game.cpp: remove dead code for proto v25 compat (#6481)
Protocol v25 is not supported anymoremaster
parent
8c16f18fdb
commit
9fa78b7387
23
src/game.cpp
23
src/game.cpp
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@ -2183,27 +2183,8 @@ bool Game::connectToServer(const std::string &playername,
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wait_time += dtime;
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wait_time += dtime;
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// Only time out if we aren't waiting for the server we started
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// Only time out if we aren't waiting for the server we started
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if ((!address->empty()) && (wait_time > 10)) {
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if (!address->empty() && wait_time > 10) {
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bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
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*error_message = "Connection timed out.";
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// If no pre v25 init was sent, and no answer was received,
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// but the low level connection could be established
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// (meaning that we have a peer id), then we probably wanted
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// to connect to a legacy server. In this case, tell the user
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// to enable the option to be able to connect.
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if (!sent_old_init &&
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(client->getProtoVersion() == 0) &&
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client->connectedToServer()) {
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*error_message = "Connection failure: init packet not "
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"recognized by server.\n"
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"Most likely the server uses an old protocol version (<v25).\n"
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"Please ask the server owner to update to 0.4.13 or later.\n"
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"To still connect to the server in the meantime,\n"
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"you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
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"or by enabling the 'Client -> Network -> Support older Servers'\n"
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"entry in the advanced settings menu.";
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} else {
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*error_message = "Connection timed out.";
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}
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errorstream << *error_message << std::endl;
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errorstream << *error_message << std::endl;
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break;
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break;
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}
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}
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