refacto: Hud: make driver, client, player, inventory, tsrc private & drop unused guienv

also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
master
Loic Blot 2021-04-29 09:30:19 +02:00 committed by Loïc Blot
parent a47a00228b
commit ccdd886e27
4 changed files with 12 additions and 14 deletions

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@ -1389,7 +1389,7 @@ bool Game::createClient(const GameStartData &start_data)
player->hurt_tilt_timer = 0; player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0; player->hurt_tilt_strength = 0;
hud = new Hud(guienv, client, player, &player->inventory); hud = new Hud(client, player, &player->inventory);
mapper = client->getMinimap(); mapper = client->getMinimap();

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@ -45,11 +45,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define OBJECT_CROSSHAIR_LINE_SIZE 8 #define OBJECT_CROSSHAIR_LINE_SIZE 8
#define CROSSHAIR_LINE_SIZE 10 #define CROSSHAIR_LINE_SIZE 10
Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Hud::Hud(Client *client, LocalPlayer *player,
Inventory *inventory) Inventory *inventory)
{ {
driver = RenderingEngine::get_video_driver(); driver = RenderingEngine::get_video_driver();
this->guienv = guienv;
this->client = client; this->client = client;
this->player = player; this->player = player;
this->inventory = inventory; this->inventory = inventory;
@ -315,7 +314,7 @@ bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *p
{ {
v3f w_pos = e->world_pos * BS; v3f w_pos = e->world_pos * BS;
scene::ICameraSceneNode* camera = scene::ICameraSceneNode* camera =
RenderingEngine::get_scene_manager()->getActiveCamera(); client->getSceneManager()->getActiveCamera();
w_pos -= intToFloat(camera_offset, BS); w_pos -= intToFloat(camera_offset, BS);
core::matrix4 trans = camera->getProjectionMatrix(); core::matrix4 trans = camera->getProjectionMatrix();
trans *= camera->getViewMatrix(); trans *= camera->getViewMatrix();
@ -475,7 +474,7 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
// Angle according to camera view // Angle according to camera view
v3f fore(0.f, 0.f, 1.f); v3f fore(0.f, 0.f, 1.f);
scene::ICameraSceneNode *cam = RenderingEngine::get_scene_manager()->getActiveCamera(); scene::ICameraSceneNode *cam = client->getSceneManager()->getActiveCamera();
cam->getAbsoluteTransformation().rotateVect(fore); cam->getAbsoluteTransformation().rotateVect(fore);
int angle = - fore.getHorizontalAngle().Y; int angle = - fore.getHorizontalAngle().Y;

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@ -35,13 +35,6 @@ struct ItemStack;
class Hud class Hud
{ {
public: public:
video::IVideoDriver *driver;
gui::IGUIEnvironment *guienv;
Client *client;
LocalPlayer *player;
Inventory *inventory;
ITextureSource *tsrc;
video::SColor crosshair_argb; video::SColor crosshair_argb;
video::SColor selectionbox_argb; video::SColor selectionbox_argb;
@ -54,7 +47,7 @@ public:
bool pointing_at_object = false; bool pointing_at_object = false;
Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Hud(Client *client, LocalPlayer *player,
Inventory *inventory); Inventory *inventory);
~Hud(); ~Hud();
@ -105,6 +98,12 @@ private:
void drawCompassRotate(HudElement *e, video::ITexture *texture, void drawCompassRotate(HudElement *e, video::ITexture *texture,
const core::rect<s32> &rect, int way); const core::rect<s32> &rect, int way);
Client *client = nullptr;
video::IVideoDriver *driver = nullptr;
LocalPlayer *player = nullptr;
Inventory *inventory = nullptr;
ITextureSource *tsrc = nullptr;
float m_hud_scaling; // cached minetest setting float m_hud_scaling; // cached minetest setting
float m_scale_factor; float m_scale_factor;
v3s16 m_camera_offset; v3s16 m_camera_offset;

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@ -39,7 +39,7 @@ extern "C" {
#include "itemgroup.h" #include "itemgroup.h"
#include "itemdef.h" #include "itemdef.h"
#include "c_types.h" #include "c_types.h"
#include "hud.h" #include "../../hud.h"
namespace Json { class Value; } namespace Json { class Value; }