TouchScreenGUI: fix some bugs, cleanup
parent
0d8e5bf587
commit
b9f618746c
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@ -1173,6 +1173,10 @@ void Game::shutdown()
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if (formspec)
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formspec->quitMenu();
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#ifdef HAVE_TOUCHSCREENGUI
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g_touchscreengui->hide();
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#endif
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showOverlayMessage(N_("Shutting down..."), 0, 0, false);
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if (clouds)
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@ -34,19 +34,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <ISceneCollisionManager.h>
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// Very slow button repeat frequency (in seconds)
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#define SLOW_BUTTON_REPEAT (1.0f)
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using namespace irr::core;
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const char **touchgui_button_imagenames = (const char *[]) {
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const char **button_imagenames = (const char *[]) {
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"jump_btn.png",
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"down.png",
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"zoom.png",
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"aux_btn.png"
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};
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const char **touchgui_joystick_imagenames = (const char *[]) {
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const char **joystick_imagenames = (const char *[]) {
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"joystick_off.png",
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"joystick_bg.png",
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"joystick_center.png"
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@ -113,15 +110,17 @@ static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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case range_id:
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key = "rangeselect";
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break;
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default:
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break;
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}
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assert(key != "");
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assert(!key.empty());
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return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
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}
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TouchScreenGUI *g_touchscreengui;
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static void load_button_texture(button_info *btn, const char *path,
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rect<s32> button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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const rect<s32> &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver)
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{
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unsigned int tid;
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video::ITexture *texture = guiScalingImageButton(driver,
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@ -141,7 +140,7 @@ static void load_button_texture(button_info *btn, const char *path,
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}
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btn->guibutton->setDrawBorder(false);
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btn->guibutton->setText(L"");
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}
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}
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}
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AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
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@ -153,8 +152,8 @@ AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device,
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}
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void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
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const char *starter_img, int button_id, v2s32 UpperLeft,
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v2s32 LowerRight, autohide_button_bar_dir dir, float timeout)
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const char *starter_img, int button_id, const v2s32 &UpperLeft,
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const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout)
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{
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m_texturesource = tsrc;
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@ -166,7 +165,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource *tsrc,
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irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
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LowerRight.X, LowerRight.Y);
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m_starter.guibutton = m_guienv->addButton(current_button, 0, button_id, L"", 0);
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m_starter.guibutton = m_guienv->addButton(current_button, nullptr, button_id, L"", nullptr);
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m_starter.guibutton->grab();
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m_starter.repeatcounter = -1;
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m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant
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@ -201,16 +200,14 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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}
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int button_size = 0;
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if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top)) {
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if ((m_dir == AHBB_Dir_Top_Bottom) || (m_dir == AHBB_Dir_Bottom_Top))
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button_size = m_lower_right.X - m_upper_left.X;
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} else {
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else
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button_size = m_lower_right.Y - m_upper_left.Y;
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}
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irr::core::rect<int> current_button;
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if ((m_dir == AHBB_Dir_Right_Left) || (m_dir == AHBB_Dir_Left_Right)) {
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int x_start = 0;
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int x_end = 0;
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@ -227,8 +224,8 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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current_button = rect<s32>(x_start, m_upper_left.Y, x_end,
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m_lower_right.Y);
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} else {
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int y_start = 0;
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int y_end = 0;
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double y_start = 0;
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double y_end = 0;
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if (m_dir == AHBB_Dir_Top_Bottom) {
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y_start = m_lower_right.X + (button_size * 1.25 * m_buttons.size())
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@ -240,12 +237,13 @@ void AutoHideButtonBar::addButton(touch_gui_button_id button_id,
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y_start = y_end - button_size;
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}
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current_button = rect<s32>(m_upper_left.X, y_start, m_lower_right.Y,
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y_end);
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current_button = rect<s32>(m_upper_left.X, y_start,
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m_lower_right.Y, y_end);
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}
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button_info *btn = new button_info();
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btn->guibutton = m_guienv->addButton(current_button, 0, button_id, caption, 0);
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auto *btn = new button_info();
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btn->guibutton = m_guienv->addButton(current_button,
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nullptr, button_id, caption, nullptr);
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btn->guibutton->grab();
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btn->guibutton->setVisible(false);
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btn->guibutton->setEnabled(false);
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@ -275,26 +273,23 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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{
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IGUIElement *rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement == NULL) {
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if (rootguielement == nullptr)
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return false;
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}
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gui::IGUIElement *element = rootguielement->getElementFromPoint(
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core::position2d<s32>(event.TouchInput.X, event.TouchInput.Y));
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if (element == NULL) {
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if (element == nullptr)
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return false;
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}
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if (m_active) {
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// check for all buttons in vector
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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auto iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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if ((*iter)->guibutton == element) {
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SEvent *translated = new SEvent();
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auto *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (*iter)->keycode;
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@ -341,7 +336,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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m_active = true;
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m_timeout = 0;
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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auto iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(true);
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@ -355,41 +350,13 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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return false;
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}
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bool AutoHideButtonBar::isReleaseButton(int eventID)
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{
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std::vector<int>::iterator id = std::find(m_starter.ids.begin(),
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m_starter.ids.end(), eventID);
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if (id != m_starter.ids.end()) {
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m_starter.ids.erase(id);
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return true;
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}
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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std::vector<int>::iterator id = std::find((*iter)->ids.begin(),
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(*iter)->ids.end(), eventID);
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if (id != (*iter)->ids.end()) {
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(*iter)->ids.erase(id);
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// TODO handle settings button release
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return true;
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}
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++iter;
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}
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return false;
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}
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void AutoHideButtonBar::step(float dtime)
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{
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if (m_active) {
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m_timeout += dtime;
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if (m_timeout > m_timeout_value) {
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if (m_timeout > m_timeout_value)
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deactivate();
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}
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}
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}
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@ -401,11 +368,11 @@ void AutoHideButtonBar::deactivate()
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}
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m_active = false;
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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auto iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(false);
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(*iter)->guibutton->setEnabled(false);
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(*iter)->guibutton->setVisible(false);
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(*iter)->guibutton->setEnabled(false);
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++iter;
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}
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}
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@ -416,7 +383,7 @@ void AutoHideButtonBar::hide()
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m_starter.guibutton->setVisible(false);
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m_starter.guibutton->setEnabled(false);
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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auto iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(false);
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@ -430,7 +397,7 @@ void AutoHideButtonBar::show()
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m_visible = true;
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if (m_active) {
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std::vector<button_info *>::iterator iter = m_buttons.begin();
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auto iter = m_buttons.begin();
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while (iter != m_buttons.end()) {
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(*iter)->guibutton->setVisible(true);
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@ -450,24 +417,26 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver)
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m_settingsbar(device, receiver),
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m_rarecontrolsbar(device, receiver)
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{
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for (unsigned int i=0; i < after_last_element_id; i++) {
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m_buttons[i].guibutton = 0;
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m_buttons[i].repeatcounter = -1;
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m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
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for (auto &button : m_buttons) {
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button.guibutton = nullptr;
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button.repeatcounter = -1;
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button.repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
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m_joystick_triggers_special1 = g_settings->getBool("virtual_joystick_triggers_aux");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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button_size = MYMIN(m_screensize.Y / 4.5f,
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porting::getDisplayDensity() *
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g_settings->getFloat("hud_scaling") * 65.0f);
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}
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void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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std::wstring caption, bool immediate_release, float repeat_delay)
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void TouchScreenGUI::initButton(touch_gui_button_id id, const rect<s32> &button_rect,
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const std::wstring &caption, bool immediate_release, float repeat_delay)
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{
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button_info *btn = &m_buttons[id];
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
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btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, caption.c_str());
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btn->guibutton->grab();
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btn->repeatcounter = -1;
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btn->repeatdelay = repeat_delay;
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@ -475,42 +444,29 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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btn->immediate_release = immediate_release;
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btn->ids.clear();
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load_button_texture(btn, touchgui_button_imagenames[id], button_rect,
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load_button_texture(btn, button_imagenames[id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
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int texture_id, bool visible)
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button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id,
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const rect<s32> &button_rect, int texture_id, bool visible)
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{
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button_info *btn = new button_info();
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
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auto *btn = new button_info();
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btn->guibutton = m_guienv->addButton(button_rect, nullptr, id, L"O");
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btn->guibutton->setVisible(visible);
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btn->guibutton->grab();
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btn->ids.clear();
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load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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load_button_texture(btn, joystick_imagenames[texture_id],
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button_rect, m_texturesource, m_device->getVideoDriver());
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return btn;
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}
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static int getMaxControlPadSize(float density) {
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return 200 * density * g_settings->getFloat("hud_scaling");
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}
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int TouchScreenGUI::getGuiButtonSize()
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{
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u32 control_pad_size = MYMIN((2 * m_screensize.Y) / 3,
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getMaxControlPadSize(porting::getDisplayDensity()));
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return control_pad_size / 3;
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}
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void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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{
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assert(tsrc);
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u32 button_size = getGuiButtonSize();
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m_visible = true;
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m_texturesource = tsrc;
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@ -608,35 +564,31 @@ void TouchScreenGUI::init(ISimpleTextureSource *tsrc)
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m_rarecontrolsbar.addButton(chat_id, L"Chat", "chat_btn.png");
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m_rarecontrolsbar.addButton(inventory_id, L"inv", "inventory_btn.png");
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m_rarecontrolsbar.addButton(drop_id, L"drop", "drop_btn.png");
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
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{
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IGUIElement *rootguielement = m_guienv->getRootGUIElement();
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if (rootguielement != NULL) {
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if (rootguielement != nullptr) {
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gui::IGUIElement *element =
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rootguielement->getElementFromPoint(core::position2d<s32>(x, y));
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if (element) {
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for (unsigned int i=0; i < after_last_element_id; i++) {
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if (element == m_buttons[i].guibutton) {
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if (element)
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for (unsigned int i = 0; i < after_last_element_id; i++)
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if (element == m_buttons[i].guibutton)
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return (touch_gui_button_id) i;
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}
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}
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}
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}
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return after_last_element_id;
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}
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touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID)
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{
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for (unsigned int i=0; i < after_last_element_id; i++) {
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for (unsigned int i = 0; i < after_last_element_id; i++) {
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button_info *btn = &m_buttons[i];
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std::vector<int>::iterator id =
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std::find(btn->ids.begin(), btn->ids.end(), eventID);
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auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID);
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if (id != btn->ids.end())
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return (touch_gui_button_id) i;
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@ -648,55 +600,30 @@ touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
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bool TouchScreenGUI::isHUDButton(const SEvent &event)
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{
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// check if hud item is pressed
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for (std::map<int, rect<s32> >::iterator iter = m_hud_rects.begin();
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iter != m_hud_rects.end(); ++iter) {
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if (iter->second.isPointInside(
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v2s32(event.TouchInput.X,
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event.TouchInput.Y)
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)) {
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if ( iter->first < 8) {
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
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delete translated;
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return true;
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}
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for (auto &hud_rect : m_hud_rects) {
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if (hud_rect.second.isPointInside(v2s32(event.TouchInput.X,
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event.TouchInput.Y))) {
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auto *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + hud_rect.first);
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
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delete translated;
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return true;
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}
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}
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return false;
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}
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bool TouchScreenGUI::isReleaseHUDButton(int eventID)
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{
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std::map<int, irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
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if (iter != m_hud_ids.end()) {
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SEvent *translated = new SEvent();
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memset(translated, 0, sizeof(SEvent));
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translated->EventType = irr::EET_KEY_INPUT_EVENT;
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translated->KeyInput.Key = iter->second;
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translated->KeyInput.PressedDown = false;
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translated->KeyInput.Control = false;
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translated->KeyInput.Shift = false;
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m_receiver->OnEvent(*translated);
|
||||
m_hud_ids.erase(iter);
|
||||
delete translated;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
||||
int eventID, bool action)
|
||||
size_t eventID, bool action)
|
||||
{
|
||||
button_info *btn = &m_buttons[button];
|
||||
SEvent *translated = new SEvent();
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated->KeyInput.Key = btn->keycode;
|
||||
|
@ -717,16 +644,16 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
|||
translated->KeyInput.Key = btn->keycode;
|
||||
m_receiver->OnEvent(*translated);
|
||||
}
|
||||
|
||||
// remove event
|
||||
if ((!action) || (btn->immediate_release)) {
|
||||
|
||||
std::vector<int>::iterator pos =
|
||||
std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID);
|
||||
// has to be in touch list
|
||||
assert(pos != btn->ids.end());
|
||||
btn->ids.erase(pos);
|
||||
|
||||
if (btn->ids.size() > 0) { return; }
|
||||
if (!btn->ids.empty())
|
||||
return;
|
||||
|
||||
translated->KeyInput.PressedDown = false;
|
||||
btn->repeatcounter = -1;
|
||||
|
@ -735,30 +662,21 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
|
|||
delete translated;
|
||||
}
|
||||
|
||||
|
||||
void TouchScreenGUI::handleReleaseEvent(int evt_id)
|
||||
void TouchScreenGUI::handleReleaseEvent(size_t evt_id)
|
||||
{
|
||||
touch_gui_button_id button = getButtonID(evt_id);
|
||||
|
||||
// handle button events
|
||||
|
||||
if (button != after_last_element_id) {
|
||||
// handle button events
|
||||
handleButtonEvent(button, evt_id, false);
|
||||
}
|
||||
// handle hud button events
|
||||
else if (isReleaseHUDButton(evt_id)) {
|
||||
// nothing to do here
|
||||
} else if (m_settingsbar.isReleaseButton(evt_id)) {
|
||||
// nothing to do here
|
||||
} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
|
||||
// nothing to do here
|
||||
}
|
||||
// handle the point used for moving view
|
||||
else if (evt_id == m_move_id) {
|
||||
} else if (evt_id == m_move_id) {
|
||||
// handle the point used for moving view
|
||||
m_move_id = -1;
|
||||
|
||||
// if this pointer issued a mouse event issue symmetric release here
|
||||
if (m_move_sent_as_mouse_event) {
|
||||
SEvent *translated = new SEvent;
|
||||
auto *translated = new SEvent;
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_move_downlocation.X;
|
||||
|
@ -769,32 +687,31 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
|
|||
translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// do double tap detection
|
||||
doubleTapDetection();
|
||||
}
|
||||
}
|
||||
|
||||
// handle joystick
|
||||
else if (evt_id == m_joystick_id) {
|
||||
m_joystick_id = -1;
|
||||
|
||||
// reset joystick
|
||||
for (unsigned int i = 0; i < 4; i ++)
|
||||
for (unsigned int i = 0; i < 4; i++)
|
||||
m_joystick_status[i] = false;
|
||||
applyJoystickStatus();
|
||||
|
||||
m_joystick_btn_off->guibutton->setVisible(true);
|
||||
m_joystick_btn_bg->guibutton->setVisible(false);
|
||||
m_joystick_btn_center->guibutton->setVisible(false);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
infostream
|
||||
<< "TouchScreenGUI::translateEvent released unknown button: "
|
||||
<< evt_id << std::endl;
|
||||
}
|
||||
|
||||
for (std::vector<id_status>::iterator iter = m_known_ids.begin();
|
||||
for (auto iter = m_known_ids.begin();
|
||||
iter != m_known_ids.end(); ++iter) {
|
||||
if (iter->id == evt_id) {
|
||||
m_known_ids.erase(iter);
|
||||
|
@ -806,18 +723,19 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
|
|||
void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
{
|
||||
if (!m_visible) {
|
||||
infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
|
||||
infostream
|
||||
<< "TouchScreenGUI::translateEvent got event but not visible!"
|
||||
<< std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.EventType != EET_TOUCH_INPUT_EVENT) {
|
||||
if (event.EventType != EET_TOUCH_INPUT_EVENT)
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
|
||||
|
||||
/* add to own copy of eventlist ...
|
||||
* android would provide this information but irrlicht guys don't
|
||||
/*
|
||||
* Add to own copy of event list...
|
||||
* android would provide this information but Irrlicht guys don't
|
||||
* wanna design a efficient interface
|
||||
*/
|
||||
id_status toadd;
|
||||
|
@ -826,7 +744,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
toadd.Y = event.TouchInput.Y;
|
||||
m_known_ids.push_back(toadd);
|
||||
|
||||
int eventID = event.TouchInput.ID;
|
||||
size_t eventID = event.TouchInput.ID;
|
||||
|
||||
touch_gui_button_id button =
|
||||
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
@ -846,21 +764,19 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
} else if (m_rarecontrolsbar.isButton(event)) {
|
||||
m_settingsbar.deactivate();
|
||||
// already handled in isSettingsBarButton()
|
||||
}
|
||||
// handle non button events
|
||||
else {
|
||||
} else {
|
||||
// handle non button events
|
||||
m_settingsbar.deactivate();
|
||||
m_rarecontrolsbar.deactivate();
|
||||
|
||||
u32 button_size = getGuiButtonSize();
|
||||
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
|
||||
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||
|
||||
/* Select joystick when left 1/3 of screen dragged or
|
||||
* when joystick tapped (fixed joystick position)
|
||||
*/
|
||||
if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
|
||||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
|
||||
(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3.0f)) {
|
||||
// If we don't already have a starting point for joystick make this the one.
|
||||
if (m_joystick_id == -1) {
|
||||
m_joystick_id = event.TouchInput.ID;
|
||||
|
@ -871,14 +787,14 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
m_joystick_btn_center->guibutton->setVisible(true);
|
||||
|
||||
// If it's a fixed joystick, don't move the joystick "button".
|
||||
if (!m_fixed_joystick) {
|
||||
if (!m_fixed_joystick)
|
||||
m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size * 3 / 2,
|
||||
event.TouchInput.Y - button_size * 3 / 2));
|
||||
}
|
||||
event.TouchInput.X - button_size * 3.0f / 2.0f,
|
||||
event.TouchInput.Y - button_size * 3.0f / 2.0f));
|
||||
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
event.TouchInput.X - button_size / 2,
|
||||
event.TouchInput.Y - button_size / 2));
|
||||
event.TouchInput.X - button_size / 2.0f,
|
||||
event.TouchInput.Y - button_size / 2.0f));
|
||||
}
|
||||
} else {
|
||||
// If we don't already have a moving point make this the moving one.
|
||||
|
@ -895,17 +811,15 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
|
||||
}
|
||||
else if (event.TouchInput.Event == ETIE_LEFT_UP) {
|
||||
verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
||||
verbosestream
|
||||
<< "Up event for pointerid: " << event.TouchInput.ID << std::endl;
|
||||
handleReleaseEvent(event.TouchInput.ID);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
assert(event.TouchInput.Event == ETIE_MOVED);
|
||||
int move_idx = event.TouchInput.ID;
|
||||
|
||||
if (m_pointerpos[event.TouchInput.ID] ==
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y)) {
|
||||
v2s32(event.TouchInput.X, event.TouchInput.Y))
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_move_id != -1) {
|
||||
if ((event.TouchInput.ID == m_move_id) &&
|
||||
|
@ -928,9 +842,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
|
||||
|
||||
// adapt to similar behaviour as pc screen
|
||||
double d = g_settings->getFloat("mouse_sensitivity") * 4;
|
||||
double old_yaw = m_camera_yaw_change;
|
||||
double old_pitch = m_camera_pitch;
|
||||
double d = g_settings->getFloat("mouse_sensitivity") * 3.0f;
|
||||
|
||||
m_camera_yaw_change -= dx * d;
|
||||
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dy * d), -180), 180);
|
||||
|
@ -942,8 +854,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
->getRayFromScreenCoordinates(v2s32(X, Y));
|
||||
m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
|
||||
}
|
||||
}
|
||||
else if ((event.TouchInput.ID == m_move_id) &&
|
||||
} else if ((event.TouchInput.ID == m_move_id) &&
|
||||
(m_move_sent_as_mouse_event)) {
|
||||
m_shootline = m_device
|
||||
->getSceneManager()
|
||||
|
@ -954,7 +865,6 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
}
|
||||
|
||||
if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
|
||||
u32 button_size = getGuiButtonSize();
|
||||
s32 X = event.TouchInput.X;
|
||||
s32 Y = event.TouchInput.Y;
|
||||
|
||||
|
@ -967,8 +877,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
|
||||
double distance_sq = dx * dx + dy * dy;
|
||||
|
||||
s32 dxj = event.TouchInput.X - button_size * 5 / 2;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
|
||||
s32 dxj = event.TouchInput.X - button_size * 5.0f / 2.0f;
|
||||
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
|
||||
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
|
||||
|
||||
if (m_joystick_has_really_moved ||
|
||||
|
@ -986,8 +896,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
angle = fmod(angle + 180 + 22.5, 360);
|
||||
|
||||
// reset state before applying
|
||||
for (unsigned int i = 0; i < 5; i ++)
|
||||
m_joystick_status[i] = false;
|
||||
for (bool & joystick_status : m_joystick_status)
|
||||
joystick_status = false;
|
||||
|
||||
if (distance <= m_touchscreen_threshold) {
|
||||
// do nothing
|
||||
|
@ -1016,8 +926,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
if (distance > button_size) {
|
||||
m_joystick_status[j_special1] = true;
|
||||
// move joystick "button"
|
||||
s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
|
||||
s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
|
||||
s32 ndx = button_size * dx / distance - button_size / 2.0f;
|
||||
s32 ndy = button_size * dy / distance - button_size / 2.0f;
|
||||
if (m_fixed_joystick) {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
button_size * 5 / 2 + ndx,
|
||||
|
@ -1028,64 +938,54 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
|||
m_pointerpos[event.TouchInput.ID].Y + ndy));
|
||||
}
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
X - button_size / 2, Y - button_size / 2));
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(
|
||||
v2s32(X - button_size / 2, Y - button_size / 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_move_id == -1 && m_joystick_id == -1) {
|
||||
if (m_move_id == -1 && m_joystick_id == -1)
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
|
||||
if (m_buttons[i].ids.empty()) {
|
||||
if (m_buttons[i].ids.empty())
|
||||
continue;
|
||||
}
|
||||
for (std::vector<int>::iterator iter = m_buttons[i].ids.begin();
|
||||
|
||||
for (auto iter = m_buttons[i].ids.begin();
|
||||
iter != m_buttons[i].ids.end(); ++iter) {
|
||||
|
||||
if (event.TouchInput.ID == *iter) {
|
||||
|
||||
int current_button_id =
|
||||
getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
||||
if (current_button_id == i) {
|
||||
if (current_button_id == i)
|
||||
continue;
|
||||
}
|
||||
|
||||
// remove old button
|
||||
handleButtonEvent((touch_gui_button_id) i, *iter, false);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
if (current_button_id == after_last_element_id)
|
||||
return;
|
||||
}
|
||||
|
||||
handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true);
|
||||
return;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
if (current_button_id == after_last_element_id)
|
||||
return;
|
||||
}
|
||||
|
||||
button_info *btn = &m_buttons[current_button_id];
|
||||
if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID)
|
||||
== btn->ids.end())
|
||||
{
|
||||
handleButtonEvent((touch_gui_button_id) current_button_id,
|
||||
event.TouchInput.ID, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool TouchScreenGUI::doubleTapDetection()
|
||||
|
@ -1102,14 +1002,15 @@ bool TouchScreenGUI::doubleTapDetection()
|
|||
return false;
|
||||
|
||||
double distance = sqrt(
|
||||
(m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
|
||||
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
|
||||
|
||||
(m_key_events[0].x - m_key_events[1].x) *
|
||||
(m_key_events[0].x - m_key_events[1].x) +
|
||||
(m_key_events[0].y - m_key_events[1].y) *
|
||||
(m_key_events[0].y - m_key_events[1].y));
|
||||
|
||||
if (distance > (20 + m_touchscreen_threshold))
|
||||
return false;
|
||||
|
||||
SEvent *translated = new SEvent();
|
||||
auto *translated = new SEvent();
|
||||
memset(translated, 0, sizeof(SEvent));
|
||||
translated->EventType = EET_MOUSE_INPUT_EVENT;
|
||||
translated->MouseInput.X = m_key_events[0].x;
|
||||
|
@ -1129,21 +1030,20 @@ bool TouchScreenGUI::doubleTapDetection()
|
|||
m_receiver->OnEvent(*translated);
|
||||
|
||||
translated->MouseInput.ButtonStates = 0;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
|
||||
verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
|
||||
m_receiver->OnEvent(*translated);
|
||||
delete translated;
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
void TouchScreenGUI::applyJoystickStatus()
|
||||
{
|
||||
for (unsigned int i = 0; i < 5; i ++) {
|
||||
for (unsigned int i = 0; i < 5; i++) {
|
||||
if (i == 4 && !m_joystick_triggers_special1)
|
||||
continue;
|
||||
|
||||
SEvent translated{};
|
||||
SEvent translated;
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
|
||||
translated.KeyInput.PressedDown = false;
|
||||
|
@ -1158,50 +1058,48 @@ void TouchScreenGUI::applyJoystickStatus()
|
|||
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = NULL;
|
||||
for (auto &button : m_buttons) {
|
||||
if (button.guibutton) {
|
||||
button.guibutton->drop();
|
||||
button.guibutton = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->drop();
|
||||
m_joystick_btn_off->guibutton = NULL;
|
||||
m_joystick_btn_off->guibutton = nullptr;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_bg->guibutton) {
|
||||
m_joystick_btn_bg->guibutton->drop();
|
||||
m_joystick_btn_bg->guibutton = NULL;
|
||||
m_joystick_btn_bg->guibutton = nullptr;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_center->guibutton) {
|
||||
m_joystick_btn_center->guibutton->drop();
|
||||
m_joystick_btn_center->guibutton = NULL;
|
||||
m_joystick_btn_center->guibutton = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
// simulate keyboard repeats
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
|
||||
if (btn->ids.size() > 0) {
|
||||
btn->repeatcounter += dtime;
|
||||
for (auto &button : m_buttons) {
|
||||
if (!button.ids.empty()) {
|
||||
button.repeatcounter += dtime;
|
||||
|
||||
// in case we're moving around digging does not happen
|
||||
if (m_move_id != -1)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
if (btn->repeatcounter < btn->repeatdelay) continue;
|
||||
if (button.repeatcounter < button.repeatdelay)
|
||||
continue;
|
||||
|
||||
btn->repeatcounter = 0;
|
||||
button.repeatcounter = 0;
|
||||
SEvent translated;
|
||||
memset(&translated, 0, sizeof(SEvent));
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = btn->keycode;
|
||||
translated.KeyInput.Key = button.keycode;
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
|
@ -1264,22 +1162,18 @@ void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
|
|||
void TouchScreenGUI::Toggle(bool visible)
|
||||
{
|
||||
m_visible = visible;
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info *btn = &m_buttons[i];
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->setVisible(visible);
|
||||
}
|
||||
for (auto &button : m_buttons) {
|
||||
if (button.guibutton)
|
||||
button.guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
if (m_joystick_btn_off->guibutton)
|
||||
m_joystick_btn_off->guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
// clear all active buttons
|
||||
if (!visible) {
|
||||
while (m_known_ids.size() > 0) {
|
||||
while (!m_known_ids.empty())
|
||||
handleReleaseEvent(m_known_ids.begin()->id);
|
||||
}
|
||||
|
||||
m_settingsbar.hide();
|
||||
m_rarecontrolsbar.hide();
|
||||
|
|
|
@ -80,21 +80,22 @@ typedef enum
|
|||
} autohide_button_bar_dir;
|
||||
|
||||
#define MIN_DIG_TIME_MS 500
|
||||
#define MAX_TOUCH_COUNT 64
|
||||
#define BUTTON_REPEAT_DELAY 0.2f
|
||||
|
||||
#define SETTINGS_BAR_Y_OFFSET 5
|
||||
#define RARE_CONTROLS_BAR_Y_OFFSET 5
|
||||
|
||||
extern const char **touchgui_button_imagenames;
|
||||
extern const char **touchgui_joystick_imagenames;
|
||||
// Very slow button repeat frequency
|
||||
#define SLOW_BUTTON_REPEAT 1.0f
|
||||
|
||||
extern const char **button_imagenames;
|
||||
extern const char **joystick_imagenames;
|
||||
|
||||
struct button_info
|
||||
{
|
||||
float repeatcounter;
|
||||
float repeatdelay;
|
||||
irr::EKEY_CODE keycode;
|
||||
std::vector<int> ids;
|
||||
std::vector<size_t> ids;
|
||||
IGUIButton *guibutton = nullptr;
|
||||
bool immediate_release;
|
||||
|
||||
|
@ -109,8 +110,8 @@ public:
|
|||
AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver);
|
||||
|
||||
void init(ISimpleTextureSource *tsrc, const char *starter_img, int button_id,
|
||||
v2s32 UpperLeft, v2s32 LowerRight, autohide_button_bar_dir dir,
|
||||
float timeout);
|
||||
const v2s32 &UpperLeft, const v2s32 &LowerRight,
|
||||
autohide_button_bar_dir dir, float timeout);
|
||||
|
||||
~AutoHideButtonBar();
|
||||
|
||||
|
@ -125,9 +126,6 @@ public:
|
|||
// detect settings bar button events
|
||||
bool isButton(const SEvent &event);
|
||||
|
||||
// handle released hud buttons
|
||||
bool isReleaseButton(int eventID);
|
||||
|
||||
// step handler
|
||||
void step(float dtime);
|
||||
|
||||
|
@ -182,7 +180,7 @@ public:
|
|||
|
||||
double getPitch() { return m_camera_pitch; }
|
||||
|
||||
/*!
|
||||
/*
|
||||
* Returns a line which describes what the player is pointing at.
|
||||
* The starting point and looking direction are significant,
|
||||
* the line should be scaled to match its length to the actual distance
|
||||
|
@ -206,9 +204,10 @@ private:
|
|||
IEventReceiver *m_receiver;
|
||||
ISimpleTextureSource *m_texturesource;
|
||||
v2u32 m_screensize;
|
||||
s32 button_size;
|
||||
double m_touchscreen_threshold;
|
||||
std::map<int, rect<s32>> m_hud_rects;
|
||||
std::map<int, irr::EKEY_CODE> m_hud_ids;
|
||||
std::map<size_t, irr::EKEY_CODE> m_hud_ids;
|
||||
bool m_visible; // is the gui visible
|
||||
|
||||
// value in degree
|
||||
|
@ -220,7 +219,7 @@ private:
|
|||
forward_id, backward_id, left_id, right_id, special1_id};
|
||||
bool m_joystick_status[5] = {false, false, false, false, false};
|
||||
|
||||
/*!
|
||||
/*
|
||||
* A line starting at the camera and pointing towards the
|
||||
* selected object.
|
||||
* The line ends on the camera's far plane.
|
||||
|
@ -248,23 +247,24 @@ private:
|
|||
touch_gui_button_id getButtonID(s32 x, s32 y);
|
||||
|
||||
// gui button by eventID
|
||||
touch_gui_button_id getButtonID(int eventID);
|
||||
touch_gui_button_id getButtonID(size_t eventID);
|
||||
|
||||
// check if a button has changed
|
||||
void handleChangedButton(const SEvent &event);
|
||||
|
||||
// initialize a button
|
||||
void initButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
std::wstring caption, bool immediate_release,
|
||||
void initButton(touch_gui_button_id id, const rect<s32> &button_rect,
|
||||
const std::wstring &caption, bool immediate_release,
|
||||
float repeat_delay = BUTTON_REPEAT_DELAY);
|
||||
|
||||
// initialize a joystick button
|
||||
button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
|
||||
int texture_id, bool visible = true);
|
||||
button_info *initJoystickButton(touch_gui_button_id id,
|
||||
const rect<s32> &button_rect, int texture_id,
|
||||
bool visible = true);
|
||||
|
||||
struct id_status
|
||||
{
|
||||
int id;
|
||||
size_t id;
|
||||
int X;
|
||||
int Y;
|
||||
};
|
||||
|
@ -273,27 +273,21 @@ private:
|
|||
std::vector<id_status> m_known_ids;
|
||||
|
||||
// handle a button event
|
||||
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
|
||||
void handleButtonEvent(touch_gui_button_id bID, size_t eventID, bool action);
|
||||
|
||||
// handle pressed hud buttons
|
||||
bool isHUDButton(const SEvent &event);
|
||||
|
||||
// handle released hud buttons
|
||||
bool isReleaseHUDButton(int eventID);
|
||||
|
||||
// handle double taps
|
||||
bool doubleTapDetection();
|
||||
|
||||
// handle release event
|
||||
void handleReleaseEvent(int evt_id);
|
||||
void handleReleaseEvent(size_t evt_id);
|
||||
|
||||
// apply joystick status
|
||||
void applyJoystickStatus();
|
||||
|
||||
// get size of regular gui control button
|
||||
int getGuiButtonSize();
|
||||
|
||||
// doubleclick detection variables
|
||||
// double-click detection variables
|
||||
struct key_event
|
||||
{
|
||||
u64 down_time;
|
||||
|
@ -302,9 +296,9 @@ private:
|
|||
};
|
||||
|
||||
// array for saving last known position of a pointer
|
||||
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
|
||||
std::map<size_t, v2s32> m_pointerpos;
|
||||
|
||||
// array for doubletap detection
|
||||
// array for double tap detection
|
||||
key_event m_key_events[2];
|
||||
|
||||
// settings bar
|
||||
|
@ -313,4 +307,5 @@ private:
|
|||
// rare controls bar
|
||||
AutoHideButtonBar m_rarecontrolsbar;
|
||||
};
|
||||
|
||||
extern TouchScreenGUI *g_touchscreengui;
|
||||
|
|
Loading…
Reference in New Issue