Server user limit configuration option
parent
0ccc0ac927
commit
b9e680d06c
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@ -77,6 +77,7 @@ void set_default_settings()
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// Server stuff
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g_settings.setDefault("motd", "");
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g_settings.setDefault("max_users", "20");
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g_settings.setDefault("enable_experimental", "false");
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g_settings.setDefault("creative_mode", "false");
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g_settings.setDefault("enable_damage", "true");
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@ -2096,11 +2096,21 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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stringToPrivs(g_settings.get("default_privs")));
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m_authmanager.save();
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}
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// Enforce user limit.
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// Don't enforce for users that have some admin right
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if(m_clients.size() >= g_settings.getU16("max_users") &&
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(m_authmanager.getPrivs(playername)
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& (PRIV_SERVER|PRIV_BAN|PRIV_PRIVS)) == 0 &&
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playername != g_settings.get("name"))
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{
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SendAccessDenied(m_con, peer_id, L"Too many users.");
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return;
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}
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// Get player
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Player *player = emergePlayer(playername, password, peer_id);
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/*{
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// DEBUG: Test serialization
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std::ostringstream test_os;
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@ -4426,16 +4436,16 @@ void Server::handlePeerChange(PeerChange &c)
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// Collect information about leaving in chat
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std::wstring message;
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{
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std::wstring name = L"unknown";
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Player *player = m_env.getPlayer(c.peer_id);
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if(player != NULL)
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name = narrow_to_wide(player->getName());
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message += L"*** ";
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message += name;
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message += L" left game";
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if(c.timeout)
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message += L" (timed out)";
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{
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std::wstring name = narrow_to_wide(player->getName());
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message += L"*** ";
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message += name;
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message += L" left game";
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if(c.timeout)
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message += L" (timed out)";
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}
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}
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/*// Delete player
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