PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HPmaster
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@ -458,20 +458,25 @@ u16 PlayerSAO::punch(v3f dir,
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void PlayerSAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
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{
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s32 oldhp = m_hp;
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if (hp == (s32)m_hp)
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return; // Nothing to do
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hp = rangelim(hp, 0, m_prop.hp_max);
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if (m_hp <= 0 && hp < (s32)m_hp)
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return; // Cannot take more damage
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if (oldhp != hp) {
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - oldhp, reason);
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{
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s32 hp_change = m_env->getScriptIface()->on_player_hpchange(this, hp - m_hp, reason);
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if (hp_change == 0)
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return;
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hp = rangelim(oldhp + hp_change, 0, m_prop.hp_max);
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hp = m_hp + hp_change;
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}
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s32 oldhp = m_hp;
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hp = rangelim(hp, 0, m_prop.hp_max);
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if (hp < oldhp && isImmortal())
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return;
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return; // Do not allow immortal players to be damaged
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m_hp = hp;
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