C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945)
C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original placemaster
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9c497aa71f
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@ -272,6 +272,7 @@ public:
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);
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~Client();
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DISABLE_CLASS_COPY(Client);
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void initMods();
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@ -691,7 +692,6 @@ private:
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GameUIFlags *m_game_ui_flags;
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bool m_shutdown;
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DISABLE_CLASS_COPY(Client);
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};
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#endif // !CLIENT_HEADER
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@ -119,6 +119,7 @@ public:
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// Methods
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EmergeManager(Server *server);
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~EmergeManager();
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DISABLE_CLASS_COPY(EmergeManager);
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bool initMapgens(MapgenParams *mgparams);
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@ -144,7 +145,6 @@ public:
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Mapgen *getCurrentMapgen();
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// Mapgen helpers methods
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Biome *getBiomeAtPoint(v3s16 p);
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int getSpawnLevelAtPoint(v2s16 p);
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int getGroundLevelAtPoint(v2s16 p);
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bool isBlockUnderground(v3s16 blockpos);
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@ -178,8 +178,6 @@ private:
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bool popBlockEmergeData(v3s16 pos, BlockEmergeData *bedata);
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friend class EmergeThread;
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DISABLE_CLASS_COPY(EmergeManager);
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};
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#endif
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@ -49,6 +49,7 @@ public:
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// Environment will delete the map passed to the constructor
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Environment(IGameDef *gamedef);
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virtual ~Environment();
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DISABLE_CLASS_COPY(Environment);
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/*
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Step everything in environment.
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@ -121,8 +122,6 @@ protected:
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private:
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std::mutex m_time_lock;
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DISABLE_CLASS_COPY(Environment);
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};
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#endif
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@ -142,11 +142,7 @@ public:
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Map(std::ostream &dout, IGameDef *gamedef);
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virtual ~Map();
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/*virtual u16 nodeContainerId() const
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{
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return NODECONTAINER_ID_MAP;
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}*/
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DISABLE_CLASS_COPY(Map);
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virtual s32 mapType() const
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{
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@ -344,8 +340,6 @@ private:
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u32 m_unprocessed_count;
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u64 m_inc_trending_up_start_time; // milliseconds
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bool m_queue_size_timer_started;
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DISABLE_CLASS_COPY(Map);
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};
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/*
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@ -192,6 +192,7 @@ public:
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Mapgen();
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Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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virtual ~Mapgen();
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DISABLE_CLASS_COPY(Mapgen);
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virtual MapgenType getType() const { return MAPGEN_INVALID; }
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@ -233,7 +234,6 @@ private:
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// that checks whether there are floodable nodes without liquid beneath
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// the node at index vi.
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inline bool isLiquidHorizontallyFlowable(u32 vi, v3s16 em);
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DISABLE_CLASS_COPY(Mapgen);
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};
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/*
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@ -59,6 +59,7 @@ class ObjDefManager {
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public:
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ObjDefManager(IGameDef *gamedef, ObjDefType type);
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virtual ~ObjDefManager();
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DISABLE_CLASS_COPY(ObjDefManager);
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virtual const char *getObjectTitle() const { return "ObjDef"; }
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@ -91,9 +92,6 @@ protected:
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INodeDefManager *m_ndef;
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std::vector<ObjDef *> m_objects;
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ObjDefType m_objtype;
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private:
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DISABLE_CLASS_COPY(ObjDefManager);
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};
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#endif
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <iostream>
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#include <string>
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#include "util/basic_macros.h"
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extern "C" {
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#include <lua.h>
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@ -66,6 +67,7 @@ class ScriptApiBase {
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public:
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ScriptApiBase();
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virtual ~ScriptApiBase();
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DISABLE_CLASS_COPY(ScriptApiBase);
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// These throw a ModError on failure
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void loadMod(const std::string &script_path, const std::string &mod_name);
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@ -24,7 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_client.h"
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#include "cpp_api/s_security.h"
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#include "util/basic_macros.h"
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class Client;
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class LocalPlayer;
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@ -41,6 +40,5 @@ public:
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private:
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virtual void InitializeModApi(lua_State *L, int top);
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DISABLE_CLASS_COPY(ClientScripting);
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};
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#endif
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@ -23,7 +23,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_mainmenu.h"
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#include "cpp_api/s_async.h"
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#include "util/basic_macros.h"
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/*****************************************************************************/
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/* Scripting <-> Main Menu Interface */
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@ -47,7 +46,6 @@ private:
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static void registerLuaClasses(lua_State *L, int top);
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AsyncEngine asyncEngine;
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DISABLE_CLASS_COPY(MainMenuScripting);
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};
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@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_player.h"
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#include "cpp_api/s_server.h"
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#include "cpp_api/s_security.h"
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#include "util/basic_macros.h"
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/*****************************************************************************/
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/* Scripting <-> Server Game Interface */
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@ -51,7 +50,6 @@ public:
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private:
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void InitializeModApi(lua_State *L, int top);
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DISABLE_CLASS_COPY(ServerScripting);
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};
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void log_deprecated(const std::string &message);
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@ -155,6 +155,8 @@ public:
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ChatInterface *iface = NULL
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);
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~Server();
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DISABLE_CLASS_COPY(Server);
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void start(Address bind_addr);
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void stop();
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// This is mainly a way to pass the time to the server.
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@ -671,8 +673,6 @@ private:
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer;
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DISABLE_CLASS_COPY(Server);
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};
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/*
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@ -33,9 +33,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// 'Foobar', add the macro DISABLE_CLASS_COPY(Foobar) as a private member.
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// Note this also disables copying for any classes derived from 'Foobar' as well
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// as classes having a 'Foobar' member.
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#define DISABLE_CLASS_COPY(C) \
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C(const C &); \
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C &operator=(const C &)
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#define DISABLE_CLASS_COPY(C) \
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C(const C &) = delete; \
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C &operator=(const C &) = delete;
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#ifndef _MSC_VER
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#define UNUSED_ATTRIBUTE __attribute__ ((unused))
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