Use C++11 mutexes only (remove compat code) (#5922)

* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
master
Loïc Blot 2017-06-06 16:29:28 +02:00 committed by GitHub
parent 8bdde45895
commit d4c0f91275
36 changed files with 59 additions and 363 deletions

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@ -22,10 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" #include "util/string.h"
#include "threading/thread.h" #include "threading/thread.h"
#include "threading/mutex.h"
#include "exceptions.h" #include "exceptions.h"
#include <map> #include <map>
#include <string> #include <string>
#include <mutex>
class BanManager class BanManager
{ {
@ -43,7 +43,7 @@ public:
bool isModified(); bool isModified();
private: private:
Mutex m_mutex; std::mutex m_mutex;
std::string m_banfilepath; std::string m_banfilepath;
StringMap m_ips; StringMap m_ips;
bool m_modified; bool m_modified;

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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/connection.h" #include "network/connection.h"
#include "clientenvironment.h" #include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "threading/mutex.h"
#include <ostream> #include <ostream>
#include <map> #include <map>
#include <set> #include <set>

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@ -657,7 +657,7 @@ void ClientLauncher::speed_tests()
infostream << "Around 5000/ms should do well here." << std::endl; infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed"); TimeTaker timer("Testing mutex speed");
Mutex m; std::mutex m;
u32 n = 0; u32 n = 0;
u32 i = 0; u32 i = 0;
do { do {

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@ -417,7 +417,7 @@ private:
// Maps a texture name to an index in the former. // Maps a texture name to an index in the former.
std::map<std::string, u32> m_name_to_id; std::map<std::string, u32> m_name_to_id;
// The two former containers are behind this mutex // The two former containers are behind this mutex
Mutex m_textureinfo_cache_mutex; std::mutex m_textureinfo_cache_mutex;
// Queued texture fetches (to be processed by the main thread) // Queued texture fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue; RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;

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@ -23,13 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "constants.h" #include "constants.h"
#include "serialization.h" // for SER_FMT_VER_INVALID #include "serialization.h" // for SER_FMT_VER_INVALID
#include "threading/mutex.h"
#include "network/networkpacket.h" #include "network/networkpacket.h"
#include "porting.h" #include "porting.h"
#include <list> #include <list>
#include <vector> #include <vector>
#include <set> #include <set>
#include <mutex>
class MapBlock; class MapBlock;
class ServerEnvironment; class ServerEnvironment;
@ -508,14 +508,14 @@ private:
// Connection // Connection
con::Connection* m_con; con::Connection* m_con;
Mutex m_clients_mutex; std::mutex m_clients_mutex;
// Connected clients (behind the con mutex) // Connected clients (behind the con mutex)
RemoteClientMap m_clients; RemoteClientMap m_clients;
std::vector<std::string> m_clients_names; //for announcing masterserver std::vector<std::string> m_clients_names; //for announcing masterserver
// Environment // Environment
ServerEnvironment *m_env; ServerEnvironment *m_env;
Mutex m_env_mutex; std::mutex m_env_mutex;
float m_print_info_timer; float m_print_info_timer;

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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cstring> #include <cstring>
#include <map> #include <map>
#include <sstream> #include <sstream>
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "config.h" #include "config.h"
@ -152,7 +151,7 @@ void DebugStack::print(std::ostream &os, bool everything)
// pthread_t, but it isn't too important since none of our supported platforms // pthread_t, but it isn't too important since none of our supported platforms
// implement pthread_t as a non-ordinal type. // implement pthread_t as a non-ordinal type.
std::map<threadid_t, DebugStack*> g_debug_stacks; std::map<threadid_t, DebugStack*> g_debug_stacks;
Mutex g_debug_stacks_mutex; std::mutex g_debug_stacks_mutex;
void debug_stacks_init() void debug_stacks_init()
{ {

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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define EMERGE_HEADER #define EMERGE_HEADER
#include <map> #include <map>
#include <mutex>
#include "irr_v3d.h" #include "irr_v3d.h"
#include "util/container.h" #include "util/container.h"
#include "mapgen.h" // for MapgenParams #include "mapgen.h" // for MapgenParams
@ -155,7 +156,7 @@ private:
std::vector<EmergeThread *> m_threads; std::vector<EmergeThread *> m_threads;
bool m_threads_active; bool m_threads_active;
Mutex m_queue_mutex; std::mutex m_queue_mutex;
std::map<v3s16, BlockEmergeData> m_blocks_enqueued; std::map<v3s16, BlockEmergeData> m_blocks_enqueued;
std::unordered_map<u16, u16> m_peer_queue_count; std::unordered_map<u16, u16> m_peer_queue_count;

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@ -34,10 +34,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <queue> #include <queue>
#include <map> #include <map>
#include <atomic> #include <atomic>
#include <mutex>
#include "irr_v3d.h" #include "irr_v3d.h"
#include "activeobject.h" #include "activeobject.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "threading/mutex.h"
#include "network/networkprotocol.h" // for AccessDeniedCode #include "network/networkprotocol.h" // for AccessDeniedCode
class IGameDef; class IGameDef;
@ -120,7 +120,7 @@ protected:
IGameDef *m_gamedef; IGameDef *m_gamedef;
private: private:
Mutex m_time_lock; std::mutex m_time_lock;
DISABLE_CLASS_COPY(Environment); DISABLE_CLASS_COPY(Environment);
}; };

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@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
std::unordered_map<u16, std::vector<v3s16>> FacePositionCache::cache; std::unordered_map<u16, std::vector<v3s16>> FacePositionCache::cache;
Mutex FacePositionCache::cache_mutex; std::mutex FacePositionCache::cache_mutex;
// Calculate the borders of a "d-radius" cube // Calculate the borders of a "d-radius" cube
const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d) const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d)

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@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define FACE_POSITION_CACHE_HEADER #define FACE_POSITION_CACHE_HEADER
#include "irr_v3d.h" #include "irr_v3d.h"
#include "threading/mutex.h"
#include <map> #include <map>
#include <vector> #include <vector>
#include <unordered_map> #include <unordered_map>
#include <mutex>
/* /*
* This class permits caching getFacePosition call results. * This class permits caching getFacePosition call results.
@ -38,7 +38,7 @@ public:
private: private:
static const std::vector<v3s16> &generateFacePosition(u16 d); static const std::vector<v3s16> &generateFacePosition(u16 d);
static std::unordered_map<u16, std::vector<v3s16>> cache; static std::unordered_map<u16, std::vector<v3s16>> cache;
static Mutex cache_mutex; static std::mutex cache_mutex;
}; };
#endif #endif

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@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <list> #include <list>
#include <map> #include <map>
#include <errno.h> #include <errno.h>
#include <mutex>
#include "threading/event.h" #include "threading/event.h"
#include "config.h" #include "config.h"
#include "exceptions.h" #include "exceptions.h"
@ -36,7 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h" #include "settings.h"
#include "noise.h" #include "noise.h"
Mutex g_httpfetch_mutex; std::mutex g_httpfetch_mutex;
std::map<unsigned long, std::queue<HTTPFetchResult> > g_httpfetch_results; std::map<unsigned long, std::queue<HTTPFetchResult> > g_httpfetch_results;
PcgRandom g_callerid_randomness; PcgRandom g_callerid_randomness;

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <queue> #include <queue>
#include <string> #include <string>
#include <fstream> #include <fstream>
#include <mutex>
#include "threads.h" #include "threads.h"
#include "irrlichttypes.h" #include "irrlichttypes.h"
@ -79,7 +80,7 @@ private:
// Works on all known architectures (x86, ARM, MIPS). // Works on all known architectures (x86, ARM, MIPS).
volatile bool m_silenced_levels[LL_MAX]; volatile bool m_silenced_levels[LL_MAX];
std::map<threadid_t, std::string> m_thread_names; std::map<threadid_t, std::string> m_thread_names;
mutable Mutex m_mutex; mutable std::mutex m_mutex;
bool m_trace_enabled; bool m_trace_enabled;
}; };

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@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef MESH_GENERATOR_THREAD_HEADER #ifndef MESH_GENERATOR_THREAD_HEADER
#define MESH_GENERATOR_THREAD_HEADER #define MESH_GENERATOR_THREAD_HEADER
#include <mutex>
#include "mapblock_mesh.h" #include "mapblock_mesh.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "util/thread.h" #include "util/thread.h"
@ -83,7 +84,7 @@ private:
std::vector<QueuedMeshUpdate *> m_queue; std::vector<QueuedMeshUpdate *> m_queue;
std::set<v3s16> m_urgents; std::set<v3s16> m_urgents;
std::map<v3s16, CachedMapBlockData *> m_cache; std::map<v3s16, CachedMapBlockData *> m_cache;
Mutex m_mutex; std::mutex m_mutex;
// TODO: Add callback to update these when g_settings changes // TODO: Add callback to update these when g_settings changes
bool m_cache_enable_shaders; bool m_cache_enable_shaders;

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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h" #include "irrlichttypes_extrabloated.h"
#include "client.h" #include "client.h"
#include "voxel.h" #include "voxel.h"
#include "threading/mutex.h"
#include "threading/semaphore.h" #include "threading/semaphore.h"
#include <map> #include <map>
#include <string> #include <string>
@ -112,7 +111,7 @@ protected:
virtual void doUpdate(); virtual void doUpdate();
private: private:
Mutex m_queue_mutex; std::mutex m_queue_mutex;
std::deque<QueuedMinimapUpdate> m_update_queue; std::deque<QueuedMinimapUpdate> m_update_queue;
std::map<v3s16, MinimapMapblock *> m_blocks_cache; std::map<v3s16, MinimapMapblock *> m_blocks_cache;
}; };
@ -161,7 +160,7 @@ private:
bool m_enable_shaders; bool m_enable_shaders;
u16 m_surface_mode_scan_height; u16 m_surface_mode_scan_height;
f32 m_angle; f32 m_angle;
Mutex m_mutex; std::mutex m_mutex;
std::list<v2f> m_active_markers; std::list<v2f> m_active_markers;
}; };

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@ -42,7 +42,7 @@ namespace con
#undef DEBUG_CONNECTION_KBPS #undef DEBUG_CONNECTION_KBPS
#else #else
/* this mutex is used to achieve log message consistency */ /* this mutex is used to achieve log message consistency */
Mutex log_message_mutex; std::mutex log_message_mutex;
#define LOG(a) \ #define LOG(a) \
{ \ { \
MutexAutoLock loglock(log_message_mutex); \ MutexAutoLock loglock(log_message_mutex); \

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@ -349,7 +349,7 @@ private:
u16 m_oldest_non_answered_ack; u16 m_oldest_non_answered_ack;
Mutex m_list_mutex; std::mutex m_list_mutex;
}; };
/* /*
@ -372,7 +372,7 @@ private:
// Key is seqnum // Key is seqnum
std::map<u16, IncomingSplitPacket*> m_buf; std::map<u16, IncomingSplitPacket*> m_buf;
Mutex m_map_mutex; std::mutex m_map_mutex;
}; };
struct OutgoingPacket struct OutgoingPacket
@ -544,7 +544,7 @@ public:
void setWindowSize(unsigned int size) { window_size = size; }; void setWindowSize(unsigned int size) { window_size = size; };
private: private:
Mutex m_internal_mutex; std::mutex m_internal_mutex;
int window_size; int window_size;
u16 next_incoming_seqnum; u16 next_incoming_seqnum;
@ -738,7 +738,7 @@ class Peer {
bool IncUseCount(); bool IncUseCount();
void DecUseCount(); void DecUseCount();
Mutex m_exclusive_access_mutex; std::mutex m_exclusive_access_mutex;
bool m_pending_deletion; bool m_pending_deletion;
@ -1064,12 +1064,12 @@ private:
std::map<u16, Peer*> m_peers; std::map<u16, Peer*> m_peers;
std::list<u16> m_peer_ids; std::list<u16> m_peer_ids;
Mutex m_peers_mutex; std::mutex m_peers_mutex;
ConnectionSendThread m_sendThread; ConnectionSendThread m_sendThread;
ConnectionReceiveThread m_receiveThread; ConnectionReceiveThread m_receiveThread;
Mutex m_info_mutex; std::mutex m_info_mutex;
// Backwards compatibility // Backwards compatibility
PeerHandler *m_bc_peerhandler; PeerHandler *m_bc_peerhandler;

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@ -213,8 +213,8 @@ private:
std::map<u32, ParticleSpawner*> m_particle_spawners; std::map<u32, ParticleSpawner*> m_particle_spawners;
ClientEnvironment* m_env; ClientEnvironment* m_env;
Mutex m_particle_list_lock; std::mutex m_particle_list_lock;
Mutex m_spawner_list_lock; std::mutex m_spawner_list_lock;
}; };
#endif #endif

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@ -22,8 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "inventory.h" #include "inventory.h"
#include "threading/mutex.h"
#include <list> #include <list>
#include <mutex>
#define PLAYERNAME_SIZE 20 #define PLAYERNAME_SIZE 20
@ -186,7 +186,7 @@ private:
// Protect some critical areas // Protect some critical areas
// hud for example can be modified by EmergeThread // hud for example can be modified by EmergeThread
// and ServerThread // and ServerThread
Mutex m_mutex; std::mutex m_mutex;
}; };
#endif #endif

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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string> #include <string>
#include <map> #include <map>
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "util/timetaker.h" #include "util/timetaker.h"
#include "util/numeric.h" // paging() #include "util/numeric.h" // paging()
@ -177,7 +176,7 @@ public:
} }
private: private:
Mutex m_mutex; std::mutex m_mutex;
std::map<std::string, float> m_data; std::map<std::string, float> m_data;
std::map<std::string, int> m_avgcounts; std::map<std::string, int> m_avgcounts;
std::map<std::string, float> m_graphvalues; std::map<std::string, float> m_graphvalues;

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@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/ */
#include "quicktune.h" #include "quicktune.h"
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "util/string.h" #include "util/string.h"
@ -49,12 +48,12 @@ void QuicktuneValue::relativeAdd(float amount)
static std::map<std::string, QuicktuneValue> g_values; static std::map<std::string, QuicktuneValue> g_values;
static std::vector<std::string> g_names; static std::vector<std::string> g_names;
Mutex *g_mutex = NULL; std::mutex *g_mutex = NULL;
static void makeMutex() static void makeMutex()
{ {
if(!g_mutex){ if(!g_mutex){
g_mutex = new Mutex(); g_mutex = new std::mutex();
} }
} }

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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <map> #include <map>
#include "threading/thread.h" #include "threading/thread.h"
#include "threading/mutex.h"
#include "threading/semaphore.h" #include "threading/semaphore.h"
#include "debug.h" #include "debug.h"
#include "lua.h" #include "lua.h"
@ -147,13 +146,13 @@ private:
unsigned int jobIdCounter; unsigned int jobIdCounter;
// Mutex to protect job queue // Mutex to protect job queue
Mutex jobQueueMutex; std::mutex jobQueueMutex;
// Job queue // Job queue
std::deque<LuaJobInfo> jobQueue; std::deque<LuaJobInfo> jobQueue;
// Mutex to protect result queue // Mutex to protect result queue
Mutex resultQueueMutex; std::mutex resultQueueMutex;
// Result queue // Result queue
std::deque<LuaJobInfo> resultQueue; std::deque<LuaJobInfo> resultQueue;

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@ -29,7 +29,6 @@ extern "C" {
#include "irrlichttypes.h" #include "irrlichttypes.h"
#include "threads.h" #include "threads.h"
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#include "common/c_types.h" #include "common/c_types.h"
#include "common/c_internal.h" #include "common/c_internal.h"
@ -116,7 +115,7 @@ protected:
void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj); void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
RecursiveMutex m_luastackmutex; std::recursive_mutex m_luastackmutex;
std::string m_last_run_mod; std::string m_last_run_mod;
bool m_secure; bool m_secure;
#ifdef SCRIPTAPI_LOCK_DEBUG #ifdef SCRIPTAPI_LOCK_DEBUG

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@ -375,7 +375,7 @@ public:
Address m_bind_addr; Address m_bind_addr;
// Environment mutex (envlock) // Environment mutex (envlock)
Mutex m_env_mutex; std::mutex m_env_mutex;
private: private:
@ -578,7 +578,7 @@ private:
// A buffer for time steps // A buffer for time steps
// step() increments and AsyncRunStep() run by m_thread reads it. // step() increments and AsyncRunStep() run by m_thread reads it.
float m_step_dtime; float m_step_dtime;
Mutex m_step_dtime_mutex; std::mutex m_step_dtime_mutex;
// current server step lag counter // current server step lag counter
float m_lag; float m_lag;

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@ -22,10 +22,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "util/string.h" #include "util/string.h"
#include "threading/mutex.h"
#include <string> #include <string>
#include <list> #include <list>
#include <set> #include <set>
#include <mutex>
class Settings; class Settings;
struct NoiseParams; struct NoiseParams;
@ -232,10 +232,10 @@ private:
SettingsCallbackMap m_callbacks; SettingsCallbackMap m_callbacks;
mutable Mutex m_callback_mutex; mutable std::mutex m_callback_mutex;
// All methods that access m_settings/m_defaults directly should lock this. // All methods that access m_settings/m_defaults directly should lock this.
mutable Mutex m_mutex; mutable std::mutex m_mutex;
}; };

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@ -320,7 +320,7 @@ private:
// The first position contains a dummy shader. // The first position contains a dummy shader.
std::vector<ShaderInfo> m_shaderinfo_cache; std::vector<ShaderInfo> m_shaderinfo_cache;
// The former container is behind this mutex // The former container is behind this mutex
Mutex m_shaderinfo_cache_mutex; std::mutex m_shaderinfo_cache_mutex;
// Queued shader fetches (to be processed by the main thread) // Queued shader fetches (to be processed by the main thread)
RequestQueue<std::string, u32, u8, u8> m_get_shader_queue; RequestQueue<std::string, u32, u8, u8> m_get_shader_queue;

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@ -1,6 +1,5 @@
set(JTHREAD_SRCS set(JTHREAD_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/event.cpp ${CMAKE_CURRENT_SOURCE_DIR}/event.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mutex.cpp
${CMAKE_CURRENT_SOURCE_DIR}/thread.cpp ${CMAKE_CURRENT_SOURCE_DIR}/thread.cpp
${CMAKE_CURRENT_SOURCE_DIR}/semaphore.cpp ${CMAKE_CURRENT_SOURCE_DIR}/semaphore.cpp
PARENT_SCOPE) PARENT_SCOPE)

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@ -25,67 +25,19 @@ DEALINGS IN THE SOFTWARE.
#include "threading/event.h" #include "threading/event.h"
Event::Event()
{
#ifndef USE_CPP11_MUTEX
# if USE_WIN_MUTEX
event = CreateEvent(NULL, false, false, NULL);
# else
pthread_cond_init(&cv, NULL);
pthread_mutex_init(&mutex, NULL);
notified = false;
# endif
#elif USE_CPP11_MUTEX
notified = false;
#endif
}
#ifndef USE_CPP11_MUTEX
Event::~Event()
{
#if USE_WIN_MUTEX
CloseHandle(event);
#else
pthread_cond_destroy(&cv);
pthread_mutex_destroy(&mutex);
#endif
}
#endif
void Event::wait() void Event::wait()
{ {
#if USE_CPP11_MUTEX
MutexAutoLock lock(mutex); MutexAutoLock lock(mutex);
while (!notified) { while (!notified) {
cv.wait(lock); cv.wait(lock);
} }
notified = false; notified = false;
#elif USE_WIN_MUTEX
WaitForSingleObject(event, INFINITE);
#else
pthread_mutex_lock(&mutex);
while (!notified) {
pthread_cond_wait(&cv, &mutex);
}
notified = false;
pthread_mutex_unlock(&mutex);
#endif
} }
void Event::signal() void Event::signal()
{ {
#if USE_CPP11_MUTEX
MutexAutoLock lock(mutex); MutexAutoLock lock(mutex);
notified = true; notified = true;
cv.notify_one(); cv.notify_one();
#elif USE_WIN_MUTEX
SetEvent(event);
#else
pthread_mutex_lock(&mutex);
notified = true;
pthread_cond_signal(&cv);
pthread_mutex_unlock(&mutex);
#endif
} }

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@ -28,11 +28,8 @@ DEALINGS IN THE SOFTWARE.
#include "threads.h" #include "threads.h"
#if USE_CPP11_MUTEX
#include <condition_variable> #include <condition_variable>
#include "threading/mutex.h"
#include "threading/mutex_auto_lock.h" #include "threading/mutex_auto_lock.h"
#endif
/** A syncronization primitive that will wake up one waiting thread when signaled. /** A syncronization primitive that will wake up one waiting thread when signaled.
* Calling @c signal() multiple times before a waiting thread has had a chance * Calling @c signal() multiple times before a waiting thread has had a chance
@ -43,25 +40,13 @@ DEALINGS IN THE SOFTWARE.
class Event class Event
{ {
public: public:
Event();
#ifndef USE_CPP11_MUTEX
~Event();
#endif
void wait(); void wait();
void signal(); void signal();
private: private:
#if USE_CPP11_MUTEX
std::condition_variable cv; std::condition_variable cv;
Mutex mutex; std::mutex mutex;
bool notified; bool notified = false;
#elif USE_WIN_MUTEX
HANDLE event;
#else
pthread_cond_t cv;
pthread_mutex_t mutex;
bool notified;
#endif
}; };
#endif #endif

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@ -1,116 +0,0 @@
/*
This file is a part of the JThread package, which contains some object-
oriented thread wrappers for different thread implementations.
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "threads.h"
#ifndef USE_CPP11_MUTEX
#include "threading/mutex.h"
#include <cassert>
#define UNUSED(expr) do { (void)(expr); } while (0)
Mutex::Mutex()
{
init_mutex(false);
}
Mutex::Mutex(bool recursive)
{
init_mutex(recursive);
}
void Mutex::init_mutex(bool recursive)
{
#if USE_WIN_MUTEX
// Windows critical sections are recursive by default
UNUSED(recursive);
InitializeCriticalSection(&mutex);
#else
pthread_mutexattr_t attr;
pthread_mutexattr_init(&attr);
if (recursive)
pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE);
int ret = pthread_mutex_init(&mutex, &attr);
assert(!ret);
UNUSED(ret);
pthread_mutexattr_destroy(&attr);
#endif
}
Mutex::~Mutex()
{
#if USE_WIN_MUTEX
DeleteCriticalSection(&mutex);
#else
int ret = pthread_mutex_destroy(&mutex);
assert(!ret);
UNUSED(ret);
#endif
}
void Mutex::lock()
{
#if USE_WIN_MUTEX
EnterCriticalSection(&mutex);
#else
int ret = pthread_mutex_lock(&mutex);
assert(!ret);
UNUSED(ret);
#endif
}
bool Mutex::try_lock()
{
#if USE_WIN_MUTEX
return TryEnterCriticalSection(&mutex) != 0;
#else
return pthread_mutex_trylock(&mutex) == 0;
#endif
}
void Mutex::unlock()
{
#if USE_WIN_MUTEX
LeaveCriticalSection(&mutex);
#else
int ret = pthread_mutex_unlock(&mutex);
assert(!ret);
UNUSED(ret);
#endif
}
RecursiveMutex::RecursiveMutex()
: Mutex(true)
{}
#endif // C++11

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@ -1,84 +0,0 @@
/*
This file is a part of the JThread package, which contains some object-
oriented thread wrappers for different thread implementations.
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#ifndef THREADING_MUTEX_H
#define THREADING_MUTEX_H
#include "threads.h"
#if USE_CPP11_MUTEX
#include <mutex>
using Mutex = std::mutex;
using RecursiveMutex = std::recursive_mutex;
#else
#if USE_WIN_MUTEX
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#else
#include <pthread.h>
#endif
#include "util/basic_macros.h"
class Mutex
{
public:
Mutex();
~Mutex();
void lock();
void unlock();
bool try_lock();
protected:
Mutex(bool recursive);
void init_mutex(bool recursive);
private:
#if USE_WIN_MUTEX
CRITICAL_SECTION mutex;
#else
pthread_mutex_t mutex;
#endif
DISABLE_CLASS_COPY(Mutex);
};
class RecursiveMutex : public Mutex
{
public:
RecursiveMutex();
DISABLE_CLASS_COPY(RecursiveMutex);
};
#endif // C++11
#endif

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@ -23,40 +23,8 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE. DEALINGS IN THE SOFTWARE.
*/ */
#ifndef THREADING_MUTEX_AUTO_LOCK_H #pragma once
#define THREADING_MUTEX_AUTO_LOCK_H
#include "threads.h"
#if USE_CPP11_MUTEX
#include <mutex> #include <mutex>
using MutexAutoLock = std::unique_lock<std::mutex>; using MutexAutoLock = std::unique_lock<std::mutex>;
using RecursiveMutexAutoLock = std::unique_lock<std::recursive_mutex>; using RecursiveMutexAutoLock = std::unique_lock<std::recursive_mutex>;
#else
#include "threading/mutex.h"
class MutexAutoLock
{
public:
MutexAutoLock(Mutex &m) : mutex(m) { mutex.lock(); }
~MutexAutoLock() { mutex.unlock(); }
private:
Mutex &mutex;
};
class RecursiveMutexAutoLock
{
public:
RecursiveMutexAutoLock(RecursiveMutex &m) : mutex(m) { mutex.lock(); }
~RecursiveMutexAutoLock() { mutex.unlock(); }
private:
RecursiveMutex &mutex;
};
#endif
#endif

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@ -27,11 +27,11 @@ DEALINGS IN THE SOFTWARE.
#define THREADING_THREAD_H #define THREADING_THREAD_H
#include "util/basic_macros.h" #include "util/basic_macros.h"
#include "threading/mutex.h"
#include "threads.h" #include "threads.h"
#include <string> #include <string>
#include <atomic> #include <atomic>
#include <mutex>
#ifdef _AIX #ifdef _AIX
#include <sys/thread.h> // for tid_t #include <sys/thread.h> // for tid_t
@ -153,8 +153,8 @@ private:
bool m_joinable; bool m_joinable;
std::atomic<bool> m_request_stop; std::atomic<bool> m_request_stop;
std::atomic<bool> m_running; std::atomic<bool> m_running;
Mutex m_mutex; std::mutex m_mutex;
Mutex m_start_finished_mutex; std::mutex m_start_finished_mutex;
#if USE_CPP11_THREADS #if USE_CPP11_THREADS
std::thread *m_thread_obj; std::thread *m_thread_obj;

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@ -54,8 +54,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <windows.h> #include <windows.h>
#endif #endif
#include "threading/mutex.h"
// //
// threadid_t, threadhandle_t // threadid_t, threadhandle_t
// //

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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irrlichttypes.h" #include "../irrlichttypes.h"
#include "../exceptions.h" #include "../exceptions.h"
#include "../threading/mutex.h"
#include "../threading/mutex_auto_lock.h" #include "../threading/mutex_auto_lock.h"
#include "../threading/semaphore.h" #include "../threading/semaphore.h"
#include <list> #include <list>
@ -117,7 +116,7 @@ public:
private: private:
std::map<Key, Value> m_values; std::map<Key, Value> m_values;
mutable Mutex m_mutex; mutable std::mutex m_mutex;
}; };
@ -225,12 +224,12 @@ public:
} }
protected: protected:
Mutex &getMutex() { return m_mutex; } std::mutex &getMutex() { return m_mutex; }
std::deque<T> &getQueue() { return m_queue; } std::deque<T> &getQueue() { return m_queue; }
std::deque<T> m_queue; std::deque<T> m_queue;
mutable Mutex m_mutex; mutable std::mutex m_mutex;
Semaphore m_signal; Semaphore m_signal;
}; };

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@ -25,7 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irr_v2d.h" #include "../irr_v2d.h"
#include "../irr_v3d.h" #include "../irr_v3d.h"
#include "../irr_aabb3d.h" #include "../irr_aabb3d.h"
#include "../threading/mutex.h"
#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d))) #define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d)))
#define myfloor(x) ((x) < 0.0 ? (int)(x) - 1 : (int)(x)) #define myfloor(x) ((x) < 0.0 ? (int)(x) - 1 : (int)(x))

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@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irrlichttypes.h" #include "../irrlichttypes.h"
#include "../threading/thread.h" #include "../threading/thread.h"
#include "../threading/mutex.h"
#include "../threading/mutex_auto_lock.h" #include "../threading/mutex_auto_lock.h"
#include "porting.h" #include "porting.h"
#include "log.h" #include "log.h"
@ -51,7 +50,7 @@ public:
// You pretty surely want to grab the lock when accessing this // You pretty surely want to grab the lock when accessing this
T m_value; T m_value;
private: private:
Mutex m_mutex; std::mutex m_mutex;
}; };
/* /*