Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB. No change in behaviour as 'm_bgcolor' has alpha 255.master
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@ -609,7 +609,7 @@ void Sky::update(float time_of_day, float time_brightness,
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// Horizon coloring based on sun and moon direction during sunset and sunrise
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// Horizon coloring based on sun and moon direction during sunset and sunrise
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video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
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video::SColor pointcolor = video::SColor(m_bgcolor.getAlpha(), 255, 255, 255);
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if (m_directional_colored_fog) {
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if (m_directional_colored_fog) {
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if (m_horizon_blend() != 0) {
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if (m_horizon_blend() != 0) {
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// Calculate hemisphere value from yaw, (inverted in third person front view)
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// Calculate hemisphere value from yaw, (inverted in third person front view)
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