client::sendPlayerItem(u16 item)
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{
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LocalPlayer *myplayer = m_env.getLocalPlayer();
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if (!myplayer)
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return;
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NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
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pkt << item;
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Send(&pkt);
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}
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void Client::removeNode(v3s16 p)
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{
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std::map<v3s16, MapBlock*> modified_blocks;
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@ -1349,11 +1336,14 @@ void Client::setPlayerControl(PlayerControl &control)
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player->control = control;
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}
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void Client::selectPlayerItem(u16 item)
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void Client::setPlayerItem(u16 item)
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{
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m_playeritem = item;
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m_env.getLocalPlayer()->setWieldIndex(item);
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m_inventory_updated = true;
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sendPlayerItem(item);
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NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
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pkt << item;
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Send(&pkt);
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}
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// Returns true if the inventory of the local player has been
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@ -271,10 +271,6 @@ public:
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void setPlayerControl(PlayerControl &control);
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void selectPlayerItem(u16 item);
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u16 getPlayerItem() const
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{ return m_playeritem; }
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// Returns true if the inventory of the local player has been
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// updated from the server. If it is true, it is set to false.
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bool getLocalInventoryUpdated();
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@ -285,6 +281,9 @@ public:
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Inventory* getInventory(const InventoryLocation &loc) override;
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void inventoryAction(InventoryAction *a) override;
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// Send the item number 'item' as player item to the server
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void setPlayerItem(u16 item);
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const std::list<std::string> &getConnectedPlayerNames()
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{
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return m_env.getPlayerNames();
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@ -454,8 +453,6 @@ private:
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void Receive();
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void sendPlayerPos();
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// Send the item number 'item' as player item to the server
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void sendPlayerItem(u16 item);
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void deleteAuthData();
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// helper method shared with clientpackethandler
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@ -506,7 +503,6 @@ private:
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// If 0, server init hasn't been received yet.
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u16 m_proto_ver = 0;
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u16 m_playeritem = 0;
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bool m_inventory_updated = false;
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Inventory *m_inventory_from_server = nullptr;
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float m_inventory_from_server_age = 0.0f;
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@ -744,12 +744,11 @@ protected:
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bool look_for_object, const v3s16 &camera_offset);
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void handlePointingAtNothing(const ItemStack &playerItem);
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void handlePointingAtNode(const PointedThing &pointed,
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const ItemDefinition &playeritem_def, const ItemStack &playeritem,
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const ToolCapabilities &playeritem_toolcap, f32 dtime);
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
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void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
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const v3f &player_position, bool show_debug);
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void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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const ToolCapabilities &playeritem_toolcap, f32 dtime);
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime);
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void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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const CameraOrientation &cam);
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void updateProfilerGraphs(ProfilerGraph *graph);
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@ -804,8 +803,8 @@ private:
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void updateChat(f32 dtime, const v2u32 &screensize);
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bool nodePlacementPrediction(const ItemDefinition &playeritem_def,
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const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos);
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bool nodePlacementPrediction(const ItemDefinition &selected_def,
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const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos);
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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InputHandler *input = nullptr;
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@ -837,7 +836,6 @@ private:
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Camera *camera = nullptr;
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Clouds *clouds = nullptr; // Free using ->Drop()
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Sky *sky = nullptr; // Free using ->Drop()
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Inventory *local_inventory = nullptr;
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Hud *hud = nullptr;
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Minimap *mapper = nullptr;
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@ -951,7 +949,6 @@ Game::~Game()
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delete server; // deleted first to stop all server threads
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delete hud;
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delete local_inventory;
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delete camera;
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delete quicktune;
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delete eventmgr;
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@ -1349,10 +1346,8 @@ bool Game::createClient(const std::string &playername,
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scsf->setSky(sky);
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skybox = NULL; // This is used/set later on in the main run loop
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local_inventory = new Inventory(itemdef_manager);
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if (!(sky && local_inventory)) {
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*error_message = "Memory allocation error (sky or local inventory)";
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if (!sky) {
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*error_message = "Memory allocation error sky";
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errorstream << *error_message << std::endl;
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return false;
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}
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@ -1384,7 +1379,7 @@ bool Game::createClient(const std::string &playername,
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player->hurt_tilt_timer = 0;
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player->hurt_tilt_strength = 0;
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hud = new Hud(guienv, client, player, local_inventory);
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hud = new Hud(guienv, client, player, &player->inventory);
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if (!hud) {
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*error_message = "Memory error: could not create HUD";
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@ -1977,7 +1972,7 @@ void Game::processItemSelection(u16 *new_playeritem)
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/* Item selection using mouse wheel
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*/
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*new_playeritem = client->getPlayerItem();
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*new_playeritem = player->getWieldIndex();
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s32 wheel = input->getMouseWheel();
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u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
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@ -2019,7 +2014,7 @@ void Game::dropSelectedItem(bool single_item)
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a->count = single_item ? 1 : 0;
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a->from_inv.setCurrentPlayer();
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a->from_list = "main";
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a->from_i = client->getPlayerItem();
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a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
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client->inventoryAction(a);
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}
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@ -2847,19 +2842,10 @@ void Game::updateCamera(u32 busy_time, f32 dtime)
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*/
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ItemStack playeritem;
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{
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InventoryList *mlist = local_inventory->getList("main");
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if (mlist && client->getPlayerItem() < mlist->getSize())
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playeritem = mlist->getItem(client->getPlayerItem());
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ItemStack selected, hand;
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playeritem = player->getWieldedItem(&selected, &hand);
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}
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if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist)
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playeritem = hlist->getItem(0);
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}
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(itemdef_manager);
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@ -2949,20 +2935,6 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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ItemStack playeritem;
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{
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InventoryList *mlist = local_inventory->getList("main");
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if (mlist && client->getPlayerItem() < mlist->getSize())
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playeritem = mlist->getItem(client->getPlayerItem());
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}
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const ItemDefinition &playeritem_def =
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playeritem.getDefinition(itemdef_manager);
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InventoryList *hlist = local_inventory->getList("hand");
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const ItemDefinition &hand_def =
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hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
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v3f player_position = player->getPosition();
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v3f player_eye_position = player->getEyePosition();
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v3f camera_position = camera->getPosition();
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@ -2978,13 +2950,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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Calculate what block is the crosshair pointing to
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*/
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f32 d = playeritem_def.range; // max. distance
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f32 d_hand = hand_def.range;
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ItemStack selected_item, hand_item;
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const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
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if (d < 0 && d_hand >= 0)
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d = d_hand;
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else if (d < 0)
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d = 4.0;
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const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
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f32 d = BS * getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
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core::line3d<f32> shootline;
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@ -3010,7 +2980,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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#endif
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PointedThing pointed = updatePointedThing(shootline,
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playeritem_def.liquids_pointable,
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selected_def.liquids_pointable,
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!runData.ldown_for_dig,
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camera_offset);
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@ -3074,30 +3044,20 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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else
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runData.repeat_rightclick_timer = 0;
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if (playeritem_def.usable && input->getLeftState()) {
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if (selected_def.usable && input->getLeftState()) {
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if (input->getLeftClicked() && (!client->moddingEnabled()
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|| !client->getScript()->on_item_use(playeritem, pointed)))
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|| !client->getScript()->on_item_use(selected_item, pointed)))
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client->interact(4, pointed);
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} else if (pointed.type == POINTEDTHING_NODE) {
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ToolCapabilities playeritem_toolcap =
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playeritem.getToolCapabilities(itemdef_manager);
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if (playeritem.name.empty()) {
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const ToolCapabilities *handToolcap = hlist
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? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
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: itemdef_manager->get("").tool_capabilities;
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if (handToolcap != nullptr)
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playeritem_toolcap = *handToolcap;
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}
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handlePointingAtNode(pointed, playeritem_def, playeritem,
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playeritem_toolcap, dtime);
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handlePointingAtNode(pointed, selected_item, hand_item, dtime);
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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handlePointingAtObject(pointed, playeritem, player_position, show_debug);
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handlePointingAtObject(pointed, tool_item, player_position, show_debug);
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} else if (input->getLeftState()) {
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// When button is held down in air, show continuous animation
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runData.left_punch = true;
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} else if (input->getRightClicked()) {
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handlePointingAtNothing(playeritem);
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handlePointingAtNothing(selected_item);
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}
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runData.pointed_old = pointed;
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@ -3214,8 +3174,7 @@ void Game::handlePointingAtNothing(const ItemStack &playerItem)
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void Game::handlePointingAtNode(const PointedThing &pointed,
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const ItemDefinition &playeritem_def, const ItemStack &playeritem,
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const ToolCapabilities &playeritem_toolcap, f32 dtime)
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
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{
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v3s16 nodepos = pointed.node_undersurface;
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v3s16 neighbourpos = pointed.node_abovesurface;
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@ -3229,7 +3188,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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if (runData.nodig_delay_timer <= 0.0 && input->getLeftState()
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&& !runData.digging_blocked
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&& client->checkPrivilege("interact")) {
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handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
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handleDigging(pointed, nodepos, selected_item, hand_item, dtime);
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}
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// This should be done after digging handling
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@ -3281,7 +3240,8 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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// If the wielded item has node placement prediction,
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// make that happen
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bool placed = nodePlacementPrediction(playeritem_def, playeritem, nodepos,
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auto &def = selected_item.getDefinition(itemdef_manager);
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bool placed = nodePlacementPrediction(def, selected_item, nodepos,
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neighbourpos);
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if (placed) {
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@ -3289,30 +3249,30 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
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client->interact(3, pointed);
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// Read the sound
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soundmaker->m_player_rightpunch_sound =
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playeritem_def.sound_place;
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def.sound_place;
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if (client->moddingEnabled())
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client->getScript()->on_placenode(pointed, playeritem_def);
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client->getScript()->on_placenode(pointed, def);
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} else {
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soundmaker->m_player_rightpunch_sound =
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SimpleSoundSpec();
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if (playeritem_def.node_placement_prediction.empty() ||
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if (def.node_placement_prediction.empty() ||
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nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
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client->interact(3, pointed); // Report to server
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} else {
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soundmaker->m_player_rightpunch_sound =
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playeritem_def.sound_place_failed;
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def.sound_place_failed;
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}
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}
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}
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}
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}
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bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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const ItemStack &playeritem, const v3s16 &nodepos, const v3s16 &neighbourpos)
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bool Game::nodePlacementPrediction(const ItemDefinition &selected_def,
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const ItemStack &selected_item, const v3s16 &nodepos, const v3s16 &neighbourpos)
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{
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std::string prediction = playeritem_def.node_placement_prediction;
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std::string prediction = selected_def.node_placement_prediction;
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const NodeDefManager *nodedef = client->ndef();
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ClientMap &map = client->getEnv().getClientMap();
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MapNode node;
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@ -3325,7 +3285,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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if (!prediction.empty() && !(nodedef->get(node).rightclickable &&
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!isKeyDown(KeyType::SNEAK))) {
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verbosestream << "Node placement prediction for "
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<< playeritem_def.name << " is "
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<< selected_item.name << " is "
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<< prediction << std::endl;
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v3s16 p = neighbourpos;
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@ -3348,7 +3308,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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if (!found) {
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errorstream << "Node placement prediction failed for "
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<< playeritem_def.name << " (places "
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<< selected_item.name << " (places "
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<< prediction
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<< ") - Name not known" << std::endl;
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return false;
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@ -3411,7 +3371,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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if ((predicted_f.param_type_2 == CPT2_COLOR
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|| predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
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|| predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
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const std::string &indexstr = playeritem.metadata.getString(
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const std::string &indexstr = selected_item.metadata.getString(
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"palette_index", 0);
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if (!indexstr.empty()) {
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s32 index = mystoi(indexstr);
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@ -3450,7 +3410,7 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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}
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} catch (InvalidPositionException &e) {
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errorstream << "Node placement prediction failed for "
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<< playeritem_def.name << " (places "
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<< selected_item.name << " (places "
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<< prediction
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<< ") - Position not loaded" << std::endl;
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}
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@ -3459,8 +3419,8 @@ bool Game::nodePlacementPrediction(const ItemDefinition &playeritem_def,
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return false;
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}
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void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
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const v3f &player_position, bool show_debug)
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void Game::handlePointingAtObject(const PointedThing &pointed,
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const ItemStack &tool_item, const v3f &player_position, bool show_debug)
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{
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std::wstring infotext = unescape_translate(
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utf8_to_wide(runData.selected_object->infoText()));
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@ -3496,16 +3456,9 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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// Report direct punch
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v3f objpos = runData.selected_object->getPosition();
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v3f dir = (objpos - player_position).normalize();
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ItemStack item = playeritem;
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if (playeritem.name.empty()) {
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InventoryList *hlist = local_inventory->getList("hand");
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if (hlist) {
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item = hlist->getItem(0);
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}
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}
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bool disable_send = runData.selected_object->directReportPunch(
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dir, &item, runData.time_from_last_punch);
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dir, &tool_item, runData.time_from_last_punch);
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runData.time_from_last_punch = 0;
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if (!disable_send)
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@ -3519,8 +3472,9 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
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void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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const ToolCapabilities &playeritem_toolcap, f32 dtime)
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const ItemStack &selected_item, const ItemStack &hand_item, f32 dtime)
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{
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// See also: serverpackethandle.cpp, action == 2
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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ClientMap &map = client->getEnv().getClientMap();
|
||||
MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
|
||||
|
@ -3529,17 +3483,12 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
|||
// cheat detection.
|
||||
// Get digging parameters
|
||||
DigParams params = getDigParams(nodedef_manager->get(n).groups,
|
||||
&playeritem_toolcap);
|
||||
&selected_item.getToolCapabilities(itemdef_manager));
|
||||
|
||||
// If can't dig, try hand
|
||||
if (!params.diggable) {
|
||||
InventoryList *hlist = local_inventory->getList("hand");
|
||||
const ToolCapabilities *tp = hlist
|
||||
? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
|
||||
: itemdef_manager->get("").tool_capabilities;
|
||||
|
||||
if (tp)
|
||||
params = getDigParams(nodedef_manager->get(n).groups, tp);
|
||||
params = getDigParams(nodedef_manager->get(n).groups,
|
||||
&hand_item.getToolCapabilities(itemdef_manager));
|
||||
}
|
||||
|
||||
if (!params.diggable) {
|
||||
|
@ -3793,29 +3742,20 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
|||
Inventory
|
||||
*/
|
||||
|
||||
if (client->getPlayerItem() != runData.new_playeritem)
|
||||
client->selectPlayerItem(runData.new_playeritem);
|
||||
if (player->getWieldIndex() != runData.new_playeritem)
|
||||
client->setPlayerItem(runData.new_playeritem);
|
||||
|
||||
// Update local inventory if it has changed
|
||||
if (client->getLocalInventoryUpdated()) {
|
||||
//infostream<<"Updating local inventory"<<std::endl;
|
||||
client->getLocalInventory(*local_inventory);
|
||||
runData.update_wielded_item_trigger = true;
|
||||
}
|
||||
|
||||
if (runData.update_wielded_item_trigger) {
|
||||
// Update wielded tool
|
||||
InventoryList *mlist = local_inventory->getList("main");
|
||||
|
||||
if (mlist && (client->getPlayerItem() < mlist->getSize())) {
|
||||
ItemStack item = mlist->getItem(client->getPlayerItem());
|
||||
if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
|
||||
InventoryList *hlist = local_inventory->getList("hand");
|
||||
if (hlist)
|
||||
item = hlist->getItem(0);
|
||||
}
|
||||
camera->wield(item);
|
||||
}
|
||||
ItemStack selected_item, hand_item;
|
||||
ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
|
||||
camera->wield(tool_item);
|
||||
|
||||
runData.update_wielded_item_trigger = false;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ void RenderingCore::drawHUD()
|
|||
if (show_hud) {
|
||||
if (draw_crosshair)
|
||||
hud->drawCrosshair();
|
||||
hud->drawHotbar(client->getPlayerItem());
|
||||
hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
|
||||
hud->drawLuaElements(camera->getOffset());
|
||||
camera->drawNametags();
|
||||
if (mapper && show_minimap)
|
||||
|
|
|
@ -896,18 +896,11 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
|
|||
m_armor_groups["immortal"] = 1;
|
||||
}
|
||||
|
||||
PlayerSAO::~PlayerSAO()
|
||||
{
|
||||
if(m_inventory != &m_player->inventory)
|
||||
delete m_inventory;
|
||||
}
|
||||
|
||||
void PlayerSAO::finalize(RemotePlayer *player, const std::set<std::string> &privs)
|
||||
{
|
||||
assert(player);
|
||||
m_player = player;
|
||||
m_privs = privs;
|
||||
m_inventory = &m_player->inventory;
|
||||
}
|
||||
|
||||
v3f PlayerSAO::getEyeOffset() const
|
||||
|
@ -1365,13 +1358,9 @@ void PlayerSAO::setBreath(const u16 breath, bool send)
|
|||
m_env->getGameDef()->SendPlayerBreath(this);
|
||||
}
|
||||
|
||||
Inventory* PlayerSAO::getInventory()
|
||||
Inventory *PlayerSAO::getInventory() const
|
||||
{
|
||||
return m_inventory;
|
||||
}
|
||||
const Inventory* PlayerSAO::getInventory() const
|
||||
{
|
||||
return m_inventory;
|
||||
return m_player ? &m_player->inventory : nullptr;
|
||||
}
|
||||
|
||||
InventoryLocation PlayerSAO::getInventoryLocation() const
|
||||
|
@ -1381,61 +1370,27 @@ InventoryLocation PlayerSAO::getInventoryLocation() const
|
|||
return loc;
|
||||
}
|
||||
|
||||
std::string PlayerSAO::getWieldList() const
|
||||
u16 PlayerSAO::getWieldIndex() const
|
||||
{
|
||||
return "main";
|
||||
return m_player->getWieldIndex();
|
||||
}
|
||||
|
||||
ItemStack PlayerSAO::getWieldedItem() const
|
||||
{
|
||||
const Inventory *inv = getInventory();
|
||||
ItemStack ret;
|
||||
const InventoryList *mlist = inv->getList(getWieldList());
|
||||
if (mlist && getWieldIndex() < (s32)mlist->getSize())
|
||||
ret = mlist->getItem(getWieldIndex());
|
||||
return ret;
|
||||
}
|
||||
|
||||
ItemStack PlayerSAO::getWieldedItemOrHand() const
|
||||
{
|
||||
const Inventory *inv = getInventory();
|
||||
ItemStack ret;
|
||||
const InventoryList *mlist = inv->getList(getWieldList());
|
||||
if (mlist && getWieldIndex() < (s32)mlist->getSize())
|
||||
ret = mlist->getItem(getWieldIndex());
|
||||
if (ret.name.empty()) {
|
||||
const InventoryList *hlist = inv->getList("hand");
|
||||
if (hlist)
|
||||
ret = hlist->getItem(0);
|
||||
}
|
||||
return ret;
|
||||
ItemStack selected_item, hand_item;
|
||||
return m_player->getWieldedItem(&selected_item, &hand_item);
|
||||
}
|
||||
|
||||
bool PlayerSAO::setWieldedItem(const ItemStack &item)
|
||||
{
|
||||
Inventory *inv = getInventory();
|
||||
if (inv) {
|
||||
InventoryList *mlist = inv->getList(getWieldList());
|
||||
InventoryList *mlist = m_player->inventory.getList(getWieldList());
|
||||
if (mlist) {
|
||||
mlist->changeItem(getWieldIndex(), item);
|
||||
mlist->changeItem(m_player->getWieldIndex(), item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int PlayerSAO::getWieldIndex() const
|
||||
{
|
||||
return m_wield_index;
|
||||
}
|
||||
|
||||
void PlayerSAO::setWieldIndex(int i)
|
||||
{
|
||||
if(i != m_wield_index) {
|
||||
m_wield_index = i;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerSAO::disconnected()
|
||||
{
|
||||
m_peer_id = 0;
|
||||
|
|
|
@ -219,7 +219,7 @@ class PlayerSAO : public UnitSAO
|
|||
public:
|
||||
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
|
||||
bool is_singleplayer);
|
||||
~PlayerSAO();
|
||||
|
||||
ActiveObjectType getType() const
|
||||
{ return ACTIVEOBJECT_TYPE_PLAYER; }
|
||||
ActiveObjectType getSendType() const
|
||||
|
@ -272,16 +272,13 @@ public:
|
|||
/*
|
||||
Inventory interface
|
||||
*/
|
||||
|
||||
Inventory* getInventory();
|
||||
const Inventory* getInventory() const;
|
||||
Inventory *getInventory() const;
|
||||
InventoryLocation getInventoryLocation() const;
|
||||
std::string getWieldList() const;
|
||||
void setInventoryModified() {}
|
||||
std::string getWieldList() const { return "main"; }
|
||||
u16 getWieldIndex() const;
|
||||
ItemStack getWieldedItem() const;
|
||||
ItemStack getWieldedItemOrHand() const;
|
||||
bool setWieldedItem(const ItemStack &item);
|
||||
int getWieldIndex() const;
|
||||
void setWieldIndex(int i);
|
||||
|
||||
/*
|
||||
PlayerSAO-specific
|
||||
|
@ -355,7 +352,6 @@ private:
|
|||
|
||||
RemotePlayer *m_player = nullptr;
|
||||
session_t m_peer_id = 0;
|
||||
Inventory *m_inventory = nullptr;
|
||||
|
||||
// Cheat prevention
|
||||
LagPool m_dig_pool;
|
||||
|
@ -371,7 +367,6 @@ private:
|
|||
IntervalLimiter m_drowning_interval;
|
||||
IntervalLimiter m_node_hurt_interval;
|
||||
|
||||
int m_wield_index = 0;
|
||||
bool m_position_not_sent = false;
|
||||
|
||||
// Cached privileges for enforcement
|
||||
|
|
|
@ -923,7 +923,7 @@ void Server::handleCommand_PlayerItem(NetworkPacket* pkt)
|
|||
|
||||
*pkt >> item;
|
||||
|
||||
playersao->setWieldIndex(item);
|
||||
playersao->getPlayer()->setWieldIndex(item);
|
||||
}
|
||||
|
||||
void Server::handleCommand_Respawn(NetworkPacket* pkt)
|
||||
|
@ -954,20 +954,10 @@ void Server::handleCommand_Respawn(NetworkPacket* pkt)
|
|||
|
||||
bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what)
|
||||
{
|
||||
PlayerSAO *playersao = player->getPlayerSAO();
|
||||
const InventoryList *hlist = playersao->getInventory()->getList("hand");
|
||||
const ItemDefinition &playeritem_def =
|
||||
playersao->getWieldedItem().getDefinition(m_itemdef);
|
||||
const ItemDefinition &hand_def =
|
||||
hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get("");
|
||||
|
||||
float max_d = BS * playeritem_def.range;
|
||||
float max_d_hand = BS * hand_def.range;
|
||||
|
||||
if (max_d < 0 && max_d_hand >= 0)
|
||||
max_d = max_d_hand;
|
||||
else if (max_d < 0)
|
||||
max_d = BS * 4.0f;
|
||||
ItemStack selected_item, hand_item;
|
||||
player->getWieldedItem(&selected_item, &hand_item);
|
||||
f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
|
||||
hand_item.getDefinition(m_itemdef));
|
||||
|
||||
// Cube diagonal * 1.5 for maximal supported node extents:
|
||||
// sqrt(3) * 1.5 ≅ 2.6
|
||||
|
@ -978,7 +968,7 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
|
|||
<< "d=" << d <<", max_d=" << max_d
|
||||
<< ". ignoring." << std::endl;
|
||||
// Call callbacks
|
||||
m_script->on_cheat(playersao, "interacted_too_far");
|
||||
m_script->on_cheat(player->getPlayerSAO(), "interacted_too_far");
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -1050,7 +1040,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
v3f player_pos = playersao->getLastGoodPosition();
|
||||
|
||||
// Update wielded item
|
||||
playersao->setWieldIndex(item_i);
|
||||
playersao->getPlayer()->setWieldIndex(item_i);
|
||||
|
||||
// Get pointed to node (undefined if not POINTEDTYPE_NODE)
|
||||
v3s16 p_under = pointed.node_undersurface;
|
||||
|
@ -1156,7 +1146,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
if (pointed_object->isGone())
|
||||
return;
|
||||
|
||||
ItemStack punchitem = playersao->getWieldedItemOrHand();
|
||||
ItemStack punchitem = playersao->getWieldedItem();
|
||||
ToolCapabilities toolcap =
|
||||
punchitem.getToolCapabilities(m_itemdef);
|
||||
v3f dir = (pointed_object->getBasePosition() -
|
||||
|
@ -1224,22 +1214,19 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
|
|||
// Call callbacks
|
||||
m_script->on_cheat(playersao, "finished_unknown_dig");
|
||||
}
|
||||
|
||||
// Get player's wielded item
|
||||
ItemStack playeritem = playersao->getWieldedItemOrHand();
|
||||
ToolCapabilities playeritem_toolcap =
|
||||
playeritem.getToolCapabilities(m_itemdef);
|
||||
// See also: Game::handleDigging
|
||||
ItemStack selected_item, hand_item;
|
||||
playersao->getPlayer()->getWieldedItem(&selected_item, &hand_item);
|
||||
|
||||
// Get diggability and expected digging time
|
||||
DigParams params = getDigParams(m_nodedef->get(n).groups,
|
||||
&playeritem_toolcap);
|
||||
&selected_item.getToolCapabilities(m_itemdef));
|
||||
// If can't dig, try hand
|
||||
if (!params.diggable) {
|
||||
InventoryList *hlist = playersao->getInventory()->getList("hand");
|
||||
const ToolCapabilities *tp = hlist
|
||||
? &hlist->getItem(0).getToolCapabilities(m_itemdef)
|
||||
: m_itemdef->get("").tool_capabilities;
|
||||
|
||||
if (tp)
|
||||
params = getDigParams(m_nodedef->get(n).groups, tp);
|
||||
params = getDigParams(m_nodedef->get(n).groups,
|
||||
&hand_item.getToolCapabilities(m_itemdef));
|
||||
}
|
||||
// If can't dig, ignore dig
|
||||
if (!params.diggable) {
|
||||
|
|
|
@ -90,6 +90,29 @@ Player::~Player()
|
|||
clearHud();
|
||||
}
|
||||
|
||||
void Player::setWieldIndex(u16 index)
|
||||
{
|
||||
const InventoryList *mlist = inventory.getList("main");
|
||||
m_wield_index = MYMIN(index, mlist ? mlist->getSize() : 0);
|
||||
}
|
||||
|
||||
ItemStack &Player::getWieldedItem(ItemStack *selected, ItemStack *hand) const
|
||||
{
|
||||
assert(selected);
|
||||
|
||||
const InventoryList *mlist = inventory.getList("main"); // TODO: Make this generic
|
||||
const InventoryList *hlist = inventory.getList("hand");
|
||||
|
||||
if (mlist && m_wield_index < mlist->getSize())
|
||||
*selected = mlist->getItem(m_wield_index);
|
||||
|
||||
if (hand && hlist)
|
||||
*hand = hlist->getItem(0);
|
||||
|
||||
// Return effective tool item
|
||||
return (hand && selected->name.empty()) ? *hand : *selected;
|
||||
}
|
||||
|
||||
u32 Player::addHud(HudElement *toadd)
|
||||
{
|
||||
MutexAutoLock lock(m_mutex);
|
||||
|
|
|
@ -173,6 +173,11 @@ public:
|
|||
PlayerSettings &getPlayerSettings() { return m_player_settings; }
|
||||
static void settingsChangedCallback(const std::string &name, void *data);
|
||||
|
||||
// Returns non-empty `selected` ItemStack. `hand` is a fallback, if specified
|
||||
ItemStack &getWieldedItem(ItemStack *selected, ItemStack *hand) const;
|
||||
void setWieldIndex(u16 index);
|
||||
u16 getWieldIndex() const { return m_wield_index; }
|
||||
|
||||
u32 keyPressed = 0;
|
||||
|
||||
HudElement* getHud(u32 id);
|
||||
|
@ -185,6 +190,7 @@ public:
|
|||
protected:
|
||||
char m_name[PLAYERNAME_SIZE];
|
||||
v3f m_speed;
|
||||
u16 m_wield_index = 0;
|
||||
|
||||
std::vector<HudElement *> hud;
|
||||
private:
|
||||
|
|
|
@ -210,17 +210,13 @@ int ModApiClient::l_get_language(lua_State *L)
|
|||
int ModApiClient::l_get_wielded_item(lua_State *L)
|
||||
{
|
||||
Client *client = getClient(L);
|
||||
LocalPlayer *player = client->getEnv().getLocalPlayer();
|
||||
if (!player)
|
||||
return 0;
|
||||
|
||||
Inventory local_inventory(client->idef());
|
||||
client->getLocalInventory(local_inventory);
|
||||
|
||||
InventoryList *mlist = local_inventory.getList("main");
|
||||
|
||||
if (mlist && client->getPlayerItem() < mlist->getSize()) {
|
||||
LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
|
||||
} else {
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
}
|
||||
ItemStack selected_item;
|
||||
player->getWieldedItem(&selected_item, nullptr);
|
||||
LuaItemStack::create(L, selected_item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -308,8 +308,9 @@ int ObjectRef::l_get_wield_list(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
if (!co)
|
||||
return 0;
|
||||
|
||||
lua_pushstring(L, co->getWieldList().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
@ -320,8 +321,9 @@ int ObjectRef::l_get_wield_index(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL) return 0;
|
||||
// Do it
|
||||
if (!co)
|
||||
return 0;
|
||||
|
||||
lua_pushinteger(L, co->getWieldIndex() + 1);
|
||||
return 1;
|
||||
}
|
||||
|
@ -332,12 +334,12 @@ int ObjectRef::l_get_wielded_item(lua_State *L)
|
|||
NO_MAP_LOCK_REQUIRED;
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if (co == NULL) {
|
||||
if (!co) {
|
||||
// Empty ItemStack
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
|
||||
LuaItemStack::create(L, co->getWieldedItem());
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -170,9 +170,7 @@ public:
|
|||
{}
|
||||
|
||||
// Inventory and wielded item
|
||||
virtual Inventory* getInventory()
|
||||
{ return NULL; }
|
||||
virtual const Inventory* getInventory() const
|
||||
virtual Inventory *getInventory() const
|
||||
{ return NULL; }
|
||||
virtual InventoryLocation getInventoryLocation() const
|
||||
{ return InventoryLocation(); }
|
||||
|
@ -180,7 +178,7 @@ public:
|
|||
{}
|
||||
virtual std::string getWieldList() const
|
||||
{ return ""; }
|
||||
virtual int getWieldIndex() const
|
||||
virtual u16 getWieldIndex() const
|
||||
{ return 0; }
|
||||
virtual ItemStack getWieldedItem() const;
|
||||
virtual bool setWieldedItem(const ItemStack &item);
|
||||
|
|
13
src/tool.cpp
13
src/tool.cpp
|
@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "tool.h"
|
||||
#include "itemdef.h"
|
||||
#include "itemgroup.h"
|
||||
#include "log.h"
|
||||
#include "inventory.h"
|
||||
|
@ -277,4 +278,16 @@ PunchDamageResult getPunchDamage(
|
|||
return result;
|
||||
}
|
||||
|
||||
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand)
|
||||
{
|
||||
float max_d = def_selected.range;
|
||||
float max_d_hand = def_hand.range;
|
||||
|
||||
if (max_d < 0 && max_d_hand >= 0)
|
||||
max_d = max_d_hand;
|
||||
else if (max_d < 0)
|
||||
max_d = 4.0f;
|
||||
|
||||
return max_d;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "itemgroup.h"
|
||||
#include <json/json.h>
|
||||
|
||||
struct ItemDefinition;
|
||||
|
||||
struct ToolGroupCap
|
||||
{
|
||||
std::unordered_map<int, float> times;
|
||||
|
@ -132,3 +134,5 @@ PunchDamageResult getPunchDamage(
|
|||
const ItemStack *punchitem,
|
||||
float time_from_last_punch
|
||||
);
|
||||
|
||||
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);
|
||||
|
|
Loading…
Reference in New Issue