LBM: use range based for and fixed a loop variable overloading in applyLBMs
parent
dc9e4517a8
commit
befc3bba3d
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@ -69,9 +69,8 @@ ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
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void LBMContentMapping::deleteContents()
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{
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for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin();
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it != lbm_list.end(); ++it) {
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delete *it;
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for (auto &it : lbm_list) {
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delete it;
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}
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}
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@ -83,24 +82,21 @@ void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamed
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lbm_list.push_back(lbm_def);
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for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin();
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it != lbm_def->trigger_contents.end(); ++it) {
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for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
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std::set<content_t> c_ids;
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bool found = nodedef->getIds(*it, c_ids);
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bool found = nodedef->getIds(nodeTrigger, c_ids);
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if (!found) {
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content_t c_id = gamedef->allocateUnknownNodeId(*it);
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content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
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if (c_id == CONTENT_IGNORE) {
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// Seems it can't be allocated.
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warningstream << "Could not internalize node name \"" << *it
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warningstream << "Could not internalize node name \"" << nodeTrigger
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<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
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continue;
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}
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c_ids.insert(c_id);
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}
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for (std::set<content_t>::const_iterator iit =
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c_ids.begin(); iit != c_ids.end(); ++iit) {
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content_t c_id = *iit;
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for (content_t c_id : c_ids) {
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map[c_id].push_back(lbm_def);
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}
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}
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@ -120,13 +116,12 @@ LBMContentMapping::lookup(content_t c) const
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LBMManager::~LBMManager()
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{
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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delete it->second;
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for (auto &m_lbm_def : m_lbm_defs) {
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delete m_lbm_def.second;
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}
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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(it->second).deleteContents();
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for (auto &it : m_lbm_lookup) {
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(it.second).deleteContents();
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}
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}
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@ -212,12 +207,11 @@ void LBMManager::loadIntroductionTimes(const std::string ×,
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LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
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LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];
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for (std::map<std::string, LoadingBlockModifierDef *>::iterator it =
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m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) {
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if (it->second->run_at_every_load) {
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lbms_running_always.addLBM(it->second, gamedef);
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for (auto &m_lbm_def : m_lbm_defs) {
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if (m_lbm_def.second->run_at_every_load) {
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lbms_running_always.addLBM(m_lbm_def.second, gamedef);
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} else {
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lbms_we_introduce_now.addLBM(it->second, gamedef);
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lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
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}
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}
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@ -233,18 +227,16 @@ std::string LBMManager::createIntroductionTimesString()
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"attempted to query on non fully set up LBMManager");
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std::ostringstream oss;
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for (lbm_lookup_map::iterator it = m_lbm_lookup.begin();
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it != m_lbm_lookup.end(); ++it) {
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u32 time = it->first;
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std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list;
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for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin();
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iit != lbm_list.end(); ++iit) {
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for (const auto &it : m_lbm_lookup) {
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u32 time = it.first;
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const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
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for (const auto &lbm_def : lbm_list) {
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// Don't add if the LBM runs at every load,
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// then introducement time is hardcoded
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// and doesn't need to be stored
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if ((*iit)->run_at_every_load)
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if (lbm_def->run_at_every_load)
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continue;
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oss << (*iit)->name << "~" << time << ";";
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oss << lbm_def->name << "~" << time << ";";
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}
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}
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return oss.str();
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@ -272,9 +264,8 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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iit->second.lookup(c);
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if (!lbm_list)
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continue;
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for (std::vector<LoadingBlockModifierDef *>::const_iterator iit =
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lbm_list->begin(); iit != lbm_list->end(); ++iit) {
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(*iit)->trigger(env, pos + pos_of_block, n);
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for (auto lbmdef : *lbm_list) {
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lbmdef->trigger(env, pos + pos_of_block, n);
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}
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}
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}
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