Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)
Code created with help from GitHub users sirrobzeroone and pauloue, thank you.master
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272b72361a
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d671102546
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@ -363,10 +363,18 @@ local function create_world_buttonhandler(this, fields)
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local gameindex = core.get_textlist_index("games")
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if gameindex ~= nil then
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-- For unnamed worlds use the generated name 'world<number>',
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-- where the number increments: it is set to 1 larger than the largest
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-- generated name number found.
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if worldname == "" then
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local random_number = math.random(10000, 99999)
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local random_world_name = "Unnamed" .. random_number
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worldname = random_world_name
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local worldnum_max = 0
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for _, world in ipairs(menudata.worldlist:get_list()) do
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if world.name:match("^world%d+$") then
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local worldnum = tonumber(world.name:sub(6))
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worldnum_max = math.max(worldnum_max, worldnum)
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end
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end
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worldname = "world" .. worldnum_max + 1
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end
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core.settings:set("fixed_map_seed", fields["te_seed"])
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