Dungeons: Add setting to prevent projecting dungeons
Prevents dungeons generating into ignore nodes in ungenerated mapchunks, which can occasionally result in a dungeon projecting from the terrain.master
parent
c358004368
commit
ab746b0704
|
@ -984,6 +984,9 @@ mapgen_limit (Map generation limit) int 31000 0 31000
|
||||||
# Flags starting with 'no' are used to explicitly disable them.
|
# Flags starting with 'no' are used to explicitly disable them.
|
||||||
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
|
mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
|
||||||
|
|
||||||
|
# Whether dungeons occasionally project from the terrain.
|
||||||
|
projecting_dungeons (Projecting dungeons) bool true
|
||||||
|
|
||||||
[**Advanced]
|
[**Advanced]
|
||||||
|
|
||||||
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
||||||
|
|
|
@ -1201,6 +1201,10 @@
|
||||||
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
|
# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
|
||||||
# mg_flags = caves,dungeons,light,decorations
|
# mg_flags = caves,dungeons,light,decorations
|
||||||
|
|
||||||
|
# Whether dungeons occasionally project from the terrain.
|
||||||
|
# type: bool
|
||||||
|
# projecting_dungeons = true
|
||||||
|
|
||||||
### Advanced
|
### Advanced
|
||||||
|
|
||||||
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
|
||||||
|
|
|
@ -349,6 +349,7 @@ void set_default_settings(Settings *settings)
|
||||||
settings->setDefault("mg_flags", "dungeons");
|
settings->setDefault("mg_flags", "dungeons");
|
||||||
settings->setDefault("fixed_map_seed", "");
|
settings->setDefault("fixed_map_seed", "");
|
||||||
settings->setDefault("max_block_generate_distance", "7");
|
settings->setDefault("max_block_generate_distance", "7");
|
||||||
|
settings->setDefault("projecting_dungeons", "true");
|
||||||
settings->setDefault("enable_mapgen_debug_info", "false");
|
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||||
|
|
||||||
// Server list announcing
|
// Server list announcing
|
||||||
|
|
|
@ -97,6 +97,8 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
||||||
if (nval_density < 1.0f)
|
if (nval_density < 1.0f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
static const bool preserve_ignore = !g_settings->getBool("projecting_dungeons");
|
||||||
|
|
||||||
this->vm = vm;
|
this->vm = vm;
|
||||||
this->blockseed = bseed;
|
this->blockseed = bseed;
|
||||||
random.seed(bseed + 2);
|
random.seed(bseed + 2);
|
||||||
|
@ -105,14 +107,16 @@ void DungeonGen::generate(MMVManip *vm, u32 bseed, v3s16 nmin, v3s16 nmax)
|
||||||
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
|
vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
|
||||||
|
|
||||||
if (dp.only_in_ground) {
|
if (dp.only_in_ground) {
|
||||||
// Set all air and water to be untouchable
|
// Set all air and water to be untouchable to make dungeons open to
|
||||||
// to make dungeons open to caves and open air
|
// caves and open air. Optionally set ignore to be untouchable to
|
||||||
|
// prevent protruding dungeons.
|
||||||
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
for (s16 z = nmin.Z; z <= nmax.Z; z++) {
|
||||||
for (s16 y = nmin.Y; y <= nmax.Y; y++) {
|
for (s16 y = nmin.Y; y <= nmax.Y; y++) {
|
||||||
u32 i = vm->m_area.index(nmin.X, y, z);
|
u32 i = vm->m_area.index(nmin.X, y, z);
|
||||||
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
for (s16 x = nmin.X; x <= nmax.X; x++) {
|
||||||
content_t c = vm->m_data[i].getContent();
|
content_t c = vm->m_data[i].getContent();
|
||||||
if (c == CONTENT_AIR || c == dp.c_water ||
|
if (c == CONTENT_AIR || c == dp.c_water ||
|
||||||
|
(preserve_ignore && c == CONTENT_IGNORE) ||
|
||||||
c == dp.c_river_water)
|
c == dp.c_river_water)
|
||||||
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
|
||||||
i++;
|
i++;
|
||||||
|
|
Loading…
Reference in New Issue