Dungeons: Add nodebox stairs to desert and sandstone dungeons

Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.

Add 'stair desert stone' content id to MappgenBasic.

Requires 'mapgen stair desert stone' to be added to Minetest Game.
master
paramat 2017-01-23 08:07:34 +00:00
parent c268db7b46
commit ae929ce2fd
2 changed files with 4 additions and 2 deletions

View File

@ -604,6 +604,7 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_cobble = ndef->getId("mapgen_cobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
c_mossycobble = ndef->getId("mapgen_mossycobble");
c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
@ -867,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
case MGSTONE_DESERT_STONE:
dp.c_wall = c_desert_stone;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_desert_stone;
dp.c_stair = c_stair_desert_stone;
dp.diagonal_dirs = true;
dp.holesize = v3s16(2, 3, 2);
@ -877,7 +878,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
case MGSTONE_SANDSTONE:
dp.c_wall = c_sandstonebrick;
dp.c_alt_wall = CONTENT_IGNORE;
dp.c_stair = c_sandstonebrick;
dp.c_stair = c_stair_sandstonebrick;
dp.diagonal_dirs = false;
dp.holesize = v3s16(2, 2, 2);

View File

@ -266,6 +266,7 @@ protected:
content_t c_cobble;
content_t c_stair_cobble;
content_t c_mossycobble;
content_t c_stair_desert_stone;
content_t c_sandstonebrick;
content_t c_stair_sandstonebrick;