Leveled nodebox
parent
a70993d6d2
commit
9733dd5b5e
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@ -163,7 +163,7 @@ static std::vector<aabb3f> transformNodeBox(const MapNode &n,
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const NodeBox &nodebox, INodeDefManager *nodemgr)
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{
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std::vector<aabb3f> boxes;
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if(nodebox.type == NODEBOX_FIXED)
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if(nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED)
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{
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const std::vector<aabb3f> &fixed = nodebox.fixed;
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int facedir = n.getFaceDir(nodemgr);
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@ -174,6 +174,11 @@ static std::vector<aabb3f> transformNodeBox(const MapNode &n,
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i != fixed.end(); i++)
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{
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aabb3f box = *i;
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if (nodebox.type == NODEBOX_LEVELED) {
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box.MaxEdge.Y = -BS/2 + BS*((float)1/LEVELED_MAX) * n.getLevel(nodemgr);
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}
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switch (axisdir)
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{
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case 0:
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@ -354,6 +359,24 @@ std::vector<aabb3f> MapNode::getSelectionBoxes(INodeDefManager *nodemgr) const
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return transformNodeBox(*this, f.selection_box, nodemgr);
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}
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u8 MapNode::getLevel(INodeDefManager *nodemgr) const
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{
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const ContentFeatures &f = nodemgr->get(*this);
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if(f.liquid_type == LIQUID_SOURCE)
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return LIQUID_LEVEL_SOURCE;
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if (f.param_type_2 == CPT2_FLOWINGLIQUID)
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return getParam2() & LIQUID_LEVEL_MASK;
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if(f.liquid_type == LIQUID_FLOWING) // can remove if all param_type_2 setted
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return getParam2() & LIQUID_LEVEL_MASK;
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if(f.leveled || f.param_type_2 == CPT2_LEVELED) {
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u8 level = getParam2() & LEVELED_MASK;
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if(level) return level;
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if(f.leveled > LEVELED_MAX) return LEVELED_MAX;
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return f.leveled; //default
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}
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return 0;
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}
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u32 MapNode::serializedLength(u8 version)
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{
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if(!ser_ver_supported(version))
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@ -87,6 +87,10 @@ enum Rotation {
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#define LIQUID_INFINITY_MASK 0x80 //0b10000000
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// mask for param2, now as for liquid
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#define LEVELED_MASK 0x07
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#define LEVELED_MAX LEVELED_MASK
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/*
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This is the stuff what the whole world consists of.
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*/
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@ -206,6 +210,9 @@ struct MapNode
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*/
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std::vector<aabb3f> getSelectionBoxes(INodeDefManager *nodemgr) const;
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/* Liquid helpers */
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u8 getLevel(INodeDefManager *nodemgr) const;
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/*
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Serialization functions
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*/
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@ -50,7 +50,7 @@ void NodeBox::serialize(std::ostream &os) const
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writeU8(os, 1); // version
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writeU8(os, type);
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if(type == NODEBOX_FIXED)
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if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
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{
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writeU16(os, fixed.size());
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for(std::vector<aabb3f>::const_iterator
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@ -82,7 +82,7 @@ void NodeBox::deSerialize(std::istream &is)
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type = (enum NodeBoxType)readU8(is);
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if(type == NODEBOX_FIXED)
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if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
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{
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u16 fixed_count = readU16(is);
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while(fixed_count--)
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@ -206,6 +206,7 @@ void ContentFeatures::reset()
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climbable = false;
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buildable_to = false;
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rightclickable = true;
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leveled = 0;
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liquid_type = LIQUID_NONE;
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liquid_alternative_flowing = "";
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liquid_alternative_source = "";
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@ -281,6 +282,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
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// Stuff below should be moved to correct place in a version that otherwise changes
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// the protocol version
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writeU8(os, drowning);
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writeU8(os, leveled);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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@ -346,6 +348,7 @@ void ContentFeatures::deSerialize(std::istream &is)
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// Stuff below should be moved to correct place in a version that
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// otherwise changes the protocol version
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drowning = readU8(is);
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leveled = readU8(is);
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}catch(SerializationError &e) {};
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}
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@ -56,13 +56,15 @@ enum ContentParamType2
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CPT2_FACEDIR,
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// Direction for signs, torches and such
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CPT2_WALLMOUNTED,
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// Block level like FLOWINGLIQUID
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CPT2_LEVELED,
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};
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enum LiquidType
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{
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LIQUID_NONE,
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LIQUID_FLOWING,
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LIQUID_SOURCE
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LIQUID_SOURCE,
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};
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enum NodeBoxType
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@ -70,6 +72,7 @@ enum NodeBoxType
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NODEBOX_REGULAR, // Regular block; allows buildable_to
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NODEBOX_FIXED, // Static separately defined box(es)
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NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
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NODEBOX_LEVELED, // Same as fixed, but with dynamic height from param2. for snow, ...
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};
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struct NodeBox
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@ -207,6 +210,8 @@ struct ContentFeatures
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bool buildable_to;
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// Player cannot build to these (placement prediction disabled)
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bool rightclickable;
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// Flowing liquid or snow, value = default level
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u8 leveled;
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If the content is liquid, this is the flowing version of the liquid.
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@ -389,6 +389,8 @@ ContentFeatures read_content_features(lua_State *L, int index)
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// the slowest possible
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f.liquid_viscosity = getintfield_default(L, index,
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"liquid_viscosity", f.liquid_viscosity);
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f.leveled = getintfield_default(L, index, "leveled", f.leveled);
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getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
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getboolfield(L, index, "drowning", f.drowning);
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// Amount of light the node emits
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@ -50,6 +50,7 @@ struct EnumString ScriptApiNode::es_ContentParamType2[] =
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{CPT2_FLOWINGLIQUID, "flowingliquid"},
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{CPT2_FACEDIR, "facedir"},
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{CPT2_WALLMOUNTED, "wallmounted"},
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{CPT2_LEVELED, "leveled"},
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{0, NULL},
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};
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@ -73,6 +74,7 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] =
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{NODEBOX_REGULAR, "regular"},
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{NODEBOX_FIXED, "fixed"},
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{NODEBOX_WALLMOUNTED, "wallmounted"},
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{NODEBOX_LEVELED, "leveled"},
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{0, NULL},
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};
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