Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")master
parent
37c1e20127
commit
c32847838d
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@ -74,18 +74,37 @@ function core.after(time, func, ...)
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}
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end
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function core.check_player_privs(name, privs)
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function core.check_player_privs(player_or_name, ...)
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local name = player_or_name
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-- Check if we have been provided with a Player object.
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if type(name) ~= "string" then
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name = name:get_player_name()
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end
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local requested_privs = {...}
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local player_privs = core.get_player_privs(name)
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local missing_privileges = {}
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for priv, val in pairs(privs) do
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if val
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and not player_privs[priv] then
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table.insert(missing_privileges, priv)
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if type(requested_privs[1]) == "table" then
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-- We were provided with a table like { privA = true, privB = true }.
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for priv, value in pairs(requested_privs[1]) do
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if value and not player_privs[priv] then
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table.insert(missing_privileges, priv)
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end
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end
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else
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-- Only a list, we can process it directly.
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for key, priv in pairs(requested_privs) do
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if not player_privs[priv] then
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table.insert(missing_privileges, priv)
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end
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end
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end
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if #missing_privileges > 0 then
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return false, missing_privileges
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end
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return true, ""
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end
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@ -1924,8 +1924,11 @@ Call these functions only at load time!
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* `minetest.set_player_privs(name, {priv1=true,...})`
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* `minetest.get_player_privs(name) -> {priv1=true,...}`
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* `minetest.auth_reload()`
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* `minetest.check_player_privs(name, {priv1=true,...})`: returns `bool, missing_privs`
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* A quickhand for checking privileges
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* `minetest.check_player_privs(player_or_name, ...)`: returns `bool, missing_privs`
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* A quickhand for checking privileges.
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* `player_or_name`: Either a Player object or the name of a player.
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* `...` is either a list of strings, e.g. `"priva", "privb"` or
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a table, e.g. `{ priva = true, privb = true }`.
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* `minetest.get_player_ip(name)`: returns an IP address string
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`minetest.set_player_password`, `minetest_set_player_privs`, `minetest_get_player_privs`
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