Rework functionality of leveled nodes (#9852)
Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>master
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7d3972a504
commit
c94d37827d
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@ -109,6 +109,7 @@ core.register_entity(":__builtin:falling_node", {
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if core.is_colored_paramtype(def.paramtype2) then
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itemstring = core.itemstring_with_palette(itemstring, node.param2)
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end
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-- FIXME: solution needed for paramtype2 == "leveled"
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local vsize
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if def.visual_scale then
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local s = def.visual_scale * SCALE
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@ -122,6 +123,24 @@ core.register_entity(":__builtin:falling_node", {
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})
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end
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-- Set collision box (certain nodeboxes only for now)
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local nb_types = {fixed=true, leveled=true, connected=true}
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if def.drawtype == "nodebox" and def.node_box and
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nb_types[def.node_box.type] then
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local box = table.copy(def.node_box.fixed)
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if type(box[1]) == "table" then
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box = #box == 1 and box[1] or nil -- We can only use a single box
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end
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if box then
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if def.paramtype2 == "leveled" and (self.node.level or 0) > 0 then
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box[5] = -0.5 + self.node.level / 64
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end
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self.object:set_properties({
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collisionbox = box
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})
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end
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end
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-- Rotate entity
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if def.drawtype == "torchlike" then
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self.object:set_yaw(math.pi*0.25)
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@ -196,13 +215,16 @@ core.register_entity(":__builtin:falling_node", {
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try_place = function(self, bcp, bcn)
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local bcd = core.registered_nodes[bcn.name]
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-- Add levels if dropped on same leveled node
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if bcd and bcd.leveled and
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if bcd and bcd.paramtype2 == "leveled" and
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bcn.name == self.node.name then
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local addlevel = self.node.level
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if not addlevel or addlevel <= 0 then
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if (addlevel or 0) <= 0 then
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addlevel = bcd.leveled
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end
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if core.add_node_level(bcp, addlevel) == 0 then
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if core.add_node_level(bcp, addlevel) < addlevel then
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return true
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elseif bcd.buildable_to then
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-- Node level has already reached max, don't place anything
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return true
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end
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end
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@ -351,6 +373,7 @@ local function convert_to_falling_node(pos, node)
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if not obj then
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return false
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end
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-- remember node level, the entities' set_node() uses this
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node.level = core.get_node_level(pos)
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local meta = core.get_meta(pos)
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local metatable = meta and meta:to_table() or {}
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@ -436,18 +459,23 @@ function core.check_single_for_falling(p)
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-- Only spawn falling node if node below is loaded
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local n_bottom = core.get_node_or_nil(p_bottom)
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local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
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if d_bottom and
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(core.get_item_group(n.name, "float") == 0 or
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d_bottom.liquidtype == "none") and
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(n.name ~= n_bottom.name or (d_bottom.leveled and
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core.get_node_level(p_bottom) <
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core.get_node_max_level(p_bottom))) and
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(not d_bottom.walkable or d_bottom.buildable_to) then
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convert_to_falling_node(p, n)
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return true
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if d_bottom then
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local same = n.name == n_bottom.name
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-- Let leveled nodes fall if it can merge with the bottom node
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if same and d_bottom.paramtype2 == "leveled" and
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core.get_node_level(p_bottom) <
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core.get_node_max_level(p_bottom) then
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convert_to_falling_node(p, n)
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return true
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end
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-- Otherwise only if the bottom node is considered "fall through"
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if not same and
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(not d_bottom.walkable or d_bottom.buildable_to) and
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(core.get_item_group(n.name, "float") == 0 or
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d_bottom.liquidtype == "none") then
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convert_to_falling_node(p, n)
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return true
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end
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end
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end
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@ -4882,7 +4882,7 @@ Environment access
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* `minetest.add_node_level(pos, level)`
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* increase level of leveled node by level, default `level` equals `1`
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* if `totallevel > maxlevel`, returns rest (`total-max`)
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* can be negative for decreasing
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* `level` must be between -127 and 127
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* `minetest.fix_light(pos1, pos2)`: returns `true`/`false`
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* resets the light in a cuboid-shaped part of
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the map and removes lighting bugs.
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@ -7012,11 +7012,15 @@ Used by `minetest.register_node`.
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-- If true, a new liquid source can be created by placing two or more
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-- sources nearby
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leveled = 16,
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leveled = 0,
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-- Only valid for "nodebox" drawtype with 'type = "leveled"'.
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-- Allows defining the nodebox height without using param2.
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-- The nodebox height is 'leveled' / 64 nodes.
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-- The maximum value of 'leveled' is 127.
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-- The maximum value of 'leveled' is `leveled_max`.
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leveled_max = 127,
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-- Maximum value for `leveled` (0-127), enforced in
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-- `minetest.set_node_level` and `minetest.add_node_level`.
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liquid_range = 8, -- Number of flowing nodes around source (max. 8)
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@ -584,7 +584,7 @@ u8 MapNode::getMaxLevel(const NodeDefManager *nodemgr) const
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if( f.liquid_type == LIQUID_FLOWING || f.param_type_2 == CPT2_FLOWINGLIQUID)
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return LIQUID_LEVEL_MAX;
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if(f.leveled || f.param_type_2 == CPT2_LEVELED)
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return LEVELED_MAX;
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return f.leveled_max;
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return 0;
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}
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@ -603,14 +603,15 @@ u8 MapNode::getLevel(const NodeDefManager *nodemgr) const
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if (level)
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return level;
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}
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if (f.leveled > LEVELED_MAX)
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return LEVELED_MAX;
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// Return static value from nodedef if param2 isn't used for level
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if (f.leveled > f.leveled_max)
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return f.leveled_max;
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return f.leveled;
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}
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u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level)
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s8 MapNode::setLevel(const NodeDefManager *nodemgr, s16 level)
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{
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u8 rest = 0;
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s8 rest = 0;
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const ContentFeatures &f = nodemgr->get(*this);
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if (f.param_type_2 == CPT2_FLOWINGLIQUID
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|| f.liquid_type == LIQUID_FLOWING
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@ -631,18 +632,18 @@ u8 MapNode::setLevel(const NodeDefManager *nodemgr, s8 level)
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if (level < 0) { // zero means default for a leveled nodebox
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rest = level;
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level = 0;
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} else if (level > LEVELED_MAX) {
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rest = level - LEVELED_MAX;
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level = LEVELED_MAX;
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} else if (level > f.leveled_max) {
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rest = level - f.leveled_max;
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level = f.leveled_max;
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}
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setParam2((level & LEVELED_MASK) | (getParam2() & ~LEVELED_MASK));
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}
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return rest;
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}
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u8 MapNode::addLevel(const NodeDefManager *nodemgr, s8 add)
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s8 MapNode::addLevel(const NodeDefManager *nodemgr, s16 add)
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{
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s8 level = getLevel(nodemgr);
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s16 level = getLevel(nodemgr);
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level += add;
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return setLevel(nodemgr, level);
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}
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@ -268,12 +268,12 @@ struct MapNode
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std::vector<aabb3f> *boxes, u8 neighbors = 0) const;
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/*
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Liquid helpers
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Liquid/leveled helpers
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*/
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u8 getMaxLevel(const NodeDefManager *nodemgr) const;
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u8 getLevel(const NodeDefManager *nodemgr) const;
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u8 setLevel(const NodeDefManager *nodemgr, s8 level = 1);
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u8 addLevel(const NodeDefManager *nodemgr, s8 add = 1);
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s8 setLevel(const NodeDefManager *nodemgr, s16 level = 1);
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s8 addLevel(const NodeDefManager *nodemgr, s16 add = 1);
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/*
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Serialization functions
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@ -368,6 +368,7 @@ void ContentFeatures::reset()
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floodable = false;
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rightclickable = true;
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leveled = 0;
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leveled_max = LEVELED_MAX;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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@ -478,6 +479,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, legacy_wallmounted);
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os << serializeString(node_dig_prediction);
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writeU8(os, leveled_max);
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}
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void ContentFeatures::correctAlpha(TileDef *tiles, int length)
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@ -586,6 +588,10 @@ void ContentFeatures::deSerialize(std::istream &is)
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try {
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node_dig_prediction = deSerializeString(is);
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u8 tmp_leveled_max = readU8(is);
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if (is.eof()) /* readU8 doesn't throw exceptions so we have to do this */
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throw SerializationError("");
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leveled_max = tmp_leveled_max;
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} catch(SerializationError &e) {};
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}
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@ -326,8 +326,10 @@ struct ContentFeatures
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std::vector<content_t> connects_to_ids;
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// Post effect color, drawn when the camera is inside the node.
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video::SColor post_effect_color;
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// Flowing liquid or snow, value = default level
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// Flowing liquid or leveled nodebox, value = default level
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u8 leveled;
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// Maximum value for leveled nodes
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u8 leveled_max;
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// --- LIGHTING-RELATED ---
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@ -694,6 +694,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
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f.liquid_range = getintfield_default(L, index,
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"liquid_range", f.liquid_range);
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f.leveled = getintfield_default(L, index, "leveled", f.leveled);
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f.leveled_max = getintfield_default(L, index,
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"leveled_max", f.leveled_max);
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getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
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f.drowning = getintfield_default(L, index,
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@ -860,6 +862,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
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lua_setfield(L, -2, "post_effect_color");
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lua_pushnumber(L, c.leveled);
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lua_setfield(L, -2, "leveled");
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lua_pushnumber(L, c.leveled_max);
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lua_setfield(L, -2, "leveled_max");
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lua_pushboolean(L, c.sunlight_propagates);
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lua_setfield(L, -2, "sunlight_propagates");
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lua_pushnumber(L, c.light_source);
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@ -529,13 +529,13 @@ int ModApiEnvMod::l_set_node_level(lua_State *L)
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// add_node_level(pos, level)
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// pos = {x=num, y=num, z=num}
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// level: 0..63
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// level: -127..127
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int ModApiEnvMod::l_add_node_level(lua_State *L)
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{
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GET_ENV_PTR;
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v3s16 pos = read_v3s16(L, 1);
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u8 level = 1;
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s16 level = 1;
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if(lua_isnumber(L, 2))
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level = lua_tonumber(L, 2);
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MapNode n = env->getMap().getNode(pos);
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