Add callback parameter for core.emerge_area()
parent
5c3546e459
commit
c2b5da735e
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@ -436,6 +436,31 @@ core.register_chatcommand("set", {
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end,
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})
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local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
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if ctx.total_blocks == 0 then
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ctx.total_blocks = num_calls_remaining + 1
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ctx.current_blocks = 0
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end
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ctx.current_blocks = ctx.current_blocks + 1
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if ctx.current_blocks == ctx.total_blocks then
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core.chat_send_player(ctx.requestor_name,
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string.format("Finished emerging %d blocks in %.2fms.",
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ctx.total_blocks, (os.clock() - ctx.start_time) * 1000))
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end
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end
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local function emergeblocks_progress_update(ctx)
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if ctx.current_blocks ~= ctx.total_blocks then
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core.chat_send_player(ctx.requestor_name,
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string.format("emergeblocks update: %d/%d blocks emerged (%.1f%%)",
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ctx.current_blocks, ctx.total_blocks,
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(ctx.current_blocks / ctx.total_blocks) * 100))
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core.after(2, emergeblocks_progress_update, ctx)
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end
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end
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core.register_chatcommand("emergeblocks", {
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params = "(here [radius]) | (<pos1> <pos2>)",
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description = "starts loading (or generating, if inexistent) map blocks "
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@ -447,7 +472,16 @@ core.register_chatcommand("emergeblocks", {
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return false, p2
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end
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core.emerge_area(p1, p2)
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local context = {
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current_blocks = 0,
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total_blocks = 0,
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start_time = os.clock(),
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requestor_name = name
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}
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core.emerge_area(p1, p2, emergeblocks_callback, context)
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core.after(2, emergeblocks_progress_update, context)
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return true, "Started emerge of area ranging from " ..
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core.pos_to_string(p1, 1) .. " to " .. core.pos_to_string(p2, 1)
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end,
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@ -0,0 +1,12 @@
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-- Minetest: builtin/constants.lua
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--
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-- Constants values for use with the Lua API
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--
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-- Block emerge status constants (for use with core.emerge_area)
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core.EMERGE_CANCELLED = 0
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core.EMERGE_ERRORED = 1
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core.EMERGE_FROM_MEMORY = 2
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core.EMERGE_FROM_DISK = 3
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core.EMERGE_GENERATED = 4
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@ -5,6 +5,7 @@ local gamepath = scriptpath.."game"..DIR_DELIM
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dofile(commonpath.."vector.lua")
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dofile(gamepath.."constants.lua")
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dofile(gamepath.."item.lua")
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dofile(gamepath.."register.lua")
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@ -25,4 +26,3 @@ dofile(gamepath.."features.lua")
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dofile(gamepath.."voxelarea.lua")
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dofile(gamepath.."forceloading.lua")
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dofile(gamepath.."statbars.lua")
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@ -2039,9 +2039,19 @@ and `minetest.auth_reload` call the authetification handler.
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* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
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* `minetest.clear_objects()`
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* clear all objects in the environments
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* `minetest.emerge_area(pos1, pos2)`
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* queues all mapblocks in the area from pos1 to pos2, inclusive, for emerge
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* i.e. asynchronously loads blocks from disk, or if inexistent, generates them
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* `minetest.emerge_area(pos1, pos2, [callback], [param])`
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
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* fetched from memory, loaded from disk, or if inexistent, generates them.
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* If `callback` is a valid Lua function, this will be called for each block emerged.
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* The function signature of callback is:
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* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
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* - `blockpos` is the *block* coordinates of the block that had been emerged
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* - `action` could be one of the following constant values:
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* `core.EMERGE_CANCELLED`, `core.EMERGE_ERRORED`, `core.EMERGE_FROM_MEMORY`,
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* `core.EMERGE_FROM_DISK`, `core.EMERGE_GENERATED`
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* - `calls_remaining` is the number of callbacks to be expected after this one
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* - `param` is the user-defined parameter passed to emerge_area (or nil if the
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* parameter was absent)
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* `minetest.delete_area(pos1, pos2)`
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* delete all mapblocks in the area from pos1 to pos2, inclusive
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* `minetest.line_of_sight(pos1, pos2, stepsize)`: returns `boolean, pos`
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@ -157,3 +157,42 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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}
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lua_pop(L, 1);
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}
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void ScriptApiEnv::on_emerge_area_completion(
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v3s16 blockpos, int action, ScriptCallbackState *state)
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{
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Server *server = getServer();
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// Note that the order of these locks is important! Envlock must *ALWAYS*
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// be acquired before attempting to acquire scriptlock, or else ServerThread
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// will try to acquire scriptlock after it already owns envlock, thus
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// deadlocking EmergeThread and ServerThread
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MutexAutoLock envlock(server->m_env_mutex);
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_rawgeti(L, LUA_REGISTRYINDEX, state->callback_ref);
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luaL_checktype(L, -1, LUA_TFUNCTION);
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push_v3s16(L, blockpos);
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lua_pushinteger(L, action);
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lua_pushinteger(L, state->refcount);
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lua_rawgeti(L, LUA_REGISTRYINDEX, state->args_ref);
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setOriginDirect(state->origin.c_str());
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try {
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PCALL_RES(lua_pcall(L, 4, 0, error_handler));
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} catch (LuaError &e) {
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server->setAsyncFatalError(e.what());
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}
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lua_pop(L, 1); // Pop error handler
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if (state->refcount == 0) {
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luaL_unref(L, LUA_REGISTRYINDEX, state->callback_ref);
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luaL_unref(L, LUA_REGISTRYINDEX, state->args_ref);
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}
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}
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@ -24,19 +24,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irr_v3d.h"
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class ServerEnvironment;
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struct MapgenParams;
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struct ScriptCallbackState;
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class ScriptApiEnv
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: virtual public ScriptApiBase
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{
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class ScriptApiEnv : virtual public ScriptApiBase {
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public:
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// On environment step
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// Called on environment step
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void environment_Step(float dtime);
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// After generating a piece of map
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void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
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//called on player event
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void player_event(ServerActiveObject* player, std::string type);
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// Called after generating a piece of map
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void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
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// Called on player event
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void player_event(ServerActiveObject *player, std::string type);
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// Called after emerge of a block queued from core.emerge_area()
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void on_emerge_area_completion(v3s16 blockpos, int action,
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ScriptCallbackState *state);
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void initializeEnvironment(ServerEnvironment *env);
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};
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@ -83,6 +83,21 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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lua_pop(L, 1); // Pop error handler
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}
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void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
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{
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ScriptCallbackState *state = (ScriptCallbackState *)param;
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assert(state != NULL);
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assert(state->script != NULL);
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assert(state->refcount > 0);
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state->refcount--;
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state->script->on_emerge_area_completion(blockpos, action, state);
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if (state->refcount == 0)
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delete state;
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}
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// Exported functions
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// set_node(pos, node)
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@ -748,24 +763,46 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L)
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return 1;
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}
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// emerge_area(p1, p2)
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// emerge mapblocks in area p1..p2
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// emerge_area(p1, p2, [callback, context])
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// emerge mapblocks in area p1..p2, calls callback with context upon completion
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int ModApiEnvMod::l_emerge_area(lua_State *L)
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{
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GET_ENV_PTR;
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EmergeCompletionCallback callback = NULL;
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ScriptCallbackState *state = NULL;
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
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v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
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sortBoxVerticies(bpmin, bpmax);
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size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
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assert(num_blocks != 0);
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if (lua_isfunction(L, 3)) {
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callback = LuaEmergeAreaCallback;
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lua_pushvalue(L, 3);
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int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
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lua_pushvalue(L, 4);
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int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
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state = new ScriptCallbackState;
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state->script = getServer(L)->getScriptIface();
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state->callback_ref = callback_ref;
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state->args_ref = args_ref;
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state->refcount = num_blocks;
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state->origin = getScriptApiBase(L)->getOrigin();
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}
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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v3s16 chunkpos(x, y, z);
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emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, chunkpos, false, true);
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emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
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BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
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}
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return 0;
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@ -172,8 +172,7 @@ public:
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static void Initialize(lua_State *L, int top);
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};
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class LuaABM : public ActiveBlockModifier
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{
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class LuaABM : public ActiveBlockModifier {
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private:
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int m_id;
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@ -219,4 +218,12 @@ public:
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u32 active_object_count, u32 active_object_count_wider);
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};
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struct ScriptCallbackState {
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GameScripting *script;
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int callback_ref;
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int args_ref;
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unsigned int refcount;
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std::string origin;
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};
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#endif /* L_ENV_H_ */
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@ -378,6 +378,9 @@ public:
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// Bind address
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Address m_bind_addr;
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// Environment mutex (envlock)
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Mutex m_env_mutex;
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private:
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friend class EmergeThread;
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@ -518,7 +521,6 @@ private:
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// Environment
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ServerEnvironment *m_env;
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Mutex m_env_mutex;
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// server connection
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con::Connection m_con;
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