Code modernization: src/m* (part 2)
* empty function * default constructor/destructor * remove unused Map::emergeSector(a,b) * for range-based loops * migrate a dirs[7] table to direction tables * remove various old unused functionmaster
parent
e53d8a7536
commit
b5f7249a7e
148
src/map.cpp
148
src/map.cpp
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@ -74,10 +74,8 @@ Map::~Map()
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/*
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Free all MapSectors
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*/
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for(std::map<v2s16, MapSector*>::iterator i = m_sectors.begin();
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i != m_sectors.end(); ++i)
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{
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delete i->second;
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for (auto §or : m_sectors) {
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delete sector.second;
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}
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}
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@ -93,11 +91,8 @@ void Map::removeEventReceiver(MapEventReceiver *event_receiver)
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void Map::dispatchEvent(MapEditEvent *event)
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{
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for(std::set<MapEventReceiver*>::iterator
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i = m_event_receivers.begin();
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i != m_event_receivers.end(); ++i)
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{
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(*i)->onMapEditEvent(event);
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for (MapEventReceiver *event_receiver : m_event_receivers) {
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event_receiver->onMapEditEvent(event);
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}
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}
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@ -110,7 +105,7 @@ MapSector * Map::getSectorNoGenerateNoExNoLock(v2s16 p)
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std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
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if(n == m_sectors.end())
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if (n == m_sectors.end())
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return NULL;
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MapSector *sector = n->second;
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@ -182,7 +177,7 @@ MapNode Map::getNodeNoEx(v3s16 p, bool *is_valid_position)
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if (block == NULL) {
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if (is_valid_position != NULL)
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*is_valid_position = false;
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return MapNode(CONTENT_IGNORE);
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return {CONTENT_IGNORE};
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}
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v3s16 relpos = p - blockpos*MAP_BLOCKSIZE;
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@ -254,14 +249,11 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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// Update lighting
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std::vector<std::pair<v3s16, MapNode> > oldnodes;
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oldnodes.push_back(std::pair<v3s16, MapNode>(p, oldnode));
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oldnodes.emplace_back(p, oldnode);
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voxalgo::update_lighting_nodes(this, oldnodes, modified_blocks);
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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i->second->expireDayNightDiff();
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for (auto &modified_block : modified_blocks) {
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modified_block.second->expireDayNightDiff();
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}
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// Report for rollback
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@ -277,18 +269,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
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Add neighboring liquid nodes and this node to transform queue.
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(it's vital for the node itself to get updated last, if it was removed.)
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*/
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v3s16 dirs[7] = {
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v3s16(0,0,1), // back
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v3s16(0,1,0), // top
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v3s16(1,0,0), // right
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v3s16(0,0,-1), // front
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v3s16(0,-1,0), // bottom
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v3s16(-1,0,0), // left
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v3s16(0,0,0), // self
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};
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for(u16 i=0; i<7; i++)
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{
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v3s16 p2 = p + dirs[i];
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for (const v3s16 &dir : g_7dirs) {
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v3s16 p2 = p + dir;
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bool is_valid_position;
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MapNode n2 = getNodeNoEx(p2, &is_valid_position);
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@ -318,11 +301,8 @@ bool Map::addNodeWithEvent(v3s16 p, MapNode n, bool remove_metadata)
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addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
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// Copy modified_blocks to event
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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event.modified_blocks.insert(i->first);
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for (auto &modified_block : modified_blocks) {
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event.modified_blocks.insert(modified_block.first);
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}
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}
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catch(InvalidPositionException &e){
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@ -346,11 +326,8 @@ bool Map::removeNodeWithEvent(v3s16 p)
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removeNodeAndUpdate(p, modified_blocks);
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// Copy modified_blocks to event
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for(std::map<v3s16, MapBlock*>::iterator
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i = modified_blocks.begin();
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i != modified_blocks.end(); ++i)
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{
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event.modified_blocks.insert(i->first);
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for (auto &modified_block : modified_blocks) {
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event.modified_blocks.insert(modified_block.first);
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}
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}
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catch(InvalidPositionException &e){
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@ -397,19 +374,15 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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// If there is no practical limit, we spare creation of mapblock_queue
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if (max_loaded_blocks == U32_MAX) {
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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bool all_blocks_deleted = true;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for (MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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if (block->refGet() == 0
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@ -439,22 +412,18 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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}
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if (all_blocks_deleted) {
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sector_deletion_queue.push_back(si->first);
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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} else {
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std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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MapSector *sector = si->second;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for(MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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MapBlock *block = (*i);
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for (MapBlock *block : blocks) {
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block->incrementUsageTimer(dtime);
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mapblock_queue.push(TimeOrderedMapBlock(sector, block));
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}
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@ -491,10 +460,9 @@ void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
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block_count_all--;
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}
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// Delete empty sectors
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for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si) {
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if (si->second->empty()) {
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sector_deletion_queue.push_back(si->first);
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for (auto §or_it : m_sectors) {
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if (sector_it.second->empty()) {
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sector_deletion_queue.push_back(sector_it.first);
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}
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}
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}
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@ -876,7 +844,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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MapBlock *block = getBlockNoCreateNoEx(blockpos);
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if (block != NULL) {
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modified_blocks[blockpos] = block;
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changed_nodes.push_back(std::pair<v3s16, MapNode>(p0, n00));
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changed_nodes.emplace_back(p0, n00);
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}
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/*
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@ -902,8 +870,8 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks,
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}
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//infostream<<"Map::transformLiquids(): loopcount="<<loopcount<<std::endl;
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for (std::deque<v3s16>::iterator iter = must_reflow.begin(); iter != must_reflow.end(); ++iter)
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m_transforming_liquid.push_back(*iter);
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for (auto &iter : must_reflow)
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m_transforming_liquid.push_back(iter);
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voxalgo::update_lighting_nodes(this, changed_nodes, modified_blocks);
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@ -1205,14 +1173,11 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
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m_savedir = savedir;
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m_map_saving_enabled = false;
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try
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{
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try {
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// If directory exists, check contents and load if possible
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if(fs::PathExists(m_savedir))
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{
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if (fs::PathExists(m_savedir)) {
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// If directory is empty, it is safe to save into it.
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if(fs::GetDirListing(m_savedir).size() == 0)
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{
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if (fs::GetDirListing(m_savedir).empty()) {
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infostream<<"ServerMap: Empty save directory is valid."
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<<std::endl;
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m_map_saving_enabled = true;
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@ -1442,10 +1407,8 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
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data->transforming_liquid.pop_front();
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}
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for (std::map<v3s16, MapBlock *>::iterator
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it = changed_blocks->begin();
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it != changed_blocks->end(); ++it) {
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MapBlock *block = it->second;
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for (auto &changed_block : *changed_blocks) {
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MapBlock *block = changed_block.second;
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if (!block)
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continue;
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/*
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@ -1975,10 +1938,7 @@ void ServerMap::save(ModifiedState save_level)
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for(MapBlockVect::iterator j = blocks.begin();
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j != blocks.end(); ++j) {
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MapBlock *block = *j;
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for (MapBlock *block : blocks) {
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block_count_all++;
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if(block->getModified() >= (u32)save_level) {
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@ -2032,17 +1992,14 @@ void ServerMap::listAllLoadableBlocks(std::vector<v3s16> &dst)
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void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
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{
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for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
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si != m_sectors.end(); ++si)
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{
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MapSector *sector = si->second;
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for (auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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MapBlockVect blocks;
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sector->getBlocks(blocks);
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for(MapBlockVect::iterator i = blocks.begin();
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i != blocks.end(); ++i) {
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v3s16 p = (*i)->getPos();
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for (MapBlock *block : blocks) {
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v3s16 p = block->getPos();
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dst.push_back(p);
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}
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}
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@ -2232,22 +2189,22 @@ MapDatabase *ServerMap::createDatabase(
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if (name == "dummy")
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return new Database_Dummy();
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#if USE_LEVELDB
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else if (name == "leveldb")
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if (name == "leveldb")
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return new Database_LevelDB(savedir);
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#endif
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#if USE_REDIS
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else if (name == "redis")
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if (name == "redis")
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return new Database_Redis(conf);
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#endif
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#if USE_POSTGRESQL
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else if (name == "postgresql") {
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std::string connect_string = "";
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if (name == "postgresql") {
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std::string connect_string;
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conf.getNoEx("pgsql_connection", connect_string);
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return new MapDatabasePostgreSQL(connect_string);
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}
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#endif
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else
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throw BaseException(std::string("Database backend ") + name + " not supported.");
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throw BaseException(std::string("Database backend ") + name + " not supported.");
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}
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void ServerMap::beginSave()
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@ -2448,7 +2405,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
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std::string ret;
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dbase->loadBlock(blockpos, &ret);
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if (ret != "") {
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if (!ret.empty()) {
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loadBlock(&ret, blockpos, createSector(p2d), false);
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} else {
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// Not found in database, try the files
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@ -2556,10 +2513,6 @@ MMVManip::MMVManip(Map *map):
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{
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}
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MMVManip::~MMVManip()
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{
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}
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void MMVManip::initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max,
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bool load_if_inexistent)
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{
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@ -2657,13 +2610,10 @@ void MMVManip::blitBackAll(std::map<v3s16, MapBlock*> *modified_blocks,
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/*
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Copy data of all blocks
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*/
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for(std::map<v3s16, u8>::iterator
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i = m_loaded_blocks.begin();
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i != m_loaded_blocks.end(); ++i)
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{
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v3s16 p = i->first;
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for (auto &loaded_block : m_loaded_blocks) {
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v3s16 p = loaded_block.first;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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bool existed = !(i->second & VMANIP_BLOCK_DATA_INEXIST);
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bool existed = !(loaded_block.second & VMANIP_BLOCK_DATA_INEXIST);
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if (!existed || (block == NULL) ||
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(!overwrite_generated && block->isGenerated()))
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continue;
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@ -168,8 +168,6 @@ public:
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their differing fetch methods.
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*/
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virtual MapSector * emergeSector(v2s16 p){ return NULL; }
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virtual MapSector * emergeSector(v2s16 p,
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std::map<v3s16, MapBlock*> &changed_blocks){ return NULL; }
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// Returns InvalidPositionException if not found
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MapBlock * getBlockNoCreate(v3s16 p);
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@ -496,7 +494,7 @@ class MMVManip : public VoxelManipulator
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{
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public:
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MMVManip(Map *map);
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virtual ~MMVManip();
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virtual ~MMVManip() = default;
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virtual void clear()
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{
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@ -250,9 +250,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
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else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
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{
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// Do nothing: Sunlight is continued
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}
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else if(nodemgr->get(n).light_propagates == false)
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{
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} else if (!nodemgr->get(n).light_propagates) {
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// A solid object is on the way.
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stopped_to_solid_object = true;
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@ -305,10 +303,10 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
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if(nodemgr->get(n).light_propagates)
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{
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if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
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&& sunlight_should_go_down == false)
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&& !sunlight_should_go_down)
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block_below_is_valid = false;
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else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
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&& sunlight_should_go_down == true)
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&& sunlight_should_go_down)
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block_below_is_valid = false;
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}
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}
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@ -563,7 +561,7 @@ void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
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flags |= 0x01;
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if(getDayNightDiff())
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flags |= 0x02;
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if(m_generated == false)
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if (!m_generated)
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flags |= 0x08;
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writeU8(os, flags);
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if (version >= 27) {
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@ -659,13 +657,13 @@ void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
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}
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u8 flags = readU8(is);
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is_underground = (flags & 0x01) ? true : false;
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m_day_night_differs = (flags & 0x02) ? true : false;
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is_underground = (flags & 0x01) != 0;
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m_day_night_differs = (flags & 0x02) != 0;
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if (version < 27)
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m_lighting_complete = 0xFFFF;
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else
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m_lighting_complete = readU16(is);
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m_generated = (flags & 0x08) ? false : true;
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m_generated = (flags & 0x08) == 0;
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/*
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Bulk node data
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@ -839,10 +837,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
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} else { // All other versions (10 to 21)
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u8 flags;
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is.read((char*)&flags, 1);
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is_underground = (flags & 0x01) ? true : false;
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m_day_night_differs = (flags & 0x02) ? true : false;
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is_underground = (flags & 0x01) != 0;
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m_day_night_differs = (flags & 0x02) != 0;
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if(version >= 18)
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m_generated = (flags & 0x08) ? false : true;
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m_generated = (flags & 0x08) == 0;
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// Uncompress data
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std::ostringstream os(std::ios_base::binary);
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@ -255,7 +255,7 @@ public:
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*valid_position = isValidPosition(x, y, z);
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if (!*valid_position)
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return MapNode(CONTENT_IGNORE);
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return {CONTENT_IGNORE};
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return data[z * zstride + y * ystride + x];
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}
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@ -292,8 +292,8 @@ public:
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inline MapNode getNodeNoCheck(s16 x, s16 y, s16 z, bool *valid_position)
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{
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*valid_position = data != nullptr;
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if (!valid_position)
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return MapNode(CONTENT_IGNORE);
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if (!*valid_position)
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||||
return {CONTENT_IGNORE};
|
||||
|
||||
return data[z * zstride + y * ystride + x];
|
||||
}
|
||||
|
@ -456,12 +456,12 @@ public:
|
|||
//// Node Timers
|
||||
////
|
||||
|
||||
inline NodeTimer getNodeTimer(v3s16 p)
|
||||
inline NodeTimer getNodeTimer(const v3s16 &p)
|
||||
{
|
||||
return m_node_timers.get(p);
|
||||
}
|
||||
|
||||
inline void removeNodeTimer(v3s16 p)
|
||||
inline void removeNodeTimer(const v3s16 &p)
|
||||
{
|
||||
m_node_timers.remove(p);
|
||||
}
|
||||
|
@ -640,31 +640,16 @@ inline bool blockpos_over_max_limit(v3s16 p)
|
|||
/*
|
||||
Returns the position of the block where the node is located
|
||||
*/
|
||||
inline v3s16 getNodeBlockPos(v3s16 p)
|
||||
inline v3s16 getNodeBlockPos(const v3s16 &p)
|
||||
{
|
||||
return getContainerPos(p, MAP_BLOCKSIZE);
|
||||
}
|
||||
|
||||
inline v2s16 getNodeSectorPos(v2s16 p)
|
||||
{
|
||||
return getContainerPos(p, MAP_BLOCKSIZE);
|
||||
}
|
||||
|
||||
inline s16 getNodeBlockY(s16 y)
|
||||
{
|
||||
return getContainerPos(y, MAP_BLOCKSIZE);
|
||||
}
|
||||
|
||||
inline void getNodeBlockPosWithOffset(const v3s16 &p, v3s16 &block, v3s16 &offset)
|
||||
{
|
||||
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
|
||||
}
|
||||
|
||||
inline void getNodeSectorPosWithOffset(const v2s16 &p, v2s16 &block, v2s16 &offset)
|
||||
{
|
||||
getContainerPosWithOffset(p, MAP_BLOCKSIZE, block, offset);
|
||||
}
|
||||
|
||||
/*
|
||||
Get a quick string to describe what a block actually contains
|
||||
*/
|
||||
|
|
|
@ -71,8 +71,7 @@ void MeshMakeData::fill(MapBlock *block)
|
|||
// Get map for reading neigbhor blocks
|
||||
Map *map = block->getParent();
|
||||
|
||||
for (u16 i=0; i<26; i++) {
|
||||
const v3s16 &dir = g_26dirs[i];
|
||||
for (const v3s16 &dir : g_26dirs) {
|
||||
v3s16 bp = m_blockpos + dir;
|
||||
MapBlock *b = map->getBlockNoCreateNoEx(bp);
|
||||
if(b)
|
||||
|
@ -220,9 +219,8 @@ static u16 getSmoothLightCombined(const v3s16 &p, MeshMakeData *data)
|
|||
u16 light_day = 0;
|
||||
u16 light_night = 0;
|
||||
|
||||
for (u32 i = 0; i < 8; i++)
|
||||
{
|
||||
MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dirs8[i]);
|
||||
for (const v3s16 &dir : dirs8) {
|
||||
MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p - dir);
|
||||
|
||||
// if it's CONTENT_IGNORE we can't do any light calculations
|
||||
if (n.getContent() == CONTENT_IGNORE) {
|
||||
|
@ -426,7 +424,7 @@ struct FastFace
|
|||
};
|
||||
|
||||
static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
|
||||
const v3f &p, v3s16 dir, v3f scale, std::vector<FastFace> &dest)
|
||||
{
|
||||
// Position is at the center of the cube.
|
||||
v3f pos = p * BS;
|
||||
|
@ -561,12 +559,11 @@ static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li
|
|||
);
|
||||
}
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
vertex_pos[i].X *= scale.X;
|
||||
vertex_pos[i].Y *= scale.Y;
|
||||
vertex_pos[i].Z *= scale.Z;
|
||||
vertex_pos[i] += pos;
|
||||
for (v3f &vpos : vertex_pos) {
|
||||
vpos.X *= scale.X;
|
||||
vpos.Y *= scale.Y;
|
||||
vpos.Z *= scale.Z;
|
||||
vpos += pos;
|
||||
}
|
||||
|
||||
f32 abs_scale = 1.0;
|
||||
|
@ -656,7 +653,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
|||
bool solidness_differs = (c1 != c2);
|
||||
bool makes_face = contents_differ && solidness_differs;
|
||||
|
||||
if(makes_face == false)
|
||||
if (!makes_face)
|
||||
return 0;
|
||||
|
||||
if(c1 == 0)
|
||||
|
@ -673,10 +670,10 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
|||
return 2;
|
||||
}
|
||||
|
||||
if(c1 > c2)
|
||||
if (c1 > c2)
|
||||
return 1;
|
||||
else
|
||||
return 2;
|
||||
|
||||
return 2;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -688,13 +685,12 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe
|
|||
const ContentFeatures &f = ndef->get(mn);
|
||||
tile = f.tiles[tileindex];
|
||||
TileLayer *top_layer = NULL;
|
||||
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
|
||||
TileLayer *layer = &tile.layers[layernum];
|
||||
if (layer->texture_id == 0)
|
||||
for (TileLayer &layer : tile.layers) {
|
||||
if (layer.texture_id == 0)
|
||||
continue;
|
||||
top_layer = layer;
|
||||
if (!layer->has_color)
|
||||
mn.getColor(f, &(layer->color));
|
||||
top_layer = &layer;
|
||||
if (!layer.has_color)
|
||||
mn.getColor(f, &(layer.color));
|
||||
}
|
||||
// Apply temporary crack
|
||||
if (p == data->m_crack_pos_relative)
|
||||
|
@ -826,9 +822,8 @@ static void getTileInfo(
|
|||
|
||||
// eg. water and glass
|
||||
if (equivalent) {
|
||||
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++)
|
||||
tile.layers[layernum].material_flags |=
|
||||
MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
for (TileLayer &layer : tile.layers)
|
||||
layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
}
|
||||
|
||||
if (!data->m_smooth_lighting) {
|
||||
|
@ -1008,8 +1003,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
m_last_crack(-1),
|
||||
m_last_daynight_ratio((u32) -1)
|
||||
{
|
||||
for (int m = 0; m < MAX_TILE_LAYERS; m++)
|
||||
m_mesh[m] = new scene::SMesh();
|
||||
for (auto &m : m_mesh)
|
||||
m = new scene::SMesh();
|
||||
m_enable_shaders = data->m_use_shaders;
|
||||
m_use_tangent_vertices = data->m_use_tangent_vertices;
|
||||
m_enable_vbo = g_settings->getBool("enable_vbo");
|
||||
|
@ -1052,9 +1047,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
// (NOTE: probably outdated)
|
||||
//TimeTaker timer2("MeshCollector building");
|
||||
|
||||
for (u32 i = 0; i < fastfaces_new.size(); i++) {
|
||||
FastFace &f = fastfaces_new[i];
|
||||
|
||||
for (const FastFace &f : fastfaces_new) {
|
||||
const u16 indices[] = {0,1,2,2,3,0};
|
||||
const u16 indices_alternate[] = {0,1,3,2,3,1};
|
||||
|
||||
|
@ -1240,14 +1233,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
|
|||
|
||||
MapBlockMesh::~MapBlockMesh()
|
||||
{
|
||||
for (int m = 0; m < MAX_TILE_LAYERS; m++) {
|
||||
if (m_enable_vbo && m_mesh[m])
|
||||
for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) {
|
||||
scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i);
|
||||
for (scene::IMesh *m : m_mesh) {
|
||||
if (m_enable_vbo && m)
|
||||
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
|
||||
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
|
||||
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
|
||||
}
|
||||
m_mesh[m]->drop();
|
||||
m_mesh[m] = NULL;
|
||||
m->drop();
|
||||
m = NULL;
|
||||
}
|
||||
delete m_minimap_mapblock;
|
||||
}
|
||||
|
@ -1263,13 +1256,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
m_animation_force_timer = myrand_range(5, 100);
|
||||
|
||||
// Cracks
|
||||
if(crack != m_last_crack)
|
||||
{
|
||||
for (std::map<std::pair<u8, u32>, std::string>::iterator i =
|
||||
m_crack_materials.begin(); i != m_crack_materials.end(); ++i) {
|
||||
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
|
||||
getMeshBuffer(i->first.second);
|
||||
std::string basename = i->second;
|
||||
if (crack != m_last_crack) {
|
||||
for (auto &crack_material : m_crack_materials) {
|
||||
scene::IMeshBuffer *buf = m_mesh[crack_material.first.first]->
|
||||
getMeshBuffer(crack_material.first.second);
|
||||
std::string basename = crack_material.second;
|
||||
|
||||
// Create new texture name from original
|
||||
std::ostringstream os;
|
||||
|
@ -1281,14 +1272,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
|
||||
// If the current material is also animated,
|
||||
// update animation info
|
||||
std::map<std::pair<u8, u32>, TileLayer>::iterator anim_iter =
|
||||
m_animation_tiles.find(i->first);
|
||||
auto anim_iter = m_animation_tiles.find(crack_material.first);
|
||||
if (anim_iter != m_animation_tiles.end()){
|
||||
TileLayer &tile = anim_iter->second;
|
||||
tile.texture = new_texture;
|
||||
tile.texture_id = new_texture_id;
|
||||
// force animation update
|
||||
m_animation_frames[i->first] = -1;
|
||||
m_animation_frames[crack_material.first] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1296,21 +1286,20 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
}
|
||||
|
||||
// Texture animation
|
||||
for (std::map<std::pair<u8, u32>, TileLayer>::iterator i =
|
||||
m_animation_tiles.begin(); i != m_animation_tiles.end(); ++i) {
|
||||
const TileLayer &tile = i->second;
|
||||
for (auto &animation_tile : m_animation_tiles) {
|
||||
const TileLayer &tile = animation_tile.second;
|
||||
// Figure out current frame
|
||||
int frameoffset = m_animation_frame_offsets[i->first];
|
||||
int frameoffset = m_animation_frame_offsets[animation_tile.first];
|
||||
int frame = (int)(time * 1000 / tile.animation_frame_length_ms
|
||||
+ frameoffset) % tile.animation_frame_count;
|
||||
// If frame doesn't change, skip
|
||||
if(frame == m_animation_frames[i->first])
|
||||
if(frame == m_animation_frames[animation_tile.first])
|
||||
continue;
|
||||
|
||||
m_animation_frames[i->first] = frame;
|
||||
m_animation_frames[animation_tile.first] = frame;
|
||||
|
||||
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
|
||||
getMeshBuffer(i->first.second);
|
||||
scene::IMeshBuffer *buf = m_mesh[animation_tile.first.first]->
|
||||
getMeshBuffer(animation_tile.first.second);
|
||||
|
||||
const FrameSpec &animation_frame = (*tile.frames)[frame];
|
||||
buf->getMaterial().setTexture(0, animation_frame.texture);
|
||||
|
@ -1327,20 +1316,17 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
{
|
||||
// Force reload mesh to VBO
|
||||
if (m_enable_vbo)
|
||||
for (int m = 0; m < MAX_TILE_LAYERS; m++)
|
||||
m_mesh[m]->setDirty();
|
||||
for (scene::IMesh *m : m_mesh)
|
||||
m->setDirty();
|
||||
video::SColorf day_color;
|
||||
get_sunlight_color(&day_color, daynight_ratio);
|
||||
for(std::map<std::pair<u8, u32>, std::map<u32, video::SColor > >::iterator
|
||||
i = m_daynight_diffs.begin();
|
||||
i != m_daynight_diffs.end(); ++i)
|
||||
{
|
||||
scene::IMeshBuffer *buf = m_mesh[i->first.first]->
|
||||
getMeshBuffer(i->first.second);
|
||||
|
||||
for (auto &daynight_diff : m_daynight_diffs) {
|
||||
scene::IMeshBuffer *buf = m_mesh[daynight_diff.first.first]->
|
||||
getMeshBuffer(daynight_diff.first.second);
|
||||
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
|
||||
for(std::map<u32, video::SColor >::iterator
|
||||
j = i->second.begin();
|
||||
j != i->second.end(); ++j)
|
||||
for (auto j = daynight_diff.second.begin();
|
||||
j != daynight_diff.second.end(); ++j)
|
||||
{
|
||||
final_color_blend(&(vertices[j->first].Color),
|
||||
j->second, day_color);
|
||||
|
@ -1355,11 +1341,11 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
|||
void MapBlockMesh::updateCameraOffset(v3s16 camera_offset)
|
||||
{
|
||||
if (camera_offset != m_camera_offset) {
|
||||
for (u8 layer = 0; layer < 2; layer++) {
|
||||
translateMesh(m_mesh[layer],
|
||||
for (scene::IMesh *layer : m_mesh) {
|
||||
translateMesh(layer,
|
||||
intToFloat(m_camera_offset - camera_offset, BS));
|
||||
if (m_enable_vbo) {
|
||||
m_mesh[layer]->setDirty();
|
||||
layer->setDirty();
|
||||
}
|
||||
}
|
||||
m_camera_offset = camera_offset;
|
||||
|
@ -1394,8 +1380,7 @@ void MeshCollector::append(const TileLayer &layer,
|
|||
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
|
||||
|
||||
PreMeshBuffer *p = NULL;
|
||||
for (u32 i = 0; i < buffers->size(); i++) {
|
||||
PreMeshBuffer &pp = (*buffers)[i];
|
||||
for (PreMeshBuffer &pp : *buffers) {
|
||||
if (pp.layer != layer)
|
||||
continue;
|
||||
if (pp.indices.size() + numIndices > 65535)
|
||||
|
@ -1465,8 +1450,7 @@ void MeshCollector::append(const TileLayer &layer,
|
|||
std::vector<PreMeshBuffer> *buffers = &prebuffers[layernum];
|
||||
|
||||
PreMeshBuffer *p = NULL;
|
||||
for (u32 i = 0; i < buffers->size(); i++) {
|
||||
PreMeshBuffer &pp = (*buffers)[i];
|
||||
for (PreMeshBuffer &pp : *buffers) {
|
||||
if(pp.layer != layer)
|
||||
continue;
|
||||
if(pp.indices.size() + numIndices > 65535)
|
||||
|
@ -1518,8 +1502,8 @@ void MeshCollector::append(const TileLayer &layer,
|
|||
void MeshCollector::applyTileColors()
|
||||
{
|
||||
if (m_use_tangent_vertices)
|
||||
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
|
||||
for (auto &pmb : prebuffers[layer]) {
|
||||
for (auto &prebuffer : prebuffers) {
|
||||
for (PreMeshBuffer &pmb : prebuffer) {
|
||||
video::SColor tc = pmb.layer.color;
|
||||
if (tc == video::SColor(0xFFFFFFFF))
|
||||
continue;
|
||||
|
@ -1532,8 +1516,8 @@ void MeshCollector::applyTileColors()
|
|||
}
|
||||
}
|
||||
else
|
||||
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
|
||||
for (auto &pmb : prebuffers[layer]) {
|
||||
for (auto &prebuffer : prebuffers) {
|
||||
for (PreMeshBuffer &pmb : prebuffer) {
|
||||
video::SColor tc = pmb.layer.color;
|
||||
if (tc == video::SColor(0xFFFFFFFF))
|
||||
continue;
|
||||
|
|
|
@ -98,11 +98,6 @@ STATIC_ASSERT(
|
|||
//// Mapgen
|
||||
////
|
||||
|
||||
Mapgen::Mapgen()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
|
||||
gennotify(emerge->gen_notify_on, &emerge->gen_notify_on_deco_ids)
|
||||
{
|
||||
|
@ -131,11 +126,6 @@ Mapgen::Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge) :
|
|||
}
|
||||
|
||||
|
||||
Mapgen::~Mapgen()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
MapgenType Mapgen::getMapgenType(const std::string &mgname)
|
||||
{
|
||||
for (size_t i = 0; i != ARRLEN(g_reg_mapgens); i++) {
|
||||
|
@ -283,7 +273,8 @@ s16 Mapgen::findLiquidSurface(v2s16 p2d, s16 ymin, s16 ymax)
|
|||
MapNode &n = vm->m_data[i];
|
||||
if (ndef->get(n).walkable)
|
||||
return -MAX_MAP_GENERATION_LIMIT;
|
||||
else if (ndef->get(n).isLiquid())
|
||||
|
||||
if (ndef->get(n).isLiquid())
|
||||
break;
|
||||
|
||||
vm->m_area.add_y(em, i, -1);
|
||||
|
@ -939,11 +930,6 @@ void MapgenBasic::generateDungeons(s16 max_stone_y,
|
|||
//// GenerateNotifier
|
||||
////
|
||||
|
||||
GenerateNotifier::GenerateNotifier()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
GenerateNotifier::GenerateNotifier(u32 notify_on,
|
||||
std::set<u32> *notify_on_deco_ids)
|
||||
{
|
||||
|
|
|
@ -92,7 +92,7 @@ struct GenNotifyEvent {
|
|||
|
||||
class GenerateNotifier {
|
||||
public:
|
||||
GenerateNotifier();
|
||||
GenerateNotifier() = default;
|
||||
GenerateNotifier(u32 notify_on, std::set<u32> *notify_on_deco_ids);
|
||||
|
||||
void setNotifyOn(u32 notify_on);
|
||||
|
@ -180,9 +180,9 @@ public:
|
|||
BiomeGen *biomegen = nullptr;
|
||||
GenerateNotifier gennotify;
|
||||
|
||||
Mapgen();
|
||||
Mapgen() = default;
|
||||
Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
|
||||
virtual ~Mapgen();
|
||||
virtual ~Mapgen() = default;
|
||||
DISABLE_CLASS_COPY(Mapgen);
|
||||
|
||||
virtual MapgenType getType() const { return MAPGEN_INVALID; }
|
||||
|
|
|
@ -300,8 +300,8 @@ int MapgenCarpathian::getSpawnLevelAtPoint(v2s16 p)
|
|||
s16 level_at_point = terrainLevelAtPoint(p.X, p.Y);
|
||||
if (level_at_point <= water_level || level_at_point > water_level + 32)
|
||||
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
|
||||
else
|
||||
return level_at_point;
|
||||
|
||||
return level_at_point;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -47,7 +47,7 @@ struct MapgenFlatParams : public MapgenParams
|
|||
NoiseParams np_cave2;
|
||||
|
||||
MapgenFlatParams();
|
||||
~MapgenFlatParams() {}
|
||||
~MapgenFlatParams() = default;
|
||||
|
||||
void readParams(const Settings *settings);
|
||||
void writeParams(Settings *settings) const;
|
||||
|
|
|
@ -48,7 +48,7 @@ struct MapgenV5Params : public MapgenParams
|
|||
NoiseParams np_cavern;
|
||||
|
||||
MapgenV5Params();
|
||||
~MapgenV5Params() {}
|
||||
~MapgenV5Params() = default;
|
||||
|
||||
void readParams(const Settings *settings);
|
||||
void writeParams(Settings *settings) const;
|
||||
|
|
|
@ -454,20 +454,21 @@ BiomeV6Type MapgenV6::getBiome(int index, v2s16 p)
|
|||
return BT_TUNDRA;
|
||||
}
|
||||
|
||||
return BT_NORMAL;
|
||||
} else {
|
||||
if (d > freq_desert)
|
||||
return BT_DESERT;
|
||||
|
||||
if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
|
||||
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
|
||||
return BT_DESERT;
|
||||
|
||||
if ((spflags & MGV6_JUNGLES) && h > 0.75)
|
||||
return BT_JUNGLE;
|
||||
|
||||
return BT_NORMAL;
|
||||
}
|
||||
|
||||
if (d > freq_desert)
|
||||
return BT_DESERT;
|
||||
|
||||
if ((spflags & MGV6_BIOMEBLEND) && (d > freq_desert - 0.10) &&
|
||||
((noise2d(p.X, p.Y, seed) + 1.0) > (freq_desert - d) * 20.0))
|
||||
return BT_DESERT;
|
||||
|
||||
if ((spflags & MGV6_JUNGLES) && h > 0.75)
|
||||
return BT_JUNGLE;
|
||||
|
||||
return BT_NORMAL;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -30,6 +30,17 @@ const v3s16 g_6dirs[6] =
|
|||
v3s16(-1, 0, 0) // left
|
||||
};
|
||||
|
||||
const v3s16 g_7dirs[7] =
|
||||
{
|
||||
v3s16(0,0,1), // back
|
||||
v3s16(0,1,0), // top
|
||||
v3s16(1,0,0), // right
|
||||
v3s16(0,0,-1), // front
|
||||
v3s16(0,-1,0), // bottom
|
||||
v3s16(-1,0,0), // left
|
||||
v3s16(0,0,0), // self
|
||||
};
|
||||
|
||||
const v3s16 g_26dirs[26] =
|
||||
{
|
||||
// +right, +top, +back
|
||||
|
|
|
@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
extern const v3s16 g_6dirs[6];
|
||||
|
||||
extern const v3s16 g_7dirs[7];
|
||||
|
||||
extern const v3s16 g_26dirs[26];
|
||||
|
||||
// 26th is (0,0,0)
|
||||
|
|
Loading…
Reference in New Issue